I sometimes imagine what it would be like if I quit just tinkering around and jumped wholeheartedly into this inventor or “Maker” lifestyle you hear about. The idea is overwhelming and frankly a bit discouraging, because there are so many different aspects to this broad thing we call “inventing” and a lot of ways to run off the rails. Enter Sean Ragan’s new book, which purports to be the TOTAL Inventor’s Manual.
I picked up this colorful, abundantly illustrated book as a self-indulgent Christmas present in the hopes that it would give me a little New Years’ kick. I’m very happy with it. It turns out that yes, inventing is hard and complicated, and yes, it is indeed appallingly tricky to bring an invention to fruition, but if you are persistent and energetic, this book will guide you through the necessary 200-odd steps. I put it down feeling energized and optimistic.
Interspersed amongst the “How To” chapter-lets are profiles of and quotes from real inventors. These are especially inspiring once you realize that the main thing separating them from you is persistence and energy. Persistence and energy. Hey, I can do that! My favorite quote from the book’s collection comes from the inventor of the Dyson vacuum. It makes me feel lots better about the time I mocked up 10 different variants of a certain gizmo, none of which worked. “I made 5,127 prototypes of my vacuum before I got it right. There were 5,126 failures. But I learned from each one. That’s how I came up with a solution. So I don’t mind failure.”
5,117 to go.
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The Total Inventor's Manual: Transform Your Idea into a Top-Selling Product (Popular Science) Kindle Edition
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Sean Michael Ragan
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Sean Michael Ragan
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LanguageEnglish
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PublisherWeldon Owen
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Publication dateJanuary 10, 2017
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File size14572 KB
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Editorial Reviews
About the Author
Sean Michael Ragan is co-founder and editorial director of Foundry.net, a prominent blogger, and a former editor of MAKE: magazine. His freelance work has appeared in several books as well as Popular Science, ReadyMade, Chemical & Engineering News, and The Wall Street Journal.
Popular Science is the world’s largest science and technology magazine, with 6.1 million print readers and 10 million monthly page views on PopSci.com. The publication explores the intersection of science and everyday life, providing science and tech news along with tons of fascinating DIY projects for beginning tinkerers and pro builders alike. Founded in 1872, Popular Science is one of the oldest continuously published magazines in the United States, and is published in five languages and nine countries. --This text refers to an alternate kindle_edition edition.
Popular Science is the world’s largest science and technology magazine, with 6.1 million print readers and 10 million monthly page views on PopSci.com. The publication explores the intersection of science and everyday life, providing science and tech news along with tons of fascinating DIY projects for beginning tinkerers and pro builders alike. Founded in 1872, Popular Science is one of the oldest continuously published magazines in the United States, and is published in five languages and nine countries. --This text refers to an alternate kindle_edition edition.
Excerpt. © Reprinted by permission. All rights reserved.
007 START CLOSE TO HOME
While inventing something world-changing is a worthy goal, you shouldn’t overlook the more humble problems that are likely lurking right under your nose. Think of all the pesky everyday nuisances that might be reduced or eliminated with a clever new tool, trick, or gizmo, thereby saving yourself and others like you time, money, energy, or stress. Or go after the super-specific problems that enthusiasts only discover when they’re deep in the nitty-gritty details of their work. Here are some questions to ask.
WHAT IRRITATES YOU? Or your friends, colleagues, or family members? (Besides each other, of course.) Pay attention to the struggles around you, and you may just spot a trend. How else do you think the salad spinner came into this world?
WHAT TOOL FRUSTRATES YOU? If there’s a device that gives you grief (a seat belt, garden shears, or a smartphone case—anything), how could it work better?
WHERE DO YOU WASTE TIME? We all do it. Is there a device that could help you out of a specific time trap?
WHAT SPACES NEED IMPROVEMENT? We spend our lives in environments made by fallible human beings. What would you do differently if you were redesigning your bathroom, kitchen, workplace, computer, or car?
HOW COULD YOUR FUN BE MORE FUN? Don’t forget your hobbies. Could your roller skates have more ankle support, or the buttons on your video game controller stick less? Believe it or not, these problems matter to a lot of people. So be a hero and fix one.
----------------------------------------------------------------------------------------
063 CRAFT YOUR USER STORIES
A user story is exactly what it sounds like: a short narrative written from the perspective of an imagined user that describes how that person works with your invention to achieve a goal. If your product were, say, a camera-equipped flying drone that can automatically follow you around and film your actions, one user story might go something like this:
“As a professional surfer, I want to film myself riding waves so I can go back later, analyze my technique, and improve. I should be able to carry the camera on my board while I’m paddling out, toss it up in the air before I catch a wave, and then be able to easily replay what I just did once I get to shore.”
Writing a user story—or several, in the likely case that your product will serve many needs—helps you articulate your hypotheses about how customers might experience your invention. Resist the urge to put off writing these narratives until after testing: Inventors are usually surprised by what inexperienced users do when they first encounter the prototype, and comparing the testing data with prewritten user stories is a great way to understand where your blind spots are.
As for what’s lurking in those blind spots, be open to pleasant surprises. You may hear uses for your product that you’d never dreamed of—perhaps a wedding photographer who programs the drone to follow the bride around the dance floor, or a farmer who uses it to locate his herd on an expansive ranch. The more uses testers come up with, the greater your potential for market share.
--This text refers to an alternate kindle_edition edition.
While inventing something world-changing is a worthy goal, you shouldn’t overlook the more humble problems that are likely lurking right under your nose. Think of all the pesky everyday nuisances that might be reduced or eliminated with a clever new tool, trick, or gizmo, thereby saving yourself and others like you time, money, energy, or stress. Or go after the super-specific problems that enthusiasts only discover when they’re deep in the nitty-gritty details of their work. Here are some questions to ask.
WHAT IRRITATES YOU? Or your friends, colleagues, or family members? (Besides each other, of course.) Pay attention to the struggles around you, and you may just spot a trend. How else do you think the salad spinner came into this world?
WHAT TOOL FRUSTRATES YOU? If there’s a device that gives you grief (a seat belt, garden shears, or a smartphone case—anything), how could it work better?
WHERE DO YOU WASTE TIME? We all do it. Is there a device that could help you out of a specific time trap?
WHAT SPACES NEED IMPROVEMENT? We spend our lives in environments made by fallible human beings. What would you do differently if you were redesigning your bathroom, kitchen, workplace, computer, or car?
HOW COULD YOUR FUN BE MORE FUN? Don’t forget your hobbies. Could your roller skates have more ankle support, or the buttons on your video game controller stick less? Believe it or not, these problems matter to a lot of people. So be a hero and fix one.
----------------------------------------------------------------------------------------
063 CRAFT YOUR USER STORIES
A user story is exactly what it sounds like: a short narrative written from the perspective of an imagined user that describes how that person works with your invention to achieve a goal. If your product were, say, a camera-equipped flying drone that can automatically follow you around and film your actions, one user story might go something like this:
“As a professional surfer, I want to film myself riding waves so I can go back later, analyze my technique, and improve. I should be able to carry the camera on my board while I’m paddling out, toss it up in the air before I catch a wave, and then be able to easily replay what I just did once I get to shore.”
Writing a user story—or several, in the likely case that your product will serve many needs—helps you articulate your hypotheses about how customers might experience your invention. Resist the urge to put off writing these narratives until after testing: Inventors are usually surprised by what inexperienced users do when they first encounter the prototype, and comparing the testing data with prewritten user stories is a great way to understand where your blind spots are.
As for what’s lurking in those blind spots, be open to pleasant surprises. You may hear uses for your product that you’d never dreamed of—perhaps a wedding photographer who programs the drone to follow the bride around the dance floor, or a farmer who uses it to locate his herd on an expansive ranch. The more uses testers come up with, the greater your potential for market share.
--This text refers to an alternate kindle_edition edition.
Product details
- ASIN : B0759PC9C3
- Publisher : Weldon Owen (January 10, 2017)
- Publication date : January 10, 2017
- Language : English
- File size : 14572 KB
- Text-to-Speech : Enabled
- Enhanced typesetting : Enabled
- X-Ray : Enabled
- Word Wise : Enabled
- Print length : 559 pages
- Lending : Enabled
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Best Sellers Rank:
#214,717 in Kindle Store (See Top 100 in Kindle Store)
- #97 in Engineering Patents & Inventions
- #127 in Business Technology Innovation
- #183 in Startups
- Customer Reviews:
Customer reviews
4.7 out of 5 stars
4.7 out of 5
80 global ratings
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Reviewed in the United States on March 7, 2017
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12 people found this helpful
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Reviewed in the United States on February 17, 2017
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If you want to bring a new product to market, or you mentor people that do, this Popular Science book by Sean Ragan has nailed it. He fully comprehends the risk, benefits, pitfalls and path to success that every new product must encounter, and he does it in an easy to absorb, step-by-step, logical manner. He shows you how to minimize your risk during the product development phase, fine tune and market-test the product for your most profitable market, highlights ways to get your product produced economically, and then how to get it funded and on its way into customer's lives. Whether you're half way there and stumped or just starting out, you need to have this manual in your life. Finally, the design of the manual is brilliant. The book pages are as durable as my now 60 year old Boy Scout Handbook, The fabulous illustrations keep the book light and enjoyable to glide through. It's "bulletproof" durability, water resistance, shop-proof and thus will serve not just you but the many inventors you will gift it to down the road. I wish I had this manual when I started out 50 years ago. I'm going to buy half-dozen more copies right away and send them to friends who are currently involved in product development or who mentor those that are. This could serve as an inventor's text book for a four-semester college class. Thank you, Mr. Ragan and thanks to Popular Science for bringing this product to market.
The Total Inventors Manual (Popular Science): Transform Your Idea into a Top-Selling Product
The Total Inventors Manual (Popular Science): Transform Your Idea into a Top-Selling Product
11 people found this helpful
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Reviewed in the United States on August 19, 2020
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With tons of illustrations - literally on every page, this book is a great easy read for beginner level inventors to get an overview of the different aspects of inventing - enough to get the creative juices flowing. The Popular Science brand drew me into the book and I found its a great book to gift to a teenager or a young entrepreneur to get them into the creative innovation groove.
One person found this helpful
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Reviewed in the United States on October 7, 2020
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One of the best books on inventing I have seen. The only fault I have is that the print is too small and a chore to read for my elderly eyes. Suggest you order it on trial and see how it is for you, RS
Reviewed in the United States on August 4, 2018
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My 12 year old students found it boring.
2 people found this helpful
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Reviewed in the United States on July 3, 2019
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Great book for insight and daily reading.
Reviewed in the United States on April 10, 2020
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This book is a piece of Art, it is a life book.
Reviewed in the United States on July 19, 2018
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Very informative book.
Top reviews from other countries

francescia
4.0 out of 5 stars
Not been read, exactly :)
Reviewed in the United Kingdom on November 1, 2019Verified Purchase
This was a gift for my partner. I should have known better as he doesn't like reading and avoids it at all costs. I thought it would help him with his business but at this point he already knows most of the information in the book as helping other inventors is kind of what he does now so I'd be worried if he didn't know it! I had a little flick through though and I personally think that for someone who is new to the invention process it has a lot of useful tips about funding your product, 3D printing and marketing etc.

Mr Archibald Simpson
4.0 out of 5 stars
Nice to look at and read but not a definitive guide.
Reviewed in the United Kingdom on December 30, 2017Verified Purchase
Highly professional print quality and a joy to hold, with some interesting information presented in a pleasing graphical format. I wouldn't say it gave me oodles of information on bringing an invention to life but it was a pleasure to read through nonetheless. Case studies were very interesting but not particularly informative. I think this would be a great gift for a teenager to give them a little inspiration at school.

Grazing Hippo
5.0 out of 5 stars
Seriously good information presented in a relaxed style.
Reviewed in the United Kingdom on September 18, 2017Verified Purchase
Packed with seriously good information presented in a relaxed way. A must for any Inventor or anyone interested in product design.
One person found this helpful
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Andrew Wycherley
5.0 out of 5 stars
A simple quick read... you just need to put the effort in to follow up your idea.
Reviewed in the United Kingdom on September 19, 2018Verified Purchase
A good simple read. Straight forward...

Luis Neto
3.0 out of 5 stars
Take a look before you buy
Reviewed in Spain on May 25, 2018Verified Purchase
I can't really say that the book is not well written and that is not easy to follow. The problem is that if you already are familiar with the maker world and if you have a good common sense of how the market and production processes works you are not going to learn a lot from this book.
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