Total War: Shogun 2 - Fall of the Samurai [Download]

3.6 out of 5 stars 42 customer reviews
Metascore: 84 / 100
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The standalone expansion to the award winning Total War: SHOGUN 2 explores the conflict between the Imperial throne and the last Shogunate in 19th century Japan, 400 years after the events of the original game – a dramatic clash of traditional Samurai culture with the explosive power of modern weaponry.

Guide ancient Japan into the modern age, as the arrival of America, Britain and France incites a ferocious civil war which will decide the future of the nation.

Dramatic 19th century Japan setting
Based on the backdrop of the Boshin War period, the new campaign starts in 1864, a time of growing resentment against Western colonial power and influence. As Japan began to modernise and industrialise, the inevitable social and economic changes led to increasingly militant nationalism and antipathy towards the Shogunate.

  • 6 new playable clans
    Play as a clan supporting the Imperial throne, or the last Shogunate:
    • Shogunate clans: Aizu, Nagaoka, Jozai
    • Imperial clans: Choshu, Satsuma, Tosa
  • New foreign powers
    The American, British and French nations played an important part in the story of the Boshin war and your relations with these foreign powers will be integral to unit recruitment and to advancing your technology trees.
  • New 19th century Japan campaign map
    • The new island of Ezo extends the SHOGUN 2 campaign map northwards.
    • Fully refreshed towns and other campaign map features reflect the different time period, with railways making their first appearance in a Total War title.
  • Campaign map railways
    • Develop your own railway network to move armies and agents between your regions.
    • Railways can be sabotaged and transport can be blocked by enemy armies who take control of parts of the line or railway stations.
  • 39 new land units
    • Including modern ranged units - such as the Gatling gun and Armstrong gun - controllable in a new first-person mode.
    • New units can also be recruited from foreign powers, including the British Royal Marines, US Marine Corps and French Marines.
  • 10 new naval unit types with a total of 21 ships
    • New steam-powered warships, heavily armed with modern artillery.
    • Foreign ironclad ships can also be purchased, including the Warrior-class ironclad.
  • New port siege battle type
    • This new battle type triggers when attempting a naval assault on an occupied enemy port.
    • The attacking fleet must sail into the harbour and capture the port, running the gauntlet of coastal gun defences.
  • New land and sea unit interactions
    • During a land battle, armies can call in offshore artillery support barrages.
    • Conversely, costal gun emplacements can target enemy ships during port siege battles, when ending their turn within the range of upgraded coastal defences.
    • Campaign map bombardments: offshore naval units can bombard armies and cities in adjacent coastal areas on the campaign map itself.
  • 3 new agent types
    • The Foreign Veteran, the Ishin Shishi and the Shinshengumi.
    • Each new agent has its own skill tree, and Ninja and Geisha agents have had their skill trees updated with new abilities.
  • Improved siege battle mechanics
    • New upgradable tower defences can be built with a specific defence specialty: archery, matchlock or Gatling gun.
Multiplayer 2.0
  • New Conquest map reflecting the 19th century setting
  • Brand-new Fall of the Samurai avatar, including:
    • Over 40 new retainers
    • Over 30 new armour pieces
    • New 19th century avatar skill tree
  • Multiple avatars: players can enjoy multiple careers and progression across Shogun 2 and Fall of The Samurai
System Requirements
 Minimum Specifications:Recommended Specifications:
OS:Win 7, Vista and XP
Processor:2 GHz Intel Dual Core processor / 2.6 GHz Intel Single Core2nd Generation Intel Core i5 processor (or greater), or AMD equivalent
RAM:RAM: 1GB RAM (XP), 2GB RAM (Vista / Windows7)2GB RAM (XP), 4GB RAM (Vista / Windows7)
Hard Drive:32 GB
Video Card:Video card: 256 MB DirectX 9.0c compatible card (shader model 3)AMD Radeon HD 5000 and 6000 series graphics card or equivalent DirectX 11 compatible card
Additional Info:Screen Resolution: 1024x768 minimum

Additional Information
Requires Steam account for installation and activation.

System Requirements:
Supported OS:  Windows 7,Windows
Processor:  none specified
RAM:  none specified
Hard Disk:  none specified
Video Card:  none specified

Customer Questions & Answers

Customer Reviews

Top Customer Reviews

By Evahn on April 20, 2012
I have always enjoyed the TW games, from the first Shogun to Rome, etc they have always been fun and challenging. I dont really understand the review on here that says the game is too hard, I find that it is a pretty predictable and easy game to play if you use all of the elements of the game, such as agents, proper garrisons, proper navy strength etc.

* Navy bombardments have made having a navy a more relevant part of the game, instead of just being there to protect trade routes and backdoor invasions like in Shogun 2.
* Railroads make transporting across the map from your premium army creating regions much easier and allow for faster reinforcing.
* International forces and agents are a cool part of the game
* Diplomacy works better, ie if you are the same allegiance you most likely wont get stabbed in the back.
* Turn system is better and years take longer which makes more sense

* Artillery seems to be overpowered, unless running a mod of some sort. I think my guns kill around 1000 people per battery and are just so damaging it seems unrealistic.
* Annoying 1 ship navy harassment by the enemy get old after a while, I mean who would just keep sending lambs to the slaughter as opposed to trying to build up a significant force that could cause some real damage.
* Traditional units aren't that useful in my opinion, beyond the Yari Ki cavalry and some spears to defend against cavalry. I have taken a full stack of gold level armor traditional army and it struggles to beat a relatively weak levy infantry army. It also takes so 2 turns for each unit, which might be more realistic due to the skill required to use swords or bows, but it also makes me not want to use them.

All in all, this is a great game and it is really cool to watch line infantry square off against each other, and to take control of a Gatling gun battery and mow down a charging calvary unit a la "The last Samurai"
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Verified Purchase
In short, Fall of the Samurai is an excellent expansion that builds well on Shogun 2.

The focus of the new expansion is the rapid modernization of Japan in the context of Boshin War. Within the single-player campaign, you will see a transition from the samurai units from the original title to gun-carrying and artillery units of the early modern period. As you would imagine, this transition is a big one, but the game maintains the same fluidity of combat of Shogun 2. Unlike some other games in the Total War series, the gun and artillery units bring with them a tremendous and satisfying sense of power. I had a lot of fun in battles in this game.

One aspect of the Shogun 2 I did not like was the realm divide event that occurs at the end of the single player campaign. In Fall of the Samurai, this has effectively been replaced by an event where most or all clans form two Shogun- or Emperor-supporting alliances. I liked this event much more; the end game felt like it had a greater sense of focus, and being able to have allies throughout the campaign felt more natural and rewarding.

The expansion does not seem to have the same depth and balance of the original title. Clans are pre-divided into Shogun- and Emperor-supporting camps, so diplomacy feels a little canned. If you are pro-Shogun, you ally with other pro-Shogun clans. With gun and artillery units being as powerful as they are, your clan development is usually focused on researching and producing relatively few unit types. However, the game is so fun, it's easy to overlook this minor flaws.
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Verified Purchase
so much fun. Excellent game.

Things that need to improve...
-The only thing I want to say is that the "stamina" is little bit bother me. it take really long to recover...
-No formation at all...
-Group many type of units, and move is suck... rifleman and spear/sword are consider the same type of unit, so when you are using formation they just mess up.
-when enemy units are running away, the same type of unit can't math them in the run...
-rifleman in some hill (with some angle) can't hit enemy soldiers that are below the hill. But some of the enemy (no all the whole group) can shot my units.
-Hero bodyguard are only 2 type, either use sword or gun. You can't change to other type like bow, spear, etc... (change to gun by researching).
-Choosing any side (shogun or empire) the video is the same. This because the video is more like shogun point of view...
-rebel can occupy castle, but after that we can't make any diplomacy with them. The only option is to destroy them.

Once you notice how this game work, the game will be easy. If not, you will be having a really hard time playing it.
Some tips for the campaign.
-Always focus on those building that give more "+ X per turn Growth" in the long run, it will be your main financial. More than farming.
-Focus one type of unit in one castle. Ex. X castle can recruit ninja, Y castle focus on rifleman, Z castle on cannon... The other space for happiness and growth. That way, you will have a strong economy and don't need to keep too much soldiers in each castle to give up the "Happiness".
-Tax, put it in low, and put those region with 0 happiness tax-free until you increase the happiness there...
Read more ›
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