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About the product
- Huge Open World Map-from the start, freely explore a world full of Oni and villages and uncover numerous quests.
- Robust Character Creationfeature allows the player to customize his or her hero.
- Expansive New Storyline-advance the story thru exploration and discovery.
- New Characters, New Oni, and New Mitama!
- 2 New Weapon Typesadded to your Slayer's arsenal bringing the total to 11; imbue with different attributes and abilities to create over 1500 variations!
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Open World, Multi-Player Hunting Action! The next installment of the best demon-slaying game! Fight to save the world from demons through real time battles in a huge open world environment. Experience deep new story lines, arm for battle with new weapons, and defeat newly designed demons.
Top Customer Reviews
Let's start with the story. The story of the first game was as basic as one could get. This game is also basic, but has a severe problem on pacing. In the first game, you would learn of Fugaku's quest for vengeance fairly early on and it wouldn't be resolved for a while. Occasionally a mention of his past would be tossed out here and there.
But with the sequel, everyone's plot is wrapped up usually within five minutes of starting. Example of it (and easily the worst case) is Tsubaki. She's introduced and she's the loud-mouth overreacter cliche of a character. Two minutes later, we meet her father whom is a character that's been there from the beginning but never once mention his daughter. Which would've laid some groundwork which is always a plus. Three minutes after that, he's dead and it's supposed to be this huge ordeal for Tsubaki. But we (the player) just met her 5 minutes ago. It's hard to get invested in anything when this relationship is introduced then immediately rendered moot by a death. We got to see only one scene of them interacting with one another and that's it.The lack of investment was made worse by the fact that I hated Tsubaki from the moment she was introduced (I tend to hate the loud-mouth overracter character in any and all forms) and knew I would never use her in my party unless the game forced me to, which it does alot. But that is how every character arc goes. Plot is introduced then immediately wrapped up before I could even get invested.
There's another plot about outsiders versus insiders. In short, people from the village versus the refugees. The game tries to make it sound like both sounds have valid points to their argument. But they don't. The insiders are 100% in the wrong and there's no two way about. The don't let the outsiders inside the barrier and when a oni attacks the outsiders are the first to die because of that. The insiders hog all the medicine, food, and clean water. One of the characters even mention that helping the outsiders was a serious offence. So that storyline failed hard.
Even the true villain of the game had the exact same plan that the villain of the last game had. Summon a giant oni, take advantage of the temporal anomaly of the Awakening, change the past. So yeah, the story of Toukiden 2 sucks hard.
Onto the characters. They're all forgettable,save for Tokitsugu. The first game took time to build up the characters so that the players would be invested. But,as stated before, Toukiden 2 has pacing problems that prevent that. The only character you really learn anything about (that's not story related and it just who this person is) is Professor Kurane. But you learn those things from Tokitsugu as Kurane only really shows up when there's story to be told.
Let's go to the world. The different places in this game are quite varied and nice to look at. However, there's not much to do there besides kill oni. I was well and truly stoked to just be out and about killing and maiming. But it got boring while I was still in the demo of the game. Seriously, I had killed 832 imps in the demo alone and I only had it for a day. There needed to be something else to do besides killing oni to break up the monotony of it all. Aside from the lack of stuff to do in this open-world game, there's also a problem with monster difficulty. It's all over the place. I fought 3 Chthonian Fiends all within 2 minutes of each other and all were vastly different in strength. There doesn't seem to be a reason for it either.
Next problem with the world is the joint operations that dot the map. It is frustrating to a near quitting level when a joint operation triggers while you're already fighting a large oni. Now you got two large oni to contend with, or a large oni with a large crowd of smaller oni that usually totals up to 25. So yeah, exploring in Toukiden 2 isn't fun and quickly loses its luster with the first couple of hours.Nine for me since that's how long it took me to be done with the demo and explore what was available of the map.
Onto game mechanics. The newest feature is the Demon Hand. A device that lets grab oni and stop them dead in their tracks, traverse certain terrain, or get up nice and personal with a large oni. I like it. It only had one flaw that is the special move. Once that gauge is full you can't use the Demon Hand again without automatically triggering the special move. The special move could've been assigned to a different button or maybe the player would need to press multiple buttons to trigger it. That would've saved me from some frustrating moments.
Despite what I said earlier, I do like joint operations (even if some of therm are a bit ridiculous). Sprinting into battle to save a fellow slayer is awesome, even better when it's an actual player and not AI. I don't like the new way of getting buffs for battle. It's a bit too much like Monster Hunter, eating before the hunt. The offering box needs to come back to help differentiate between the two games. I loathed the new upgrade system as it was wholly mental. With the first game, if you could no longer upgrade a weapon, it was usually because you the material due to the material coming from a creature that hasn't been unlocked yet. With this one, the blacksmith needs to learn how to upgrade your weapon before you can upgrade it. That quickly becomes a stupid reason when he has already upgraded your weapon six times. Aside from the trophy and the mitama, there's no real reason to go through missions this time since they are completely separate from the story missions.
Speaking of mitama, alot mitama had their battle type changed. For some like Lady Takiyasha, it made sense. In the first game she was Deceit type but learned more healing skills. Now she's a Healing type. Others don't make any sense at all. There was also a redesign of all the returning mitama from the first game that made me feel like the artist behind them needs to be on some type of watch list. That's not much of an issue it's just that some of the awesome mitama of the first game now look weak.
Armour proves to be a constant thorn in my side. Why can't they just put the armour abilities right there? You never know what your armour is going to do until you made it, and that's way too late. This is the one thing that Koei Techmo needs to take from Capcom's Monster Hunter.
As it is, I can't really think of anything more since this was all spur of the moment for me. If I think of something else, I'll update it later. But unto the important bit. Is Toukiden 2 worth buying? Yes, just around the $30-$40 range. $60 is a bit too steep for this game. If it had more to do in the world, enough to do to justify the game being open-world (aside from the fact that open-world is the current trend in game making) I would say $40-$50. The game gets 3/5 from me. Here's to hoping the next outing is better.