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TrackIr 5 Premium Head Tracking for Gaming
|Price:||$135.00 & FREE Shipping. Details|
|You Save:||$14.99 (10%)|
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- Increased realism enhances your game experience through subtle immersion. Note:Item does not include TrackClip PRO.
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Put your head in the game! TrackIR is a cutting edge experience that makes you part of the game.Now your game knows exactly where you are sitting,leaing, and looking, in true 3d space! Take your PC gaming to astonishing new levels of realism and immersion. Bring your game view to life!
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In terms of gaming experience evolution, this one really elevates the experience for me. I think it's hard to put into words the way it changes game play without really trying it out. And I feel this would be more of a step up than a better joystick, or pedals etc.
My use for it is mainly in flightsims, and in particular combat flightsims, so prior to this I was using the joystick hat to look around. Fairly common so I didn't see the issue.
Once installed, setup and loaded in game, I was blown away. Below are the pros and cons
-Frees up your hands, to the point where sometimes I don't know what to do with them
-Give you more 'thinking time', taking away a big task from your hands (hat pan and zoom)
-Once configured to your liking (I used Gerry Abbott and RalfiDude's tips on youtube), allows pin point precision around the cockpit
-Pretty easy learning curve from unboxing to use
-Simple setup, no batteries, no weird receivers, just a clip and a small camera
-Can take a while to setup to your liking (read above what I used to find a quick setup)
-Clip can be annoying if you are not used to wearing a hat
-Camera can be affected by light sources (even with light threshold modified, i.e. curtains are needed for me during the day with a window right behind me)
That's pretty much it, nothing 'really' bad about it. I think for the small investment, I would recommend this as one of the FIRST purchases to any gamer/simmer etc. It will really change your way of gaming.
Could not recommend it enough, 5 out of 5!
Unfortunately I let my original TrackIR 5 go, because I thought the VR era would be great. Between both a Rift and a Vive, the resolution for photorealistic flight games wasn't as good as I would like. I prefer VR for driving (I can't use TrackIR for driving at all, I prefer a fixed head position), but prefer TrackIR for flight. I recently purchased another one and will probably hold onto it until there are more higher resolution VR alternatives out there.
A couple of tips for new owners, although the software states that it is plug and play you need to spend a good bit of time setting up your profile, downloading someone else's profile will in all likelihood not work as seat height, sensor distance and angle will vary from person to person. The best thing to do is to load up a profile, get into a game and start tweaking your curves until it does what you want. It probably took me close to 2 weeks to get my profile just right.
It's best to not have a window behind it, or use blackout drapes as sunlight will interfere with its tracking.
What You Get: In the package is the TrackIR Camera, a plastic bar made to fit on a baseball cap with the three reflective 'trackers' affixed to it, a small adjustable magnetic mount that you place the TrackIR Camera on and can then place on top of your TV or whatnot, and the usual promotional/instructions paper stuff.
Programming: After downloading the drivers and software from TrackIR's website and getting everything plugged in, I gave the software a go. It's a handy tool that lets you preview movement in a 3D sphere and adjust some settings to your liking (turning range/sensitivity). There's profiles you can use or create for more settings, but I haven't done that yet. You might want to look into that first thing, as there's an 'auto-center snap' feature that means when you're looking close to dead-on wherever your center point is, the TrackIR feature won't turn your view until you move far enough outside of the deadzone. The size of the deadzone, for me at least, is small enough that I am at least aware of where my 'center' is at all times, but big enough where it's always a distraction to have my in-game-view suddenly snap whe I don't want it to--or where I have to turn my head further than I normally would, just to 'escape' the deadzone. Take this paragraph for what it's worth in my opinion: software good, but be prepared to look into changing deadzones if that's going to be a distraction for you.
However, the head tracking itself is pretty darn good. There's no, or at least, very little latency--your head movement will move your view in real-time, and being able to look around in ARMA or Elite Dangerous is a pretty sweet experience! It is well implemented and functional, and that's definitely a good thing!
When it comes to what games are supported, it depends. Obviously, simuation games like ARMA, Flight Simulator X, XPlane, Elite Dangerous etcetera, are going to have built-in support. Getting TrackIR working in those games was as simple as checking a box labeled "Enable TrackIR", and in Elite Dangerous' case TrackIR was working as soon as I started the game. And in ARMA 3, at least, TrackIR movement was interpreted as joystic movement--if that holds true for other games, you could probably use TrackIR inputs for other games as well--but that's just me speculating.
All in all, I'm pretty satisfied with this. Fun stuff!