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Tradigital Maya: A CG Animator's Guide to Applying the Classical Principles of Animation 1st Edition
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Top Customer Reviews
In other words, the text looks professionally printed like with any book you'd buy, but the screenshots look like they came off an inkjet printer and got copied into the book. Rather dissapointing, but I'm sure I'll learn a lot by the time I get through this book.
These principles add realism, zing, expressiveness and effectiveness to your animation. You may already know some of these from watching cartoons. They are:
4 Straight ahead action and pose to pose
5 Follow through and overlapping action
6 Ease in and ease out
7 Squash and stretch
8 Secondary action
11 Solid drawing
These are traditional techniques you'll find in any animation and can be applied to any software or medium, whether it's Flash, Maya, or something else. Squash and stretch, exaggeration, for example, you'll often see in cartoons like Tom & Jerry or Looney Toons animations. I use these principles and easing when animating in Flash as well. Each chapter begins with a passage from the Illusion of Life and each lesson is based around one of these principles. A detailed and easy to follow workshop illustrates how to put these ideas into practice.Read more ›
The chapters show every major effect or effort possible under Maya. Like the use of effectors, which are crucial points in the modelling of the human body. An effector is a pivot point. Think hip, wrist, ankle, neck. You can easily define a rotation in a given direction about an effector. Also, another crucial simplification is that the rotation can be in a local reference frame whose origin is at the effector. Much easier and more natural than having to specify it in a global reference frame. In itself, this is a great timesaver. You can also appreciate who the use of effectors permits the specification of movement of a limb or other portions of the body, that can be treated to good approximation as rigid. People who did animation in the 80s can remember when the treatment was at a much lower level.
Another strong feature of Maya is the easy use of animatics for 3d animating of a sequence of actions. An intermediate form between conventional storyboarding and the doing of the final animation. Related to this is the use of staging, which is the view of the animation from the main camera location.
Maya also has considerable abilities in detail modelling and texturing. A lot of time has been spent by Maya developers in modelling human musculature. So when a character moves, the muscles ripple and move in very realistic manners.Read more ›
It is not a standalone book. You will need to learn how to use Maya first and acquire a copy the program. There is a 30 trial version, but you'll never learn how to use Maya in 30 days, much less learn what's in this book and Maya is very, very expensive. The authors recommend you acquire a copy of "The Illusion Of Life, Disney Animation", in which two Disney animators outlined how to create the illusion of life in a series of drawings. Finally, you will need considerable artist skill.
In short, this is a book for a very limited audience.
But it is an excellent book indeed.
In 13 chapters and just more than 500 pages, with lots of illustrations, the authors demonstrate how to breathe life into animations. They not only discuss animating humans, but machines as well.
All the examples are downloadable and, as the authors advise, should be viewed concurrent with the reading of the book.
The treatment is exhaustive. If you are familiar with any 3D or animation program, much of the book will be understandable, but there is absolutely no doubt that his book is specific to Autodesk Maya.
The learning curve here is steep, so don't expect to polish this off in a weekend. The chapter on straight ahead Action, which covers hip rotation, torso counterbalance rotation and head counterbalance would keep a newcomer busy for several weeks to get the fine points down.
Overall, this is an excellent instructional manual for an extremely complex subject.Read more ›
Most Recent Customer Reviews
This is a huge book... 530 pages! Learning digital animation is no easy task. This is a great way to get started or to improve your skills. Read morePublished on June 20, 2012 by peace
Apparently I thought this book contained a CD as well as instructions. So for me, all of the information that is in the book was useless as I had no actual hands-on practical... Read morePublished on April 22, 2012 by S. Lipson
This is a great book which takes you into the basics and explains all that is needed to know about animation. Read morePublished on March 22, 2012 by Clark Isaacs
As with many of Focal Press's line of books, "Tradigital Maya" is packed with information for the person who is serious about media and film subjects. Read morePublished on March 13, 2012 by sanoe.net
Tradigital continues their impressive streak of quality animation principal guides with this version dedicated to Maya. Read morePublished on February 23, 2012 by Christopher Barrett
This book has numerous illustrations throughout it and screenshots to help you follow what is happening and what your screen should look if you are following along. Read morePublished on February 23, 2012 by David Bradshaw
This is a great, comprehensive guide to the process of CG animation as well as a lesson in the principles of animation. Read morePublished on February 23, 2012 by N. Ferguson R.