Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.

  • Apple
  • Android
  • Windows Phone
  • Android

To get the free app, enter your mobile phone number.

Tradigital Maya: A CG Animator's Guide to Applying the Classical Principles of Animation 1st Edition

4.6 out of 5 stars 12 customer reviews
ISBN-13: 978-0123852229
ISBN-10: 0123852226
Why is ISBN important?
ISBN
This bar-code number lets you verify that you're getting exactly the right version or edition of a book. The 13-digit and 10-digit formats both work.
Scan an ISBN with your phone
Use the Amazon App to scan ISBNs and compare prices.
Have one to sell? Sell on Amazon
Buy used On clicking this link, a new layer will be open
$36.11 On clicking this link, a new layer will be open
Buy new On clicking this link, a new layer will be open
$42.48 On clicking this link, a new layer will be open
More Buying Choices
38 New from $36.32 25 Used from $19.48
Free Two-Day Shipping for College Students with Prime Student Free%20Two-Day%20Shipping%20for%20College%20Students%20with%20Amazon%20Student


Security
ITPro.TV Video Training
Take advantage of IT courses online anywhere, anytime with ITPro.TV. Learn more.
$42.48 FREE Shipping. Only 2 left in stock (more on the way). Ships from and sold by Amazon.com. Gift-wrap available.
click to open popover

Frequently Bought Together

  • Tradigital Maya: A CG Animator's Guide to Applying the Classical Principles of Animation
  • +
  • How to Cheat in Maya 2014: Tools and Techniques for Character Animation
Total price: $77.04
Buy the selected items together

Editorial Reviews

About the Author

Lee has worked professionally within the 3D Animation and VFX industry for over 9 years. Prior to joining Autodesk he worked as a Senior Animator and Artist on a number of high-profile AAA video game titles for well known studios. Notable titles he's contributed to the hugely successful Grand Theft Auto and Manhunt Video Game series for Rockstar North. His background in production also includes experience in setting up mo-cap pipelines for game cinematics from shoot to edit and in-game implementation utilizing Vicon/MotionBuilder/3ds Max/Maya.
NO_CONTENT_IN_FEATURE
The latest book club pick from Oprah
"The Underground Railroad" by Colson Whitehead is a magnificent novel chronicling a young slave's adventures as she makes a desperate bid for freedom in the antebellum South. See more

Product Details

  • Paperback: 568 pages
  • Publisher: Focal Press; 1 edition (November 1, 2011)
  • Language: English
  • ISBN-10: 0123852226
  • ISBN-13: 978-0123852229
  • Product Dimensions: 7.4 x 1.1 x 9.6 inches
  • Shipping Weight: 2.6 pounds (View shipping rates and policies)
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (12 customer reviews)
  • Amazon Best Sellers Rank: #1,467,186 in Books (See Top 100 in Books)

Customer Reviews

Top Customer Reviews

By lighten_up_already2 VINE VOICE on May 23, 2012
Format: Paperback Vine Customer Review of Free Product ( What's this? )
I'm going through this book now in a determined attempt to learn Maya 3D animation. The book is very readable and the step-by-step instructions are great. Sadly, when the text refers me to screenshots, which it does continually, the screen shots are not high contract or printed at a very high resolution, so they are often very difficult to understand, combined with the fact that they are often little pieces of screenshots and not the entire screen.

In other words, the text looks professionally printed like with any book you'd buy, but the screenshots look like they came off an inkjet printer and got copied into the book. Rather dissapointing, but I'm sure I'll learn a lot by the time I get through this book.
Comment 3 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse
Format: Paperback Vine Customer Review of Free Product ( What's this? )
Maya is an extremely complex software package as anyone who works in it will tell you. Tradigital Maya is nearly twice as thick as the 3ds Max version of this same title. Be aware that this book is for intermediate to advanced users. The purpose of the book is not to teach you modeling, texture-mapping, lighting, rigging, IK, etc, but how to apply classic animation techniques to Maya. These principles were enumerated and made famous by the book Disney Animation: The Illusion of Life. You should already have a solid understanding of the software, because this book dives right into the individual lessons after a brief intro.

These principles add realism, zing, expressiveness and effectiveness to your animation. You may already know some of these from watching cartoons. They are:

1 Arcs
2 Anticipation
3 Staging
4 Straight ahead action and pose to pose
5 Follow through and overlapping action
6 Ease in and ease out
7 Squash and stretch
8 Secondary action
9 Timing
10 Exaggeration
11 Solid drawing
12 Appeal

These are traditional techniques you'll find in any animation and can be applied to any software or medium, whether it's Flash, Maya, or something else. Squash and stretch, exaggeration, for example, you'll often see in cartoons like Tom & Jerry or Looney Toons animations. I use these principles and easing when animating in Flash as well. Each chapter begins with a passage from the Illusion of Life and each lesson is based around one of these principles. A detailed and easy to follow workshop illustrates how to put these ideas into practice.
Read more ›
Comment 2 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse
Format: Paperback Vine Customer Review of Free Product ( What's this? )
Many current computer animation books do not mention Disney's principles, which arose decades ago when everything was analog and all images were hand drawn. If nothing else, the book bears merit for offering what amounts to a classical education in animation. Set in the context of Maya. If you are aspiring to be a professional, this book is a lengthy education that can be a worthy investment of your time and money.

The chapters show every major effect or effort possible under Maya. Like the use of effectors, which are crucial points in the modelling of the human body. An effector is a pivot point. Think hip, wrist, ankle, neck. You can easily define a rotation in a given direction about an effector. Also, another crucial simplification is that the rotation can be in a local reference frame whose origin is at the effector. Much easier and more natural than having to specify it in a global reference frame. In itself, this is a great timesaver. You can also appreciate who the use of effectors permits the specification of movement of a limb or other portions of the body, that can be treated to good approximation as rigid. People who did animation in the 80s can remember when the treatment was at a much lower level.

Another strong feature of Maya is the easy use of animatics for 3d animating of a sequence of actions. An intermediate form between conventional storyboarding and the doing of the final animation. Related to this is the use of staging, which is the view of the animation from the main camera location.

Maya also has considerable abilities in detail modelling and texturing. A lot of time has been spent by Maya developers in modelling human musculature. So when a character moves, the muscles ripple and move in very realistic manners.
Read more ›
Comment 2 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse
Format: Paperback Vine Customer Review of Free Product ( What's this? )
Focal Press has put out three of these guides to implementing classic Animation principles. One fore the free open-source Blender application, another for the commercial 3ds and this one for AutoDesk Maya.

It is not a standalone book. You will need to learn how to use Maya first and acquire a copy the program. There is a 30 trial version, but you'll never learn how to use Maya in 30 days, much less learn what's in this book and Maya is very, very expensive. The authors recommend you acquire a copy of "The Illusion Of Life, Disney Animation", in which two Disney animators outlined how to create the illusion of life in a series of drawings. Finally, you will need considerable artist skill.

In short, this is a book for a very limited audience.

But it is an excellent book indeed.

In 13 chapters and just more than 500 pages, with lots of illustrations, the authors demonstrate how to breathe life into animations. They not only discuss animating humans, but machines as well.

All the examples are downloadable and, as the authors advise, should be viewed concurrent with the reading of the book.

The treatment is exhaustive. If you are familiar with any 3D or animation program, much of the book will be understandable, but there is absolutely no doubt that his book is specific to Autodesk Maya.

The learning curve here is steep, so don't expect to polish this off in a weekend. The chapter on straight ahead Action, which covers hip rotation, torso counterbalance rotation and head counterbalance would keep a newcomer busy for several weeks to get the fine points down.

Overall, this is an excellent instructional manual for an extremely complex subject.
Read more ›
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse

Most Recent Customer Reviews

Set up an Amazon Giveaway

Tradigital Maya: A CG Animator's Guide to Applying the Classical Principles of Animation
Amazon Giveaway allows you to run promotional giveaways in order to create buzz, reward your audience, and attract new followers and customers. Learn more about Amazon Giveaway
This item: Tradigital Maya: A CG Animator's Guide to Applying the Classical Principles of Animation