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Here are some aspects of the game I enjoyed.
1. The Plot: YOU are a secret agent trying to get into the London Tower and not steal, but replace the Crown Jewels with replicas. The replicas are "bugged" so that If eveything goes all right and you get there first, a "traitor" will steal the replicas after you; allowing himself to be caught from the "bugs".
2. Your surroundings: This game was created pretty much "on sight". Obviously a year or two might have gone into creating the computer generated Tower of London and it's surrounding buildings. Simply breathtaking, right down to the old doorknobs.
3. Fun Factor: It has more than one hundred puzzles, (which do not include things such as...Gee, I'm down HEAR and I could use my bow and grapple to get up THERE). You begin your mission and find your self in the cellar of the Tower. Think you can just walk right upstairs? NOPE! and remember there is a clock to beat...so think, think, think.
4. The Tools!: the CIA arms you with a backpack full of military weapons...sometimes you have to combine things or load them to use them. This is probably the most difficult aspect of the game. What tool to use and when to use it. There are no hints here.
5. Play Factor: No, I'm not talking about all the secret doors (oops! a hint) I'm talking about if you can keep playing it over and over. I am personally playing it my third time. You're not supposed to leave behind "evidence" of yourself and I did. A tiny piece of gum! (be cautious). The game has over 1200, yup, that's right! 1200 different paths.Read more ›
Right from the get-go I had trouble believing in this game. The premise is that you have to break into the Tower of London and replace the crown jewels with replicas containing tracking devices, so that whe the person who REALLY intends to steal the crown jewels does so, the US government can hunt him down. I just couldn't believe that the US would waste its time and energy on this kind of covert affair, when a warning phone call to the British government would accomplish as much.
Even given the premise, I found it completely unbelievable how ill-equipped you were to complete this "mission." For example, the only lock-pick in your accessories is one that will only open certain types of locks and the only map you're given is a GPS. Okay, not having a decent lock-pick sets you up to puzzle out how to get through doors etc. in other ways, but it also means that you are often forced into leaving traces behind, something you are warned not to do and judged for later. This did not make any sense to me.
In this game you are supposed to be sneaky, but there is no option to actually sneak or look around corners, or anything that would be remotely helpful in that regard.
There were many puzzles that I simply could not get to work: keys that did not function as they were supposed to and so forth. Also, there was a lot of pixel hunting. When things did work, you had to find the exact minute spot to click to make it function. Often there was no intimation, short of a walk-through, that you could actually accomplish anything in a given area. So gameplay for me consisted mainly of wandering around a lot and getting captured.Read more ›
1)Graphics are beautiful with 360 degree movement you are going to almost think you're in the Tower of London
2)Great challenging puzzles are going to make you play this game 24/7.
3)Great plot makes the game be worth of playing.
Take my advice and buy this game, it is the best game you'll ever find!!!
Most Recent Customer Reviews
This has to be the most counterintuitive, illogical game imaginable.
The trouble is that there is too much of everything. Read more
Traitor's Gate is just about my favorite game ever. It has awesome graphics, a fully admersive 3-D world, and is just challenging anough to make you think before you make a... Read morePublished on October 9, 2002 by Christie
If you want Myst-like puzzles, stunning graphics, a novel storyline, and a boat load of gizmos and gadgets to help you on your way, play Traitor's Gate! Read morePublished on January 5, 2002