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About the product
- Features -
- Two Distinct Campaigns One Epic Story - Play both the Autobots & Decepticons campaigns; battle as your favorite Transformers character in this 3rd person high action shooter
- Wage War Online - Deep multiplayer game modes thrust you into a global battle
- 3 Player Drop-in/Drop-out Online Co-op - Team up with your friends and fight through epic campaigns
- Change Form from Robot to Vehicle at any time - Instantly convert from robot to car, jet, tank or truck mode and attack your enemies from any angle
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Experience the legendary battle between the Autobots and Decepticons before their exodus to Earth in the untold story of the civil war for their home planet, Cybertron. Two distinct and intertwined campaigns chronicle the Autobots heroism in the face of total annihilation and the Decepticons unquenchable thirst for power. Play both campaigns in team-based online co-op, or go head-to-head in several online multiplayer game modes. Battle as your favorite Transformer characters in the war that spawned one of the most brutal conflicts of all time.
From the Manufacturer
Amazon.com Product Description
*Screenshots taken from Xbox360, PlayStation 3 and PC versions
Xbox 360, PlayStation 3 and PC
Determine the fate of the Transformers in the war that started it all. Wield an arsenal of lethal, high-tech weaponry and change form from robot to vehicle at any time as you battle through the living, metallic world of Cybertron. Distinct AUTOBOT and DECEPTICON campaigns take you from AUTOBOT and DECEPTICON cities, to the Energon core of Cybertron, to the outer reaches of the orbital debris while pitting brother against brother and friend against foe. Experience OPTIMUS’ rise to greatness and MEGATRON’S thirst for destruction. The balance of power between AUTOBOTS and DECEPTICONS is in your hands.
Transformers: War for Cybertron is a 3rd person high-action Shooter that allows you to become the ultimate weapon. Change form from Robot to Vehicle at any time and attack you enemies from any angle. Drive, fly, shoot and fight your way through two distinct campaigns alone or with up to 2 other friends in online Co-op or go head to head and wage war online with a deep multiplayer game.
Key Game Features
- Two Distinct Campaigns One Epic Story
- Play both the AUTOBOTS and DECEPTICONS campaigns
- Battle as your favorite Transformers character in this 3rd Person High Action Shooter
- Wage War Online
- Deep multiplayer game modes thrust you into a global battle
- 3 — Player Drop-in/Drop-out Online Co-op
- Team up with your friends and fight through epic campaigns
- Change Form from Robot to Vehicle at any time
- Instantly convert from robot to car, jet, tank or truck mode and attack your enemies from any angle
Transformers™: War for Cybertron™ Autobots™ & Transformers™: War for Cybertron™ Decepticons™ - Available only on the DS
- Get both the AUTOBOTS and DECEPTICONS games to unlock all 30 characters, 11 exclusive to the DS
- Change form from Robot to Vehicle at any time
- Battle your friends in multiplayer and win their Transformers characters
- Battle as the AUTOBOTS and DECEPTICONS through two unique campaigns
- Original Missions designed exclusively for the Wii tell the untold story of Cybertron
- Team up with a friend in two player co-op to dominate the battlefield
HASBRO and its logo, TRANSFORMERS and all related characters are trademarks of Hasbro and are used with permission. © 2010 Hasbro. All rights reserved. Game © 2010 Activision Publishing, Inc. Activision is a registered trademark of Activision Publishing, Inc. All rights reserved. .“PlayStation” and the “PS” Family logo are registered trademarks and “PS3” is a trademark of Sony Computer Entertainment Inc. The PlayStation Network Logo is a service mark of Sony Computer Entertainment Inc. Microsoft, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from Microsoft. Wii and Nintendo DS are trademarks of Nintendo. © 2006 Nintendo. PC DVD ROM logo © and TM IEMA 2004. All other trademarks and trade names are the property of their respective owners.
Top customer reviews
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It's a 3rd-person shooter with great graphics. The Wii release is the same game, except it is an on-rails version with slightly lower quality graphics which I consider to be a better choice for younger kids - it's easier to play and just as fun.
There are a few short-comings however. The online game play consists only of capture the flag and team death matches. Also, there are no options for voice or text chat at all in the game. Finally, and this should come as no surprise, the PC version lacks support. While there is downloadable content for PS3 and XBOX 360, there is none for PC. All of the content is there in the PC version, but it cannot be accessed.
The graphics on this game were just as I'd hoped for, and the story is fairly interesting and gives a good background into Cybertronian lore.
Unfortunately, the combat is somewhat boring, and make it hard to stay interested in the rest. Your rate of fire is slow, ammo runs out quickly, and melee attacks consist of one move only. It makes me miss the days of the Transformers 2007 movie game, even with its idiotic timed missions and hard to control vehicle modes, because it had fun melee combat, where you punched, kicked, and smashed things over your opponent's head (one of the things I hated about that game was the way most missions were timed, you didn't have a chance to thoroughly enjoy the combat).
The other problem I had with this is the way the third person perspective is done. While I prefer 3rd person to 1st person (I always played the Jedi Knight series in 3rd person), in this, the character is to the left instead of centered, and a bit too big as well, which makes me feel that there are too many blind spots on the screen for what should be right in front of me.
It also has drop-in/drop-out co-op story mode play for 1-3 people. Games that have drop-in/drop-out multiplayer are designed to be easy to pick up, and just as easy to put down, in so far as there is no real penalty for quitting that is administered by the game itself. The Lego games of late, such as Lego Star Wars: The Complete Saga,LEGO Batman, et al, employ a similar system. Such games are not aimed at a narrow, high-challenge-seeking, hardcore audience. This particular one is also not aimed at the long-grind MMO-style crowd, though it does employ a point system for unlockable content.
It's aimed at regular people who think Transformers are kinda cool. It won't offend any but the most die-hard fan in any way, and it manages to smoothly apply simple and streamlined game mechanics to a highly polished treatment of the property. This, combined with the mid-to-low price point for new PC game software, makes the game very obviously targeted for maximum dispersion, with maximum accessibility. Even if you have no idea what Transformers are, you will be able to understand what's happening, and you will be treated to plenty of everything that has ever made the franchise a success. And in these things, it inarguably succeeds.
If you are already a fan of the franchise, it's fair to assume that you can at least tolerate campy dialogue, and have no real gripe with relatively lowbrow sci-fi. You know, the kind where every character's name is centered around the single aspect of their one-dimensional little life. (Lookin' at you, Jetfire.) The game is visually as pleasing as possible outside of the recent film renditions, and the gritty and cohesive art style does an outstanding job of polishing all those rough edges that we no longer remember from when we were smashing our own Transformers toys together as children while we watched the cartoons. Considering that the franchise itself has its origins as primarily a sales tool for a toy line, the broad story elements are somewhat sophisticated. However, lest the game dabble too dangerously in any real gravity, it constantly reminds us of its roots in a number of ways, such as the overly-simplified and generally childish statements that the main characters themselves make about their reality.
The PC game does have some control issues, if you mean to try to play it with a controller. Normally, setting controls to "inverted" means using flight-stick style mapping for look functions. That is, pressing "up" causes you to "look down," the metaphor being that you are pressing forward on a stick that controls the direction of your nose, as in a flight simulator. However, in this game, setting controls to "inverted" means that your movement controls are also inexplicably reversed in terms of forward and back, an obvious oversight in development. At least it should be easy to patch. The only other major gripe I have with the controls is that the game itself does not allow the user to remap their keys (or controller buttons), for which there is really no excuse in this day and age. I haven't tried it yet, but using a product like a Logitech G13 Programmable Gameboard with LCD Display, with its own key-mapping software outside of any game, should serve as an effective workaround.
More general issues with control have as much to do with presentation as anything else. I've played hundreds, if not thousands, of video games that offer an over-the-shoulder view (or "second person," as I call it), which allows you to capture benefits of both the first-person perspective, with more precision and immersion, and a third-person angle, which can better serve the atmosphere by allowing you to see all the very cool things your game character can do. This one is the first I've played that tries to do a better job of showing more of the action by shoving your character off to the corner of the screen when they are in robot mode. This creates some disorientation when dealing with things like jumping between platforms, since it has a feeling of running slightly sideways. The solution for the player is to not look at their robot, but rather to focus very intently upon the targeting reticle in the center of the screen as a point of orientation. That takes care of the disorientation, but unfortunately, does so at the expense of allowing the player to really see all the neat things their robot is doing, because a concerted effort to not look there is required to move about smoothly. This camera style does take some getting used to, and though it is largely a conceptual failure, I do applaud developer High Moon for trying something different.
In vehicle mode, the camera reverts to the more traditional place directly behind and slightly above the character, allowing for more natural movement. However, another strike against the game is that there is, at least early on, still no real functional reason to transform. This has been a problem with the huge majority of games with transformable characters and vehicles since they were first developed. In the show, the Transformers transform for two reasons; to hide, and to move really, really fast. The former is not very useful on Cybertron, where the general population can do it, and would presumably know what to look for. The latter can add to one's combat capabilities in key ways, as brilliantly illustrated by the game's own cinematic sequences. However, in the game proper, it's more lip service to the property than anything truly useful. Ground-based vehicle mode Transformers move barely faster than they do on foot when they are in their vehicular form, and if anything, this creates a sense of frustration when, for example, you see a downed teammate, and "rush" to their side to revive them before their revive window closes, only to see them blow up just as you get there, feeling like you were running in a swimming pool all the way.
The up side is that it's fascinating visually, and anyone who spent their formative years making the signature transformation sounds over and over and over and over while verrrrrrry slowly making their robot into a car (or vice-versa) will invariably find themselves transforming over and over just for the fun of it. The game does a great job delivering on all the bells and whistles of the transformation process, but unfortunately this only further underscores the failings in gameplay terms, as instead of racing to some location and barely getting there in time while moving at your fastest, there is little practical advantage to transforming into a "fast" mode that ultimately provides a top speed increase of maybe 5%. There isn't a tremendous down side to transforming, either, but since this is Transformers with a capital "T" we are talking about, and not something where transformable machinery is ancillary to the central concept, it's a big disappointment to have the entire process be so ineffectual.
To be fair, I've barely scratched the surface on the total content available in the game, but so far I've found myself transforming more to amuse myself than to achieve any particular goals the game supplies, often even to the detriment of the mission. Nothing I have seen to this point suggests that I will suddenly find it to be a key component at any point, or necessary to advance in any way that is not horribly contrived.
In combat, the game helps the player deal with the overly busy visual scenery by way of a parenthesis-shaped icon that represents a portion of the forward circle of your vision, with a small notch at its center, that shows up as a brief red flashing indicator of the direction from which you were most recently struck. It's not a new feature for first-person shooters, most of which employ some sort of visual aid that looks a lot like this to make up for the fact that full sensory immersion is not happening. This isn't a failure in any way on High Moon's part, since there's no real need to reinvent this wheel. The indicator is intuitive, and though more casual gamers, for whom this title is clearly designed, may not know what it means early on, they will most certainly know after their first horrible death in a major firestorm, when it just keeps going off before they finally can't move anymore.
Once downed, a player has about 10 seconds to be revived by another player, during which time they are free to keep shooting if they still have ammo, but are unable to move. The HUD elements change, and it's very apparent from the very first time this screen is seen that as soon as the numbers reach 0, something bad will happen. As far as I can tell, the AI teammates have no interest in reviving the player, so if you want to be brought back, you'd better bring a friend or two. If revived, you will return to normal movement with one of your four health boxes filled, fully capable of returning to the fight, but still in need of healing or a health power-up.
Interactions and the placement of key events are regularly highlighted for the player by way of text that fades in and back out on the screen, such as "B Jetfire," wherein the "B" is yellow, and "Jetfire" is in white, a reminder that if you want to look towards where Jetfire is flying while he rattles off his part of a dialogue with Megatron, you don't have to try to figure out where he is, you can just press and hold the "B" key. If you run up to a turret you can use, a door you can open, and so forth, you will see a yellow "E" with a contextual reminder. On your I'm-about-to-die screen, "G Self-destruct" is an option, although it's probably more strategically useful in one of the endlessly self-respawning multiplayer deathmatch modes than in the story mode, since your game stops when any one player dies in the campaign.
The character creator is serviceable, although really, once you've played with a character creator like City of Heroes, or swapped parts around for weeks to make just exactly the right giant robot in Armored Core, most other such editors pale in comparison, and this is no exception. There are also no choices available for female robot types, which are largely absent from the game in general (one female character from each side appears to be unlockable). However, for a system aimed at letting people whack a generic Transformer design or two with a few broad color strokes, it gets the job done, and would allow people to develop team colors and such for the various online modes.
Right at launch, the game had a paltry 200-250 players online during the day during the week. Weekend numbers may be higher, but for a nationwide launch, I would expect much higher numbers on a networked game at all hours. It may be that most of the audience is playing Transformers: War for Cybertron on X-Box 360, and may not share networks with the PC version. If the network is shared, then that number is even more pathetic. However, the bottom line on pick-up network play is that you will be able to find players at all hours, you will be able to enjoy these modes with plenty of other people, but you may not be able to do so for long, as these kinds of population numbers tend to start strong and only go down from there.
As for DRM, the game, if launched from the disc, will repeatedly and very quietly install SecuROM over and over. This is not too different from the behavior of a computer virus or worm, since it perpetually reinstalls itself even after you have deliberately removed it, for so long as you continue to use the software you actually WANT to use (since you paid for it). There are some ways to use a ripped image of the disc in a virtual drive and still play, which of course still requires a valid CD-key. The practices employed by this game are not quite as heinous as those that limit installation counts and so forth, but any time you get into software you expressly do NOT want being forced upon your system as a "requirement" (quoted because it's a matter of opinion, and does not have any bearing on the main software product's functionality), you're at the top of a very, very slippery slope. This is much more a reflection of publisher Activision than of developer High Moon, since the publisher ultimately makes all of these kinds of decisions.
Additionally, the game's own error messages to solve problems that ultimately have to do with video card drivers are misleading. The suggestion offered is to try to reinstall the game, which takes a good 30 minutes or so each time. However, if you do yourself a favor ahead of time and be sure you are up-to-date with your drivers, as most PC gamers are anyway, you will never see these messages to begin with.
In conclusion, the game provides everything it sets out to deliver. It allows players to explore the backstory of one of the most well-known and beloved modern mainstream science fiction franchises. It stays true to the major presentation and style points previously established, in a visually sharp package with simple, accessible controls and gameplay. It does all of that at a modest price point, and even lets players join with other players online for a number of different play modes. A Transformers sandbox, indeed.