- Series: Emerilia (Book 1)
- Paperback: 534 pages
- Publisher: CreateSpace Independent Publishing Platform (February 2, 2017)
- Language: English
- ISBN-10: 1542733790
- ISBN-13: 978-1542733793
- Product Dimensions: 6 x 1.2 x 9 inches
- Shipping Weight: 2 pounds (View shipping rates and policies)
- Average Customer Review: 270 customer reviews
- Amazon Best Sellers Rank: #1,688,094 in Books (See Top 100 in Books)
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The Trapped Mind Project (Emerilia) (Volume 1) Paperback – February 2, 2017
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Showing 1-4 of 270 reviews
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It's been a while since I've read the first page of a book and immediately knew the rest of it was going to be just as if not more exciting.
You know the kind of book you can read in one sitting despite having been awake for 24 hours already.
If only more books had this level of quality.
-Reasons to read this book-
1. The premise is so crazy that it's brilliant! Manipulating humans using boredom in order to get them to fight their wars for them.
I loved watching the main character wonder why he couldn't choose his race. It's like creating a maze and watching a hamster navigate it.
2. The main character is easy to relate to and very believable. It's nice after all the annoying Mary Sues people seem to love.
3. Side characters are not evil or good for the sake of being evil or good. They have desires that drive their actions.
4. Detail and World Building. Not too much that it bores you and not too little that you have no clue what's going where or why it's happening.
5. Plot twists. The plot twists are awesome and don't come out of nowhere. Despite how shocking some of the twists may be, everything fits into place nicely.
6. LitRPG. Many of LitRPG's I've read stop being LitRPG's halfway through or never were one to begin with. To any aspiring authors, please stop writing half assed versions of LitRPG's without having even finished an RPG before, played an MMO for more than 60 hours or something similar.
This author does it well. He has a predefined system which he sticks to instead of randomly coming up with crap as he goes. It makes the whole thing much more believable and enjoyable.
Emerilia is filled with likeable and engaging characters doing interesting and ultimately important things. The world is believable, although it doesn't encourage you to think too hard about it, and at the root of it the story is about individuals helping Humanity to forge its own destiny. As such, there really aren't any antagonists, per se. There are lots of enemies the characters encounter along the way, but while they are dangerous, the scope of the story is so far-reaching that no individual villain could hope to have an effect on the ultimate conflict -which really looks to be a fight against fate and social inertia. Pretty deep for a hack and slash story!
The problem with this series is, these are not well written books. Or rather, they are but they aren't. The book manages to transport you to a different place and shows you visions in your head, and you will enjoy them, so in that it's a success; but the writing itself is often rough and sometimes even disjointed. There are nothing so jarring as misspellings, but phrasing is often excessively casual (which ironically is sometimes part of the charm) and points are sometimes difficult to make out and the characters sometimes seem to speak in the same voice with the same word choices. An editor would have been a godsend on this project, but this is the indie press we're talking about and we don't have things like "editors" around these parts.
But in exchange for being delivered the rough draft of a brilliant series, we are getting a new book every few months. Is low-resolution writing a fair trade for good story at a blistering pace? You'll have to answer that yourself. It is for me.
8/10. Did read again. Buy it.
Our hero Dave is a gamer that wants to leave his boring life behind and does just that. The book has the usual lit-rpg elements including a grand final boss battle. It also has some political drama from the pantheon of God's (alien empire flunkies) that rule the planet. The characters are fairly personable and entertaining.
The only real problem is the grammar. Most of the typos are forgivable and not really a major problem. The authors lack of transitions between scenes does make things confusing. The transitions can occur in the middle of a page from one paragraph to the next with no indicator of a scene shift. He also confuses his personal pronouns occasionally. He calls a character he, and then she, and you're left a little mixed up on actual gender. Add to that some characters have more than one name or a nickname. It leads to a little rereading to make sense of parts of it.
It's still an all around good story and I'm going to read the rest of the series as it has hooked me in.
The Pros: I liked the way the character can develop and use life skills to learn in game skills. Add to that the intrigue between characters and I get a story that comes popping up in my mind months later wondering what happens next.