- File Size: 616 KB
- Print Length: 283 pages
- Publication Date: February 19, 2017
- Sold by: Amazon Digital Services LLC
- Language: English
- ASIN: B06VY2Z2N7
- Text-to-Speech: Enabled
- Word Wise: Enabled
- Lending: Enabled
Amazon Best Sellers Rank:
#82,421 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
- #114 in Kindle Store > Kindle eBooks > Humor & Entertainment > Activities, Puzzles & Games > Science Fiction & Fantasy Gaming
- #143 in Kindle Store > Kindle eBooks > Teen & Young Adult > Science Fiction & Fantasy > Science Fiction > Action & Adventure
- #287 in Kindle Store > Kindle eBooks > Science Fiction & Fantasy > Science Fiction > TV, Movie, Video Game Adaptations
|Print List Price:||$12.99|
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Travail Online: Soulkeeper: LitRPG Series (Book 1) Kindle Edition
|Length: 283 pages||Word Wise: Enabled||Enhanced Typesetting: Enabled|
|Page Flip: Enabled||
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"Children of Blood and Bone"
Tomi Adeyemi conjures a stunning world of dark magic and danger in her West African-inspired fantasy debut. Learn more
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Top customer reviews
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This story has charm. I liked reading about Coral and like the fact that she didn’t choose a combat oriented class. I sort of like Dale and his group of high level players, even though he’s kind of a jerk. The relationships between the characters are the highlight of the story.
There are some serious logic problems with the story. 1) The exchange rate of gold of 10 gold = $1 isn’t constantly followed. Sometimes 50 gold is referred to as $0.50 and other times a $5, 2) Why is a high level “raid” in the beginner zone?, 3) Why would high level players grab a level 1 to group with? Isn’t there a group finding feature in this advanced game? 4) A raid is not a group of four people. 5) Carol gets all the XP from the boss kill? Either group experience distribution was turned off or she not in a group with everyone. How else did she get in the dungeon?
To be honest the game logic issues almost made me put this story down. But I persevered for you folks at home. After the 30% mark when the story setup is finished, things improve a little. It turns into a, sometimes meandering story of four friends just going on odd adventures to complete the quest they were given. This is an ok story. It has its flaws but it has its gem moments too. With the exception of the unique character classes, most of the game mechanics don’t seem well thought out and there are big logic issues in the beginning of the story. Overall, the game world feels a bit boring. What really shines are the four characters in the story. There were lots of cute or funny interactions between them that are endearing.
A couple quick examples:
Why would a team of adventurers who have been together for some time (months+) need one member to re-explain that each of them should do literally the only thing they're good at?
Why would anyone quibble over the death of an NPC when NPC's respawn time is measured in seconds? Particularly when failing to act could have serious real world consequences?
Would you play a game that has a perma-death feature where you lose everything and have to start over (especially when the game is your actually livelihood)?
How about a game mechanic that rewards only one player when a group kills a boss?
Since when do a group of experienced players need a noob to explain how to play to them?
Story would be fun without all the glaring problems?
Most recent customer reviews
It works and the supporting characters are wonderful.Read more
Top notch litrpg. Definitely will read the sequel. Seamstress is a fun class....