Tricks of the 3d Game Programming Gurus: Advanced 3d Graphics and Rasterization (Other Sams) 1st Edition

4.2 out of 5 stars 75 ratings
ISBN-13: 978-0672318351
ISBN-10: 0672318350
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Editorial Reviews

Amazon.com Review

To be an ordinary programmer is one thing: You need only learn how to interact with the computer on its own terms, creating buttons and combo boxes that have no significance away from the screen. To be a game programmer--particularly one that writes games with environments that appear three-dimensional to their players--is something else entirely. Such work requires that the flat screen simulate the real world, complete with light, shading, texture, gravity, and momentum. It's all quite complicated. Tricks of the 3D Game Programming Gurus helps its readers make great progress in creating 3D worlds and the action that goes on in them.

That this large, dense book manages to explain how to design and implement a 3D game while neither glossing over too many details nor swamping the reader with trivia is a credit to author André LaMothe. He opens by showing (and explaining) the C++ source code of a simple but full-fledged 3D spaceflight shooter game--a real boost to the reader's confidence. From there, he explains the complicated geometric concepts and mathematics that underlie realistic games (always with an eye toward software algorithms) and shows how to use the many APIs and libraries (including Microsoft DirectX 9.0) that make the world-builder's job easier. Make no mistake: Designing and building convincing games with 3D visuals and behaviors that convincingly approximate real-world physics is hard work. In this book, LaMothe helps you get it done and enjoy the process. --David Wall

Topics covered: How to design and build 3D worlds and the goings-on within them. Aside from mathematics and geometry, this book focuses on wireframe models, shading, rendering, and animation. Microsoft DirectX 9.0 gets special attention.

From the Back Cover

Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand - it takes really hard work and lots of Red Bull. The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games. Andre LaMothe's follow-up book to Tricks of the Windows Game Programming Gurus is the one to read for the latest in 3D game programming. When readers are finished with Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization, they will be able to create a full 3D texture-mapped, lit video game for the PC with a software rasterizer they can write themselves. Moreover, they will understand the underlying principles of 3D graphics and be able to better understand and utilize 3D hardware today and in the future.

Product details

  • Publisher ‏ : ‎ Sams; 1st edition (June 1, 2003)
  • Language ‏ : ‎ English
  • Paperback ‏ : ‎ 1200 pages
  • ISBN-10 ‏ : ‎ 0672318350
  • ISBN-13 ‏ : ‎ 978-0672318351
  • Item Weight ‏ : ‎ 5.61 pounds
  • Dimensions ‏ : ‎ 7.25 x 2.5 x 8.75 inches
  • Customer Reviews:
    4.2 out of 5 stars 75 ratings

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About the author

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André LaMothe was born in Silicon Valley, CA. He is a Computer Scientist, Futurist, Game Developer, and International Best Selling author. Mr. LaMothe holds degrees in Mathematics, Electrical Engineering, and Computer Science.

Mr. Lamothe has been programming and developing systems for over 30 years. Including embedded systems, text books, and PC games, he has produced over 750 products over the last three decades.

He is currently the CEO/Chief Scientist of Nurve Networks and iC0nstrux.com. Before founding Nurve, Mr. LaMothe was a Silicon Valley consultant and worked on projects ranging from Artificial Intelligence at NASA, to rendering algorithms at Software Publishing Corp (SPC), to Virtual Reality at Visions of Reality to name a few. He is the former founder/CEO of Xtreme Games and PlanetFreeStuff.com.

Customer reviews

4.2 out of 5 stars
4.2 out of 5
75 global ratings

Top reviews from the United States

Reviewed in the United States on January 30, 2020
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Reviewed in the United States on July 12, 2003
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Reviewed in the United States on September 11, 2013
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Reviewed in the United States on April 19, 2020
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Reviewed in the United States on January 29, 2004
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Reviewed in the United States on April 7, 2015
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Top reviews from other countries

Anon
5.0 out of 5 stars Everything you need to know to get started with Win32/Graphics/Games/AI/Performance
Reviewed in the United Kingdom on October 16, 2017
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Sitting Bull
1.0 out of 5 stars boring
Reviewed in the United Kingdom on November 21, 2015
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eSchneider
5.0 out of 5 stars Five Stars
Reviewed in the United Kingdom on July 20, 2014
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Han
3.0 out of 5 stars its okay
Reviewed in Canada on November 7, 2018
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Rasputin
2.0 out of 5 stars Lamothe is a 2nd rate programmer
Reviewed in the United Kingdom on January 2, 2004
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2 people found this helpful
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