Hasbro Games Star Wars R2-D2 is in Trouble Game
|Number of Game Players||2-4|
|Item Dimensions LxWxH||2.52 x 10.51 x 10.51 inches|
About this item
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- New pop-o-matic R2-D2 Trouble! Engage kids in a new way with the Clone Wars animated R2-D2.
- The game play of Trouble with the Clone Wars R2-D2 character combine to create a unique Clone Wars Trouble experience.
- Includes real R2-D2 electronic sounds.
- Be the first to get your pawns home to win!
- Pop-o-matic automatically tumbles dice when pressed and released
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Trouble R2 - D2 Is In Trouble Game
From the Manufacturer
New pop-o-matic R2-D2 Trouble! Engage kids in a new way with the Clone Wars animated R2-D2.The game play of Trouble with the Clone Wars R2-D2 character combine to create a unique Clone Wars Trouble experience. Includes real R2-D2 electronic sounds. Be the first to get your pawns home to win!Trouble is a board game with a simple concept: Be the first player to send your four game pieces all the way around the board, moving spaces determined by rolls of the dice. The "trouble" of the title comes when an opponent's piece lands on a space occupied by your piece, thus sending yours back to the beginning. Parents will likely remember the game from their youth, or at least remember the game's signature gimmick, the pop-o-matic dice roller. The Pop-o-matic is a dome-shaped clear plastic housing for the dice in the center of the board game that automatically tumbles the dice when pressed down and released. This feature, plus the board's plastic slots that hold the game pieces in place, make Trouble a perfect travel game--car or boat motion won't upset the game's progress. It is indeed satisfying to press, slap, or pound the pop-o-matic. It's strong enough to withstand the frustration of the losing player(s). The game's simplicity makes it easy to jump into without elaborate explanations or practice games for new players.
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It has some very exciting features. There is a little R2D2 figure inside the pop bubble with the die, and an electronic sound chip that makes several different R2D2 sounds each time you pop. The game pieces have stickers you put on them, each color consisting of a different "team" of Star Wars characters, such as C3PO, Anakin Skywalker, Obi-Wan Kenobi, Droids, General Grievous, Count Douko,Clones, etc. (Forgive my misspellings if you are a die-hard Star Wars fan).
The game board is set up exactly like regular "Trouble." The same number of spaces, etc. But there are some additional simple "Star Wars" rules you can choose to that make the play more interesting. For example, if you pop and R2D2 lands standing upright, that counts as a "6" in addition to whatever is on the die. So, if you get a four, but R2D2 is standing up,you have a 6 and a 4 to use as you wish, and you get to pop again. You can move one pawn 10 spaces, or you can get one pawn out and move it four spaces, or you can split the move between two pawns, either getting one out or moving one six spaces, and moving another four spaces. If R2D2 is upright, that counts as a six and the player can pop again.
My 4-star rating is for durability and packaging. The box is flimsy! Such thin cardboard--no heavier than a cheap postcard! Whatever happened to good, durable game boxes like they used to make! Grrr. Also, the game board has a thin cardstock placed over a plastic molded form. Not the sturdiest design. Good enough, but not the best. They just don't make things like they used to!
This game has been educational. By the second time of playing, my 5yo had memorized his addition facts with "6," and this week, my 3yo now knows some of his addition facts with "6," because of how many spaces they can move one pawn when R2D2 lands upright (you count that as 6 plus the number on the die--so 6+1 through 6+6). That was a nice bonus.
Our family has some customized rules for "Trouble" that make the game more interesting, faster-paced, and less tedious. We say you can get a pawn out on a six or a one, but you can only pop again with a six. We also say if you get a three, you can choose to move forwards or backwards, but you cannot back up into your home space--you can back up past your home space to move into it on your next turn. So, for example, a great start to a game is to get a "6" to get out, and then on the second pop get a "3", and you are poised to have a pawn home by your second turn (doesn't happen too often, but often enough to be fun!) It is also great to move backwards in the middle of the board if you need to send someone home to keep them from beating you!
We have also added some custom rules to this R2D2 game, after playing a few times. Sometimes,but rarely (about once every other game) when you pop, the R2D2 lands upright on top of the die. If it lands like this and the die is on 1-5, we say you can pick any pawn and move him home, even one of your pawns still on base. If it lands like this and the die is on 6, you get an automatic instant win (this has only happened one time and we have played about 20 times so far).
Now, as the parent, you will need a bit more patience to play with game with your young boys who are Star Wars fans. They tend to take time to choose their pawns based on which character they are, and move them based on which character is chasing which, and they take time to see which character killed which character... And they tend to make more sound effects themselves while they are playing: swashbuckling, laser-sword, dueling/battle noises. Sigh. I love having boys!
Makes no sense to me, but fun for them!
It is a very nice feature that you can turn the sound off with a switch if you like (but it doesn't matter here because my boys all make Star Wars sounds when playing), and play without the sound. But the sound is not really annoying. It's actually kind of cute. The first time we heard it, it made us chuckle.