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Twenty Things to Do with a Computer Forward 50: Future Visions of Education Inspired by Seymour Papert and Cynthia Solomon’s Seminal Work Paperback – November 10, 2021

4.8 4.8 out of 5 stars 12 ratings

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Editorial Reviews

Review

"Play. Love. Think. Imagine. Create. Do. These verbs for learning recur throughout this rich collection of essays to mark the golden anniversary of Twenty Things to Do with a Computer. Rather than anguishing over opportunities lost in education, these thinkers and dreamers urge us to make space for the radical progress that our children deserve."
- Suzie Boss, PBL advocate and author

"Seymour Papert is often called the father of education technology and every education leader who wants to understand the potential of technology for learning needs to know this history.  Things To Do With A Computer: Forward 50, is an amazing collection of how Seymour, as well as Cynthia Solomon (now aptly called the mother of education technology), provided foundational visions of the future of education and the role of technology five decades ago."
- Keith Krueger, CEO: Consortium for School Networking

"This book is a must-read for anyone who claims to be or wants to be an expert in the use of educational technology. And while the title might imply a list of twenty quick "do now" activities, the real "do now" readers will get is to think now and think deeper about meaningful use of technology in all classrooms."
- Richard Byrne, freetech4teachers.com

"This essential read is like a ticket to the most insight-packed education technology conference you can imagine. Leading educators take you through their visions, rich histories, and share examples of how we can support children to use computers to create, solve problems, and bring powerful ideas to life. Dig in and get ready to grow your knowledge!"
- Michael Furdyck, Co-founder & Director of Innovation, TakingITGlobal

"Papert and Solomon's ideas about children and computers lead us into a world illuminated by this book. Read it to understand where your children will go. It will help you to go there with them"
- Dr. Sugata Mitra, winner of the $1 million TED Prize

From the Author

It is a great honor to assemble so many brilliant scholars, educators, and technology innovators to celebrate the 50th anniversary of Seymour Papert and Cynthia Solomon's groundbreaking paper, Twenty Things to Do with a Computer. The original document predicted the future in 1971. This anthology should inspire educational progress for the next 50 years.

Product details

  • Publisher ‏ : ‎ Constructing Modern Knowledge Press (November 10, 2021)
  • Language ‏ : ‎ English
  • Paperback ‏ : ‎ 416 pages
  • ISBN-10 ‏ : ‎ 1955604002
  • ISBN-13 ‏ : ‎ 978-1955604000
  • Item Weight ‏ : ‎ 1.59 pounds
  • Dimensions ‏ : ‎ 7 x 0.94 x 10 inches
  • Customer Reviews:
    4.8 4.8 out of 5 stars 12 ratings

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4.8 out of 5 stars
4.8 out of 5
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5.0 out of 5 stars Educators: Be inspired to learn and learn to inspire!
Reviewed in the United States on March 7, 2022
“I long for the day when kids can’t sleep at night because they are so excited to get to school the next day.” I’m paraphrasing, but Gary said something like this in a recent book group meeting.

I have never met anyone as genuinely interested and concerned about the education of children as Gary. He passionately believes that “shifting as much AGENCY as possible to the learner(s) ensures the greatest learning dividends.” This book is another example of Gary’s passion for improving what kids do and how they feel in school and more importantly, about learning.

When I was working on my teaching credential many many years ago, I learned about Dewey and Piaget, but not Seymour Papert, Cynthia Solomon or Logo, the programming language that they created roughly 50 years ago specifically for children. I wish I had learned about Logo and these people when I started teaching 30 years ago. You, now, have no excuse. Please, get this book. Leave it on your desk. Read the essays in whatever order you like, and be inspired to, as Papert said, “create the conditions for invention, rather than provide ready-made knowledge.”

Within this volume are ideas, thoughts and reflections of many people who pioneered and implemented and continue to do so, the effective use of computers in the classroom. What’s more, when you begin to practice what is preached here, you will undoubtedly meet others in ‘the choir’ and ultimately become a participant in this incredibly inspiring and generous community. These educators fervently wish to provide children AGENCY over their own learning and their own lives by “learning to program and programming to learn…”

With carefully considered prompts, “programming to learn” can occur in any subject and ultimately breaks down the silos in which each subject is taught. Computers can be used by students to construct knowledge for themselves instead of simply having it delivered to them. This book will give you ideas on how to get started.
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