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Twisty Little Passages: An Approach to Interactive Fiction
Twisty Little Passages looks at interactive fiction beginning with its most important literary ancestor, the riddle. Montfort then discusses Adventure and its precursors (including the I Ching and Dungeons and Dragons), and follows this with an examination of mainframe text games developed in response, focusing on the most influential work of that era, Zork. He then considers the introduction of commercial interactive fiction for home computers, particularly that produced by Infocom. Commercial works inspired an independent reaction, and Montfort describes the emergence of independent creators and the development of an online interactive fiction community in the 1990s. Finally, he considers the influence of interactive fiction on other literary and gaming forms. With Twisty Little Passages, Nick Montfort places interactive fiction in its computational and literary contexts, opening up this still-developing form to new consideration.
- ISBN-100262134365
- ISBN-13978-0262134361
- PublisherMit Pr
- Publication dateJanuary 1, 2003
- LanguageEnglish
- Dimensions6 x 1 x 9.25 inches
- Print length328 pages
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Product details
- Publisher : Mit Pr (January 1, 2003)
- Language : English
- Hardcover : 328 pages
- ISBN-10 : 0262134365
- ISBN-13 : 978-0262134361
- Item Weight : 1.28 pounds
- Dimensions : 6 x 1 x 9.25 inches
- Best Sellers Rank: #2,306,349 in Books (See Top 100 in Books)
- #2,011 in Web Design (Books)
- #2,588 in History of Technology
- #9,728 in Computer Science (Books)
- Customer Reviews:
About the author

Nick Montfort’s writing is a product of, and is about, creative computing. In addition to his books, Montfort has developed digital writing projects including collaborations Sea and Spar Between (with Stephanie Strickland) and The Deletionist (with Amaranth Borsuk and Jesper Juul). He directs The Trope Tank, a lab/studio. He’s professor of digital media at MIT and principal investigator at Center for Digital Narrative the University of Bergen, Norway. He lives in New York.
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Customers find the book well worth reading and interesting. They also describe it as a great pick-up and read. Readers appreciate the good summary, thorough tools, and complete information.
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Customers find the book well worth the read. They describe it as an interesting, fun, and beach read.
"...A very complete and enjoyable book." Read more
"...Having said that, I still found this book to be an interesting read...." Read more
"Fun book!" Read more
"...like to discover some of these bygone classics, this book is well worth the read as a reference guide to the founding of interactive fiction...." Read more
Customers find the book informative, thorough, and complete. They also say it's an impressive take on interactive fiction.
"...It is an in depth study of the history of interactive fiction. A very complete and enjoyable book." Read more
"This is certainly an informative book, no question...." Read more
"...Spacing is inconsistent. Tables aren’t tables.An impressive take on IF; also makes for a good introductory history of riddles, and..." Read more
"...adventures and open-source authoring tools was very extensive and very thorough...." Read more
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Top reviews from the United States
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Having said that, I still found this book to be an interesting read. Mainly because I bought and played a lot of these sort of game back in those days. There is some value I think in learning about the early history of the industry, and the development environment of those times.
But there's nothing can suck the love out of a subject as much as dry, academic writing with bracketed source notations every few sentences.
Spending a goodly portion of the beginning of the book defining just what the heck Interactive Fiction is is unnecessary and esoteric. A few paragraphs of real English would have covered what Montfort took chapters to do in dry, academic speak.
Still, his individual delvings into some of the classics were detailed and appreciated, even if those chapters themselves were somewhat dryly- and dully-written, the subject matter itself kept me interested, as I love those classic games.
It's clear he knows his IF history, and it's clear he's played many of the best games in the genre. If you're interested in an academic study of Interactive Fiction, as I said, this is it.
I was just wishing he had written about the subject with as much love and passion as he appears to have for the subject. Alas, this was written as if to please a committee of thesis adjudicators.
Steve Meretzky's review is right on. This book surely makes you want to fire up a computer and start writing IF. It sure made me want to dive into a good INFOCOM game again, as I still do quite often.
Another great in the field, Graham Nelson, author of INFORM and some of the best games out there, is also right in what this book can achieve, but I just wish it did so in text as elloquent as either of these writers has produced. Two of my heroes. I've played just about everything Meretzky's produced in the genre, and I'm currently using INFORM and reading through Nelson's excellent Inform Designers' Manual 4.
I hope my review doesn't discourage you from a discovery of some of the most inventive and fun games in existence, long before there were anything like realistic graphics on computers, as these games are well worth discovering. I just wish someone would convince Montfort to rewrite it with an audience in mind who prefers reading to grading stuffy term papers. Perhaps if he had a good ghost writer...
Sean Huxter.
Long-time IF fan.
An impressive take on IF; also makes for a good introductory history of riddles, and relates them to IF. Recommended, just not on Kindle.
What I needed was Nick Montfort's TWISTY LITTLE PASSAGES. How strange and funny that ten years later, the paper I wrote for that class finds itself cited in the first book-length academic treatment of interactive fiction. Sure, the citation only occurs in a passing (and correct) dismissal of reader-response theory as anything but a very limited way into talking about IF, but it makes me feel like part of history nonetheless. Montfort's book is just what IF needs to establish its rightful place the scholarly discourse surrounding electronic literature, and indeed literature, full stop. It never fails to be informative, and frequently succeeds at being sharply insightful about the literary elements of IF.
However, TWISTY LITTLE PASSAGES is quite suitable for readers outside the ivory tower as well. Though the book is clearly aimed at an academic audience, Montfort's prose is blessedly jargon-free, clear, and effective, with generous doses of humor thrown in for good measure. Even in its most theoretical moments, the book manages to balance impressive rigor with unfailing clarity, a feat all too rare in literary theory. Consequently, it's an entertaining read for general audiences and English professors alike.
Just the bibliography alone is a noteworthy achievement; Montfort has synthesized the already extant body of formal IF scholarship and mainstream coverage with much of the important amateur IF theory produced by people like Graham Nelson and Emily Short, along with a range of other contributions from the IF community and pieces covering the book's other concerns, including riddles and computer science. In addition, there is a formidable collection of IF works cited, a list comprising much of the most influential IF of the past thirty years.
Something else that the bibliography makes clear is the value of Montfort's personal connections. It's peppered with references to emails and personal conversations with some of the leading lights of IF history: Robert Pinsky, Graham Nelson, Steve Meretzky, and others. Montfort's ability to gather such firsthand information highlights one of the most important things about TWISTY LITTLE PASSAGES: not only is it the first book-length treatment of interactive fiction, is the first formal treatment I've seen that approaches IF from the inside out, rather than from the position of a quizzical spectator. Montfort's extensive experience in both the academic and IF communities lend him a brand of authority that previous commentators on IF lacked.
If you're an IF aficionado like me, you'll find TWISTY LITTLE PASSAGES enlightening and fun, and if there's anyone in your life who genuinely wants to know what interactive fiction is and why they should care, hand them this book.
Top reviews from other countries
Solo in inglese.
E di elevata complessita, sia per lessico che per gli argomenti trattati, che per la profondità delle tesi.






