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About the product
- Various ways of moving, like walking, running, sprinting, riding, swimming, sailing and teleporting
- A flexible combat system with variable attack moves, parrying and special tricks. along with state-of-the-art technology, thanks to a powerful Grace engine and special tools
- Lots of mini-games for breaking up gameplay and an intuitive user interface for the Demons Magic system and the Papak Alchemy system
- Extensive multiplayer options including online co-op and multiple play modes
- Complex object management with movable and usable items, and the special "Craft Tool" that enables individual configuration of armor and weapons
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Taking place shortly after the events portrayed in the first Two Worlds, The Temptation takes place in Eastern Antaloor, in the regions surrounding Oswaroh and the Drak'ar Desert. Featuring as much content as the original, Two Worlds: The Temptation will feature more intricate missions, improved voice-overs and animations, retooled horseback riding, completely revamped combat, and a new game engine that delivers visuals that have to be seen to be believed.
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Much of everything in the game is blurry (to mask the low resolution??) and the characters look like little action figures who're voiced by I guess you could call them "voice actors." Voice sound files often are clipped, and sometimes a character may whisper for a bit, and when you turn up the volume to find out some plot point THEY YELL LIKE AN ANGRY DRUNK. Speaking of the voice acting, the main character sounds like Clint Eastwood if Clint was a just-released from incarceration sex offender. "Heh-heh, gooooood," he growls, as he loots loose change from corpses in a blurry dungeon. Ugh.
Initially, I was getting killed left and right by single skeletons, so I wandered the brush for awhile and hunted with my trusty bow: baboons, rhinos and ostriches, all coordinating attacks on me at once?? I didn't know ostriches hung out with wart hogs and cheetahs, but whatever. C'mon now, Reality Pump, this is a fantasy world. Come up with some fanciful unicorns, hellhounds, griffins or other weird stuff.
Despite all of this, I got past the first few hours of disgust at the cruddy controls and lackluster visuals, and finally started enjoying the game as a decent diversion (until I eventually pay up and play some Skyrim DLC, or the Dragon's Dogma expansion pack). For 20 bucks, there's many hours of passable gameplay here in Two Worlds II. Actually, it's down to 10 bucks now--I can't wait to trade this in to Amazon and get 40 cents of credit for South Park: Stick of Truth!
I'm eight hours in, and I'm particularly enjoying the music, as it's pretty well done, which is surprising considering the half-arsed way this game was ported to PS3. The crafting's kind of fun, and there are quite a few skills and spells to learn and upgrade, so you have a variety of ways to dispatch wolf-men and the like. I guess I'm going through a dry spell currently, because there's nothing new I want to play, and this game has somehow lured me into a comforting nightly ritual of janky fight scenes, bizarre and inappropriate voice acting, glitchy enemy AI, blurry scenery, and lame frame rates. It's got to be the music that's keeping me going...I hear it in my sleep sometimes.
Now the nitpickers aspects of the game. If you're a nitpicker and you can't purchase and play a game that isn't given a 10/10 by whatever media outlet than this game IS NOT for you at all! This game is not polished, it's choppy at times, it has glitches, dialogue gets cuts, the screens motion blur can be nauseating blah blah blah but you know what, people that enjoy the game don't care about that it's what makes the game seem more fun to them because they see the diamond in the rough.
There's actually developer codes you can enter to adjust some of those annoying things and they can be found online. Just knowing about them is like a reward for people that are willing to stick the game out and enjoy what it offers.
I actually like this game a lot as a matter of fact I own 2 copies of it. Of course I come from the Nintendo 8 bit era of gaming. Top level graphics and polished nonsense isn't my priority...FUN game play is.