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About the product
- The world literally comes to life - your environment reacts immediately to the player's actions and changes, creating new and exciting challenges
- Strong, non-linear storyline - Shape your own story by choosing the path your Character takes
- Experiment with different careers and even reverse former choices with the help of career changers
- For the first time, players are allowed to assemble their own magic spells
- Travel and fight on various animals, from horses to tamed lizards
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The world changed when Aziraal, the god of war, was slain in the huge battle long ago. The hordes of Orcs lost their divine leader and were forced to withdraw to the southern wastelands. Now, thousands of years later, the location of Aziraal's tomb is still unknown, well hidden by other gods who did not dare to entrust the secret to mere mortals.
However, now, a fragile peace between the civilized races and the hordes is at stake. When the dwarven mining expedition discovered an ancient temple dedicated to an unnamed deity - all of the world's most powerful factions saw it as a possible clue to the place of Azriaal's burial ground. A silent war has now begun and it will soon ignite the fires that will lead to the holy crusade of the Orcs. However, the real danger lies somewhere else. A powerful force churns silently - weaving a secret plot of fear and destruction. In the end one of the Two Worlds will remain.
The story of "Two Worlds" begins in an age torn by war. The Orcs have advanced to the south bank of the river Gon and are threatening the Kingdom of Cathalon. While this is happening, the hero, a wandering bounty hunter, is searching for some clue as to the whereabouts of his sister, whom he hasn't seen since her settlement was attacked three years ago. He unexpectedly receives vital information from a mysterious stranger - and immediately joins a Dark Brotherhood (or so it seems). Now the time has come for him to try understanding the game's powerful forces - and to learn how to use them! This is the only way the hero can survive - and get the answers to the questions that are burning in his soul Who is behind this secretive kidnapping? Will he ever see his sister again? Where is the Tomb of Aziraal - and what role does the mysterious, yet helpful stranger have to play?
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I felt this game was more like Morrowind - hard to control, far too much unmanageable info from NPCs, terrible fighting, and messy menus.
I know it's 2012 and this game came out in what, 2007? But Oblivion did too, and I would still play that excellent game today if I hadn't already won it to pieces!
Let me break this down for you:
STORY: I have no idea what's going on. There's so much badly delivered dialogue and overwhelming amount of info, that I literally have no idea what is going on. I'm just going to kill bad guys. How about that?
GRAPHICS: The game itself isn't bad. Close ups when people talk is pretty bad. A lot of times, lips don't line up to what is being spoken (or don't move at all). But I find it to be really jumpy moving around. It's just not smooth.
VOICEWORK: A joke. Wow - everyone who trashed this in other reviews here is spot on! It's so terrible - just.... pathetic!
GAMEPLAY: It's OK to explore, but again, it's just not SMOOTH. And don't get me started about the fight sequences - they're terrible. First - you can't BLOCK. Second - fighting groups of enemies is just terrible - you can't single out your attacks or block so you just get pummelled. This is why I had to use the cheats - it's just a terrible, terrible fighting system.
MENUS: My least favorite of all time - well, one of my least favorite. It's not intuitive how you equip or sort stuff. Or use stuff, for that matter. And how many potions have I whipped through by accidentally hitting the bumper buttons while playing? Ugh!
I could go on but I'll spare you. To sum up, it's not polished - it's kind of a hassle to play and explore - the story is muddled - menus are painful to use - the voicework is laughably bad. I'm glad I bought this for like three bucks or I might be mad! However: I DO enjoy it despite these numerous shortfalls! If you like RPGs and don't mind having to cheat, this game is perfect.
Same weapon types can be fused together to make better weapons, they can also be magic enhanced with gems.
I find the Warrior class the most fun. In this game you can kill a Grom which has over 6000hp from lvl 1 you just have to dodge and attack for about an hour. This is a simple game but it's fun finding the best armor and weapons.
The game is very much a mess, but it's a wonderfully entertaining mess once you clear out some of the rubble. If you think of it as a Z-movie rip off of Oblivion (easy to do after playing the XBOX version for a while) you'll enjoy it more. Heck if I know why, but I Keep coming back to it...probably because a lot of the aimless wandering ends up feeling more memorable in this game than a lot of the overly guided plots of other games. This is about as open as games get. You can do what you want, when you want to do it. From an old-school role-playing viewpoint, that's really what it's all about. I also love the powering-up of your character as you progress, turning your once-weakling adventurer into a veritable powerhouse, largely by picking through the remains of your vanquished foes. That aspect reminds me very much of Diablo.