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Two Worlds - Xbox 360
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- The world literally comes to life - your environment reacts immediately to the player's actions and changes, creating new and exciting challenges
- Strong, non-linear storyline - Shape your own story by choosing the path your Character takes
- Experiment with different careers and even reverse former choices with the help of career changers
- For the first time, players are allowed to assemble their own magic spells
- Travel and fight on various animals, from horses to tamed lizards
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Product description
The world changed when Aziraal, the god of war, was slain in the huge battle long ago. The hordes of Orcs lost their divine leader and were forced to withdraw to the southern wastelands. Now, thousands of years later, the location of Aziraal's tomb is still unknown, well hidden by other gods who did not dare to entrust the secret to mere mortals.
However, now, a fragile peace between the civilized races and the hordes is at stake. When the dwarven mining expedition discovered an ancient temple dedicated to an unnamed deity - all of the world's most powerful factions saw it as a possible clue to the place of Azriaal's burial ground. A silent war has now begun and it will soon ignite the fires that will lead to the holy crusade of the Orcs. However, the real danger lies somewhere else. A powerful force churns silently - weaving a secret plot of fear and destruction. In the end one of the Two Worlds will remain.
The story of "Two Worlds" begins in an age torn by war. The Orcs have advanced to the south bank of the river Gon and are threatening the Kingdom of Cathalon. While this is happening, the hero, a wandering bounty hunter, is searching for some clue as to the whereabouts of his sister, whom he hasn't seen since her settlement was attacked three years ago. He unexpectedly receives vital information from a mysterious stranger - and immediately joins a Dark Brotherhood (or so it seems). Now the time has come for him to try understanding the game's powerful forces - and to learn how to use them! This is the only way the hero can survive - and get the answers to the questions that are burning in his soul Who is behind this secretive kidnapping? Will he ever see his sister again? Where is the Tomb of Aziraal - and what role does the mysterious, yet helpful stranger have to play?
Product information
Platform:Xbox 360 | Edition:Standard| ASIN | B000NJH6YG |
|---|---|
| Release date | August 24, 2007 |
| Customer Reviews |
4.3 out of 5 stars |
| Best Sellers Rank |
#36,564 in Video Games (See Top 100 in Video Games)
#924 in Xbox 360 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 7.5 x 5.5 x 0.53 inches; 4.8 Ounces |
| Binding | Video Game |
| Rated | Mature |
| Item model number | 70004 |
| Is Discontinued By Manufacturer | Yes |
| Item Weight | 4.8 ounces |
| Manufacturer | South Peak Interactive |
| Date First Available | April 30, 2006 |
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Two Worlds - Xbox 360
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|---|---|---|---|---|---|
| Customer Rating | 4.3 out of 5 stars (170) | 3.9 out of 5 stars (198) | 4.1 out of 5 stars (200) | 4.0 out of 5 stars (82) | 4.6 out of 5 stars (837) |
| Price | $47.55$47.55 | $23.89$23.89 | $11.75$11.75 | $8.94$8.94 | $12.88$12.88 |
| Sold By | Southern Gamez and Media | PIP GAMING | DealTavern USA | Over9k Store | Amazon.com |
| Computer Platform | Xbox 360 | Xbox 360 | Xbox 360 | Xbox 360 | Xbox 360 |
| Item Dimensions | 7.5 x 5.5 x 0.53 inches | 0.5 x 5.5 x 7.4 inches | 0.5 x 5.3 x 7.4 inches | 5.4 x 7.5 x 0.6 inches | 0.6 x 5.3 x 7.5 inches |
| Item Weight | 4.80 ounces | 4.00 ounces | 3.10 ounces | 4.80 ounces | 4.00 ounces |
| Platform | Xbox 360 | Xbox 360 | Xbox 360 | Xbox 360 | Xbox 360 |
| Platform for Display | Xbox 360 | Xbox 360 | Xbox 360 | Xbox 360 | Xbox 360 |
| Video Game Region | NTSC U/C | NTSC U/C | NTSC U/C | NTSC U/C | Region free |
Customer reviews
Top reviews from the United States
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The game is very much a mess, but it's a wonderfully entertaining mess once you clear out some of the rubble. If you think of it as a Z-movie rip off of Oblivion (easy to do after playing the XBOX version for a while) you'll enjoy it more. Heck if I know why, but I Keep coming back to it...probably because a lot of the aimless wandering ends up feeling more memorable in this game than a lot of the overly guided plots of other games. This is about as open as games get. You can do what you want, when you want to do it. From an old-school role-playing viewpoint, that's really what it's all about. I also love the powering-up of your character as you progress, turning your once-weakling adventurer into a veritable powerhouse, largely by picking through the remains of your vanquished foes. That aspect reminds me very much of Diablo.
Same weapon types can be fused together to make better weapons, they can also be magic enhanced with gems.
I find the Warrior class the most fun. In this game you can kill a Grom which has over 6000hp from lvl 1 you just have to dodge and attack for about an hour. This is a simple game but it's fun finding the best armor and weapons.
GAMEPLAY
For me, the game had a lot of fun (I never re-play game more than once but with the Two Worlds I replayed it twice). Unlike Oblivion, where missions seemed monotone, in Two Worlds missions seemed diverse and engaging. Sure, if you follow only the main quests, the game might feel a bit blunt. However, the game has a lot of side missions - all you have to do is to find a person with a purple diamond shape in front of him and talk to him for him or her to ask you to do something for them. Then you either bring something for them, kill the foes that disrupt their lives, or help them negotiate the way out of the problems. You can also join different factions and get the missions from them. Even though you are not guided through each quest step-by-step, with the use of the map, they are easy to follow and complete.
ENVIRONMENT
Speaking of the map - it is darkened and, if you go anywhere, your path is being lightened, which makes it very easy to see if you've been to the area already or how to get out of where you just came from. Unlike Oblivion, the world is twice as vast and, trust me, you will need a horse (they are free and everywhere). If you like to explore and discover things, this game is for you. If you wander around enough, you might find the most magnificent locations and caves to explore. Unlike Oblivion, the environments in Two Worlds seem very realistic. Not just the graphics but the feel of nature makes you feel that you are in the real world.
THINGS TO DO
Game gives you a lot to do. You get paid in both money and experience, so you can build your character and your stash. I had a lot of fun selling my loot to the vendors and then looking for the right items to buy to make my weapon and weapons merge-upgrades possible. Unlike Oblivion, you can stash your stuff in any container you want and everything would stay there forever. You can have a lot of fun with alchemy - unlike Oblivion, you may create potions that are useful and permanent (ingredients can be purchased or collected - like certain grasses, for example). You can buy or earn magic spells and use them as well (my favorite one is re-animation spell, which allows you to bring dead or killed characters back to life - helps with you conscience, you know).
COMBAT
The combat system is simplistic but fun; and learning the "jump back" technique early on helps you fight even the most horrible giants like trolls and dragons without them hurting you. The game does not accommodate your level - you have to choose which enemy you fight when you are level 1 and which enemy to leave for later until you are level 10 and have a better weapon.
WEAPONS
Both weapons and armor are very diverse and you can make yourself look like whatever you want. Certain enemies are better to fight with particular weapons - experimentation makes it fun choosing whether to use a club, a sword, the double swords, or a spear and which magic to embellish it with. More of all, many weapons and pieces of armor have extra abilities that can improve your strength, combat, or protection.
AFTERTHOUGHT
Give the game a chance. I'll admit, in the beginning I accidentally wandered into a wrong dangerous area, got frustrated, and wanted to quit playing the game. But, later, I could not stop playing it and, I am sure, you won't be able as well. Plus, with a price it is today, how can you go wrong?
Enjoy