UNLOCK! The Island of Doctor Goorse Card Game
Get free shipping
Free 5-8 business-day shipping within the U.S. when you order $25 of eligible items sold or fulfilled by Amazon.
Or get 4-5 business-day shipping on this item for $6.13. (Prices may vary for AK and HI.)Learn more about free shipping
|You Save:||$2.31 (15%)|
- Enter your model number to make sure this fits.
- A cooperative tabletop adventure for up to six players
- Explore a tropical escape experience through a sixty-card deck
- Solve puzzles to unlock new cards and objects
- Free companion app tracks time, gives hints, and confirms victory
- Learn the game quickly with the included ten-card tutorial
Frequently bought together
Customers who bought this item also bought
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
Have a question?
Find answers in product info, Q&As, reviews
Please make sure that you are posting in the form of a question.
You and your team have crash-landed on the Island of an eccentric antiques collector in unlock! the Island of Doctor goorse. Two to six players will be split into teams, separated in the crash, and forced to escape from two separate starting points. The twists and turns of this challenging adventure will test even the most talented escape artists. With your lines of communication cut, can you and your teammates find a way off the Island? unlocks a series of escape adventures for up to six players. With one hour on the clock, players work through a deck of sixty cards as a team, searching for clues, combining objects, and solving puzzles. The free unlock! companion app runs the timer while also providing clues, offering hints, and confirming successes. Once the team has reached a solution and entered the correct code into the app, they will escape and win the game! .
Compare to similar items
|Shipping||FREE Shipping||FREE Shipping||FREE Shipping||FREE Shipping||FREE Shipping|
|Sold By||Amazon.com||FritzCo||Amazon.com||Newbend Discount||Amazon.com|
|Item Dimensions||1.2 x 3.6 x 7.1 in||1.2 x 3.6 x 7.1 in||1.2 x 3.6 x 7.1 in||5.1 x 1.7 x 7.1 in||1.7 x 5.1 x 7.1 in|
Top customer reviews
There was a problem filtering reviews right now. Please try again later.
On the positive side:
+The concept is pretty cool, an escape room style game done with cards. Combining cards to get other cards totally works.
+Phone app integration works pretty well.
+Some of the puzzles are fun and you get a sense of accomplishment after solving them.
-The puzzles range from fairly easy to a few where even knowing the answer I don't understand how they got it. The game offers hints, but if you can't figure out a puzzle, it just tells you the answer, not how to get it.
-The game is a bit vindictive. Entering the wrong code or combining certain cards get you a time penalty. There are a lot of penalty cards and there's one particular card that seems to intentionally try to get you to select penalty cards but there is no way (that I can see) to know this before trying the codes). In the end, time doesn't really matter. But, the object is to finish within an hour.
-Having to listen to the annoying phonograph recordings OVER and OVER was not fun.
-The text and hidden things on cards are small. If you do not have really good eye sight, you are at a disadvantage.
-The box says 2-6 players. I think you need at least 4. At the very beginning of the game, you have to split up in to two groups. Having at least two people in a group would be wise. I wanted to play the game with 3 people. While it's technically possible it would be harder and less fun to play how the game instructs with only 3 people. Had I known this, it is likely I would not have purchased it.
-The minimum age advertised by the publisher is 10. I feel that is low given the difficulty of some of the puzzles.
-As others have said, there is no replay value as the puzzles do not change at all.
I played both of the Escape The Room games and, while they are also one play through and you're done, they were much more enjoyable to me. I'd recommend those over this one. I'm curious about the other Unlock! games. . .just not $24/25 curious.
I was expecting more of a storyline to this, but it never materialized. The plot is basically "your team is split into two locations, find your way back to each other, then find your way to a plane, and then get the last code to make it fly." Also, we did the tutorial before the game, but it didn't really set an expectation for the types of puzzles that would be included in the game. We finished with taking some hints (which tended to be about solving if you had already figured out the parameters of the situation) but without taking any answers (and it was very late when we decided to play, which in hindsight was a poor choice) so it was doable, but it would have been more fun with a better understanding of the parameters of the game.
Pros: creative game, cooperative play that isn't just based on taking turns, some thematic elements to make the puzzles come together
Cons: can only play it once, lack of a true storyline, some overly simplistic puzzles relying on eyesight without any mental skill ("hidden" numbers in shadows and in colors of scenes)
This particular set was fun, but you should have at least 4 people for it. The event that happens at the beginning made it frustrating with two.
The puzzles all make sense. We ended up using several hints (and kicking ourselves after seeing what we missed).
Except the final puzzle. The final puzzle made no sense. Even after we used all the hints and just got the answer, we still aren't sure how you would get that answer given the instructions on the card.
But overall, I found it very enjoyable. Took us an hour and a half to solve it.
I'd be willing to try another in this same series.
Note: this game can only be played ONCE.
It is not.
There is 1 path through the game, and it does not change.