CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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RISK: Doctor Who
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- The Dalek Invasion of Earth
- Features Doctors from 50 years
- Perfect for Doctor Who and Risk fans alike
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Top Customer Reviews
(1) The Dalek pieces are a great choice to mark the different size armies (small = 1 army, medium = 5 armies, and large = 10 armies), though it was sometimes hard to tell the small and medium apart when looking quickly.
(2) The 10 mission cards give you things to do (like capturing a certain territory or defeating the cybermen) to get extra Daleks. You get 2 at the beginning of the game, and it really would have added to the replayability if there were more.
(3) The 15 power cards are played during the "place your Dalek/army phase", and cause good or bad things to happen (like losing armies, getting to reroll dice, etc.). You get 3 each game, and, again, it really would have added to the replayability if there were more.
(4) Another interesting part is that each turn you draw the top card from the territory deck and place the TARDIS in that territory. That territory can't attack or be attacked that turn. This can mean anything from ruining your plans to helping you hang on a bit longer depending on the particular situation you find yourself in.
(5) There is a Clara marker that moves along the Doctor Regeneration Strip. If it reaches the 11th regeneration the Doctor defeats the Daleks and everyone loses.Read more ›
Visually, this looks stunning. The map and territories are well marked and easy to see, and the licensed graphics are well done. The Dalek armies are well sculpted ( For Risk anyway) and the inclusion of both Classic era and new Daleks is a nice touch.
Unfortunately the rest of the game seems rushed.
There is little to differentiate this from classic Risk. Like most newer variations, there is a timing mechanism so the game doesn't lat all night. In this version, you turn over a territory card on every player's turn. The Doctor's TARDIS moves to that location, blocking any movement, and if the territory has a Clara icon on it, her timing token moves along the track from 1st Doctor to 11th. This is a nice, simple Mechanic that surprising gives a lot of flavor.
The only other change from classic risk is the addition of Power and Mission cards. Unlike other versions where you buy cards during the game, in Dr. Who Risk you are given a hand of 3 Power cards and 2 mission cards. The Mission cards give you a couple extra dalek armies if you capture a specific territory- and while the territories have a good mix of Classic and New Who villains to conquer, provide little flavor or incentive.
The Power cards are a little better, but the instructions on how to use them are unclear. Since one of the cards makes all your rolls "6" and would break the game, we just assumed you could play each card only once. Not good for a major game using a major license to have to guess at the rules.
All in all a fun addition to Saturday night. I would have liked to see a more modified Risk Game--2210 with Dalek armies and Doctor Cards....Hmmm, maybe some house rules are in order....In any case, kudos to the graphic designers.
I played this game with my friend and his 12 year old son. We all learned together. It isn't like classic risk where you develop long term plans. You have until the Clara lands on the 11th Doctor to dominate as much of the board as you can. Clara went from the first doctor to the second doctor as soon as the first player started his turn. After two rounds, Clara almost every time. She was on the 8th Doctor in no time. We figured she would hit the 11th doctor quickly so we all made a mad dash to unleash bonus troops & powers so we could maximize our chances of winning before it was too late. Well, then we hit a crazy lull where Clara cards didn't appear for quite some time. By this time the 12 year old player had gained South America and my friend I were scattered with little chance of establishing ground within a few turns.
I look forward to playing this again. I think I can do better now that the game will last longer than it initially seemed like it would. More players in the game would also be more fun for opportunities to EXTERMINATE rivals and take bonus troop cards or mission cards.
New versions of risk such as this usually have a built in timer, to try and put an end to the dreaded 18-Hour Risk marathon stereotype.
A couple of special rules and powers have been added to tweak the balance, and now you've got a pretty well-oiled game that you and your family can play over the course of an hour or two.
The biggest problem with this game is that the new rules (Critical rules!) are really vague at best, in some of the key places. The new Power Cards- are they used once and discarded, or can they be returned to your hand and re-played at every turn? (We settled for "played once", or I felt the balance went right out the window. There wasn't a great description in the rule set, and I don't seem to the the only confused person.)
The only other bit I'd like to see is a few pages devoted to "Classic Risk Rules"- if I discard the tardis Timer, and the power cards, I assume I can play this just like any other classic game of risk- but I would love a refresher on the rules!
Most Recent Customer Reviews
This game was a great gift for my son. He does not generally like strategy games, and gets easily frustrated. However, by branding this with Dr. Read morePublished 26 days ago by Heather Feather
I'm a huge doctor who fan, so this was a must have! me and my friends have played it many times and its a ton of fun! Read morePublished 27 days ago by Holymolyoly
It came in on time and looked freaking awesome. But I gave 4 stars because I never got to play it because I bought it for my walking turd of an ex boyfriend and we broke up before... Read morePublished 1 month ago by Amazon Customer
Really takes the elements of Risk but speeds up game play and the game ends in a reasonable amount of time.Published 1 month ago by beth venable
I purchased this as a gift for my 13-year-old son who is a huge Doctor Who fan and I find daleks all over the house now. This is a great product and is well loved. Read morePublished 2 months ago by Keisha Locy