USAopoly RISK: Doctor Who
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- The Dalek Invasion of Earth
- Features Doctors from 50 years
- Perfect for Doctor Who and Risk fans alike
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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Multiple Dalek armies descend from the skies, seeking to conquer the world. Play as one of 5 different armies, with Classic or New Dalek Paradigm, as you fight for supremacy. The Doctor will do his best to stop you, bringing peace on each turn. If your army is not victorious, the battle is over and all Daleks must retreat. With special cards to boost your forces and defeat invading forces, this game of Risk is an epic battle for control of the planet Earth and the universe.
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|Sold By||Amazon.com||Amazon.com||FFB Direct||AGY Trading||✨Pick-N-💲ave❗||Shari's Market Place|
|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||15.88 x 10.5 x 2.63 in||1.97 x 15.75 x 10.51 in||15.75 x 10.5 x 2 in||3 x 16 x 11 in||10.5 x 15.75 x 2.5 in||15.75 x 10.5 x 2 in|
|Item Weight||3.35 lbs||2.87 lbs||2.29 lbs||2.69 lbs||3.65 lbs||2.2 lbs|
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New versions of risk such as this usually have a built in timer, to try and put an end to the dreaded 18-Hour Risk marathon stereotype.
A couple of special rules and powers have been added to tweak the balance, and now you've got a pretty well-oiled game that you and your family can play over the course of an hour or two.
The biggest problem with this game is that the new rules (Critical rules!) are really vague at best, in some of the key places. The new Power Cards- are they used once and discarded, or can they be returned to your hand and re-played at every turn? (We settled for "played once", or I felt the balance went right out the window. There wasn't a great description in the rule set, and I don't seem to the the only confused person.)
The only other bit I'd like to see is a few pages devoted to "Classic Risk Rules"- if I discard the tardis Timer, and the power cards, I assume I can play this just like any other classic game of risk- but I would love a refresher on the rules!
Some variations on teh original Risk include the Tardis being dropped into territories which then are excluded from fighting for that round; Clara popping up periodically to cause the Doctor to regenerate (when he gets to his 11th incarnation the game is over).
All in all a great game once you get used to it.
The only reason I don't give it five stars is because, quite frankly, the actual regeneration strip gets in the way of game play sometimes. It cuts the game of incredibly short, and any risk fan will be disappointed when they found out that they only got through three rounds of the game before Matt Smith ends the game.
It is, however, playable without the strip, which is as great as you remember risk being.
On another note the daleks themselves are cool little figures. The only problem that I had was that I didn't get the colors promised by the box- i got a mustard yellow color army of Paradigm Daleks instead of a third army of classic Daleks, which I personally like more.
Be careful with the little guns and plungers- they're really thin, and although it doesn't happen unless you make it happen, they will bend or break off.
Has a could new rules that give risk a twist. Very good and easy
Only downfall; there are 2 dalek colors that look the same.