From the Back Cover
Ubiquitous Computing (also commonly referred to as Pervasive Computing) describes the ways in which current technological models, based upon three base designs: smart devices (mobile, wireless, service), smart environments (of embedded system devices) and smart interaction (between devices), relate to and support a computing vision for a greater range of computer devices, used in a greater range of (human, ICT and physical) environments and activities. The author details the rich potential of ubiquitous computing, the challenges involved in making it a reality, and the prerequisite technological infrastructure. Additionally, the book discusses the application and convergence of several current major and future computing trends.
•Describes how current technology models based upon six different technology form factors have varying degrees of mobility wireless connectivity and service volatility: (tabs, pads, boards, dust, skins and clay), and how they enable the vision of ubiquitous computing
•Explores how the three core designs (smart devices, environments and interaction) can be applied, and how they to and can evolve to, support a vision of ubiquitous computing and computing for the future
•Covers the principles of the following current technology models, including mobile wireless networks, service-oriented computing, human computer interaction, artificial intelligence, context-awareness, autonomous systems, micro-electromechanical systems, sensors, embedded controllers and robots
•Covers a range of interactions, between two or more UbiCom devices, between devices and people (HCI), between devices and the physical world.
•Includes an accompanying website with PowerPoint slides, problems and solutions, exercises, bibliography and further reading
Graduate students in computer science, electrical engineering and telecommunications courses will find this a fascinating and useful introduction to the subject. It will also be of interest to ICT professionals, software and network developers and others interested in future trends and models of computing and interaction.