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Ultimate Alien Anthology (Star Wars Roleplaying Game) Hardcover – April 1, 2003

4.5 out of 5 stars 18 customer reviews

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Editorial Reviews

About the Author

Eric Cagle works for the R&D staff as an administrative assistant. He has edited several AD&D® and D&D® game products.

Michael Mikaelian is the associate editor of Star Wars Insider. He recently coauthored the Power of the Jedi Sourcebook.

Steve Miller has contributed to the Rebellion Era Sourcebook, the New Jedi Order Sourcebook, and Secrets of Naboo, in addition to coauthoring the original Alien Anthology.

Owen K.C. Stephens most recently contributed to the Rebellion Era Sourcebook, the Power of the Jedi Sourcebook, and the Star Wars Arms & Equipment Guide. He also authored Starships of the Galaxy and coauthored Tempest Feud and the original Alien Anthology.


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Product Details

  • Series: Star Wars Accessory
  • Hardcover: 224 pages
  • Publisher: Wizards of the Coast (April 1, 2003)
  • Language: English
  • ISBN-10: 0786928883
  • ISBN-13: 978-0786928880
  • Product Dimensions: 8.6 x 0.6 x 11.2 inches
  • Shipping Weight: 1.6 pounds
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (18 customer reviews)
  • Amazon Best Sellers Rank: #469,114 in Books (See Top 100 in Books)

Customer Reviews

Top Customer Reviews

Format: Hardcover
Comparing the Ultimate Alien Anthology to the original Alien Anthology is much like comparing a Cadillac to a LeCar. Where the original book evoked yawns with its bland artwork, uninspired layout, and strange, bipolar mix of artistic renderings and photos, the Ultimate book is eye-catching, tasteful, and most importantly, chock full of content.
Starting from the outside, this attractive book gets a BIG mark in the plus column because it's hardcover. Softcover books may be cheaper, but they get damaged too easily. And of course, like most of the recent Star Wars books, it's full-color throughout.
The book begins with a thoughtfully designed table of contents that breaks all of the topic areas into alphabetical lists. As one reads on, it becomes evident that most of the races from the Alien Anthology and the Revised Core Rulebook make a return- a few, most notably the Yuuzhan Vong, have been tweaked- and there are many new races as well. Every single race has a labeled picture, so there will be no doubt what a Chev looks like, or if the picture you're looking at is actually a Chevin. As always, the race profiles and descriptions are informative yet concise.
If this book was simply a list of races it would still be a good product, but it's the extras that really push it over the top. There are literally dozens of items of new gear (look for the Gamorrean Battle Plate!), sixteen new feats, and six new prestige classes: Aerobat, Beastwarden, Bodyguard, Changeling, Mystic Agent, and Telepath. The Big Game Hunter and Findsman are also back in revised form, for a total of eight prestige classes.
The Prestige Classes aren't truly race-specific.
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Format: Hardcover
So far I have just about every release of the new D20 based Star Wars role playing game from Wizards of the Coast (with the exception of the GM screen and character sheets, that is.)- I figured since it was such a welcome departure from the lousy and unheroic WEG game engine that it deserved my attention. And being a complete salivating Star Wars fanatic didn't hurt either. Now, Wizards obviously has a different publishing philosophy than West End Games does, and that's a shame. WEG had excellent source material- I always use it when designing the current campaign that I'm working on, because for the most part Wizards doesn't publish all that many books on places (Core Worlds book nothwithstanding) and things (planets, people, weapons, source books from the novels, etc.), instead the focus on guides for making characters and places, rather than provide them directly in published works.
This is a double edged sword, because given that Wizards now owns (as far as I know), all of the WEG material, it would be nice if they started releasing it after converting it to the D20 rules. Enter the Ultimate Alien Anthology- a send up to the Alien Anthology published in 2001 and gave only a handful of aliens. The Ultimate book provides almost 200 different species that PCs and GMs can use for characters. I have seen many science fiction RPGs where they only provide you have a half-dozen races to play, providing 200 seemed like a gift from the Force, and the authors really did their homework by providing aliens from not only the movies, but also the books and previous WEG publications.
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By A Customer on June 16, 2003
Format: Hardcover
When one hears the words "Ultimate Alien Anthology", one expects a lot. You expect to see every alien ever seen in the movies, or read about in the books and games.
Ultimate Alien Anthology delivers. Within the pages of this book are a total of 180 alien species. This gives players plenty of options for generating a character, and it gives the GM tons of options for NPCs.
Also included in this book is a section on prestige classes. Some are left generic enough to fit several races (i.e. the Aerobat), although I felt that there should be more race-specific ones. The Findsman prestige class would have been a good example of a race-specific prestige class, but the GM can allow non-Gand characters for this class as well.
UAA also has two appendices - one for new feats, and the second for Yuuzhan Vong characters. Most of the feats are fairly unremarkable, mainly adding in some D&D feats, or improving on natural abilities.
The second appendix details how to play Yuuzhan Vong characters, including how the Vong work for each class. Add into tht a sidebar on Yuuzhan Vong gear, as well as notes on skills and feats.
Overall, the rules look adequate, although I have to wonder why Gamorreans don't have a Charisma penalty.
This book's primary weakness is its art. The quality varies throughout, and some art does not portray some races adequately, mainly due to the scale in comparison with other races. The Gand looks like he's as tall as an Ewok, and the Hutt's size appears smaller than what it actually is.
Overall, this is a good quality book. It has something for everyone, from players to GMs to non-gamer Star Wars fans who just want some info on the aliens of Star Wars.
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