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The Ultimate Guide to Video Game Writing and Design Paperback – January 8, 2008
| Flint Dille (Author) Find all the books, read about the author, and more. See search results for this author |
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• Aspiring game writers and designers must have this complete bible
There are other books about creating video games out there.
Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, top game designers, focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document, and working on original intellectual property versus working with licenses. Finally, there’s complete information on how to present a visionary new idea to developers and publishers. Got game? Get The Ultimate Guide to Video Game Writing and Design.
- Print length272 pages
- LanguageEnglish
- PublisherLone Eagle
- Publication dateJanuary 8, 2008
- Dimensions6 x 0.6 x 9 inches
- ISBN-109781580650663
- ISBN-13978-1580650663
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About the Author
John Zuur Platten began his career at Universal Studios, working as a production coordinator on a number of series including Lassie and Harry and the Hendersons. He currently works in games and interactive media, and was the producer, lead designer, director, and writer for the Eidos video game Fear Effect. He lives in California.
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Product details
- ASIN : 158065066X
- Publisher : Lone Eagle (January 8, 2008)
- Language : English
- Paperback : 272 pages
- ISBN-10 : 9781580650663
- ISBN-13 : 978-1580650663
- Item Weight : 13 ounces
- Dimensions : 6 x 0.6 x 9 inches
- Best Sellers Rank: #84,314 in Books (See Top 100 in Books)
- #34 in Computer & Internet Game Strategy Guides
- #39 in Computer & Video Game Design
- #41 in Game Programming
- Customer Reviews:
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Learn more how customers reviews work on AmazonReviewed in the United States on August 16, 2021
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Considering writing for games and writing for film is essentially the same, I'd recommend picking up a screenwriting book instead (Screenwriter's Bible is VERY recommended).
The high level design document and general game outline also helped me to map out some of my projects in a more organized fashion. Look forward to putting some of this into use.
1-This book is easy to read and the concepts easy to understand and get you quickly writng or writing again.
2-It also helps you with whatever problems that you have with your writing or improve upon it.
3-Gives you some insight (though from a personal and professional standpoint) as to what is expected from you as a writer.
4-Gives you excercises to help get you in the frame of mind that gets you writing.
5-Gives you a layout format to help you when you are writing.
Notice that I said write alot. These guys wrote this book for the people looking to write and help design games. If you are a designer and then read this book may feel a little cheated cause they really didn't go in too much detail in what or how that process is done. Yes writing does play a big part just as the programmers and coding that goes into a game. When you have to re-write something that could mean meeting your goals or just putting something out that totally misses the mark completely or even your job. They do go into how the design and writing the game go hand and hand but once again that process or how a designer gets it done is not there. IT is to give the aspiring writers something tangible to read and gives you more then what you thought that went into game writing. Once again I'm writing my own game and this book helped in so many different ways that I'm in the process of revising my game and how it is written and how it will look and feel and play. The thing that I found that this book really drove home the point is that if you are writing a game or any media medium that everything will fall in your lap and if you don't know how to weather the storm you can and almost will be lost. I mentioned in one of the reasons is that they drew on their personal and professional trips through the gaming business and gives you some tips on how to conduct business as a writer in the business. This book is for anyone looking to get into game writng or any writing medium today.
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Reviewed in the United Kingdom on February 1, 2021
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