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The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World Paperback – September 6, 2001
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“For industry insiders and game players alike, this book is a must-have.”—Mark Turmell, designer for Midway Games and creator of NBA Jam, NFL Blitz, and WrestleMania
With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning.
The Ultimate History: Volume 1 tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, Kent chronicles firsthand accounts of how yesterday’s games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today’s empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you’ll discover
• the video game that saved Nintendo from bankruptcy
• the serendipitous story of Pac-Man’s design
• the misstep that helped topple Atari’s $2-billion-a-year empire
• the coin shortage caused by Space Invaders
• the fascinating reasons behind the rise, fall, and rebirth of Sega
• and much more!
Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who’s ever touched a joystick.
From Publishers Weekly
Copyright 2001 Cahners Business Information, Inc.
From the Back Cover
With all the whiz, bang, pop, and shimmer of a glowing arcade. "The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. From the arcade to television and from the PC to the handheld device, video games have entraced kids at heart for nearly 30 years. And author and gaming historian Steven L. Kent has been there to record the craze from the very beginning.
This engrossing book tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, you'll read firsthand accounts of how yesterday's games like "Space Invaders, Centipede, and "Pac-Man helped create an arcade culture that defined a generation, and how today's empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you'll discover:
-The video game that saved Nintendo from bankruptcy
-The serendipitous story of Pac-Man's design
-The misstep that helped topple Atari's $2 billion-a-year empire
-The coin shortage caused by "Space Invaders
-The fascinating reasons behind the rise, fall, and rebirth of Sega
-And much more!
Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who's ever touched a joystick.
About the Author
- Print length624 pages
- LanguageEnglish
- PublisherCrown
- Publication dateSeptember 6, 2001
- Dimensions7.34 x 1.24 x 9.05 inches
- ISBN-100761536434
- ISBN-13978-0761536437
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Product details
- Publisher : Crown; 1st edition (September 6, 2001)
- Language : English
- Paperback : 624 pages
- ISBN-10 : 0761536434
- ISBN-13 : 978-0761536437
- Item Weight : 2.2 pounds
- Dimensions : 7.34 x 1.24 x 9.05 inches
- Best Sellers Rank: #55,822 in Books (See Top 100 in Books)
- #46 in Movie Direction & Production
- #137 in Popular Culture in Social Sciences
- #198 in Communication & Media Studies
- Customer Reviews:
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About the author

Steven L. Kent has published several books dealing with video and computer games as well as a series of military science fiction novels about a Marine named Wayson Harris.
Born in California and raised in Hawaii, Kent served as a missionary for the LDS Church between the years of 1979 and 1981. During that time, he worked as a Spanish-speaking missionary serving migrant farm workers in southern Idaho.
While Kent earned a Bachelor's degree in journalism and a master's degree in communications from Brigham Young University, he claims that his most important education came from life.
Many of the lessons he learned from the Mexican field workers in Idaho have appeared in his stories. Later, from 1986 through 1988, Kent worked as a telemarketer selling TV Guide and Inc. Magazine. His years on the phone helped him develop an ear for speech patterns that has been well-reflected in dialog in his stories.
As a boy growing up in Honolulu in the 1960s, Kent developed a unique perspective. He spent hours torch fishing and skin diving.
In 1987, Kent reviewed the Stephen King novels Misery and The Eyes of the Dragon for the Seattle Times. A diehard Stephen King fan, Kent later admitted that he pitched the reviews to the Times so that he could afford to buy the books.
In 1993, upon returning to Seattle after a five-year absence, Kent pitched a review of 'virtual haunted houses' for the Halloween issue of the Seattle Times. He reviewed the games The Seventh Guest, Alone in the Dark, and Legacy. Not only did this review land Kent three free PC games, it started him on a new career path.
By the middle of 1994, when Kent found himself laid off from his job at a PR agency, he became a full-time freelance journalist. He wrote monthly pieces for the Seattle Times along with regular features and reviews for Electronic Games, CD Rom Today, ComputerLife, and NautilusCD. In later years, he would write for American Heritage, Parade, USA Today, the Chicago Tribune and many other publications. He wrote regular columns for MSNBC, Next Generation, the Japan Times, and the Los Angeles Times Syndicate.
In 2000, Kent self-published The First Quarter: A 25-year History of Video Games. That book was later purchased and re-published as The Ultimate History of Video Games by the Prima, Three River Press, and Crown divisions of Random House.
During his career as a games journalist, Kent wrote the entries on video games for Encarta and the Encyclopedia Americana. At the invitation of Senator Joseph Lieberman, Kent has spoken at the annual Report Card on Video Game Violence in Washington D.C.
In 2005, Kent announced his semi-retirement from video games so that he could concentrate on writing novels. Though he still writes a monthly column for Boy's Life, he has mostly concentrated his efforts on writing novels since that time. His first efforts in science fiction, The Clone Republic and Rogue Clone were published by Ace Book in 2006.
Despite his "retirement," Kent continues to write the occasional game article or review. His sixth novel, The Clone Empire was released in October, 2010, and a seventh novel is due in 2011.
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That said, this excellent book covers the history of video games prior to 2001 very thoroughly, and anyone with an interest in video game history will almost certainly find it to be a good read.
As the title of the book implies, the entire history of the video game industry is looked at. The first half of the book is pretty heavy on Atari. Nolan Bushnell plays a big part in Atari's early success. Many details are included such as Atari's internal affairs and how the budding industry got onto its feet. This led to the so-called golden age of video and arcade games in the early 1980s.
After the North American video game crash in 1983, it would take a company from Japan, Nintendo, to rescue home video gaming. The rise of Nintendo is detailed in the book along with its fierce competition with, and eventual dominance of, Sega. The book ends with the release of three major consoles in the early 2000s: Sony's PlayStation 2, Nintendo's GameCube, and Microsoft's Xbox.
Throughout the book, many individuals who played key parts in video game history are looked at and even interviewed. Many gamers have probably heard of men like Ralph Baer, Nolan Bushnell, and Shigeru Miyamoto, but many others played part not only in designing games but also the executives who ran companies.
Not only are the major points in video game history looked at but also the minor side events that marked the way. Controversy is no stranger to video games and the book looks at the two times the U.S. Senate held hearings on the matter. Companies would sue each other, or at least threaten, for a variety of reasons.
I thought this book was an excellent history of video games for the period of time it covered. Although the previous twelve years are not covered due to when this book was published, the historical information available is invaluable. My only disappointment with the book was that I felt too much coverage was given to Atari and not enough to other companies at the time, such as Coleco. However, the sheer amount of information available more than made up for it. I would recommend this book to anyone interested in the history of video games.
Kent’s book is truly the definite telling of video game history as there’s so such to process in. Video game lovers will get all the history in this book, and plenty of amazement. <b>A (100%/Outstanding)</b>
Top reviews from other countries
Was dem Buch aber nicht schadet, so mal die Sonderwege der Europäer und Japaner garantiert in anderen Büchern erläutert werden.
Das Buch ist sehr angenehm geschrieben die puren Fakten werden immer wieder durch Zitate berühmter Personen der Videospiel Geschichte ergänzt.
Leider endet das Buch nach der dritten Generation der Konsolen und auch der Automatenbereich geht am Ende etwas zu schnell in die Versenkung unter.
Was aber nicht so schlimm ist da gerade die ersten Jahre hervorragend aufgearbeitet sind.










