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The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World Paperback – September 6, 2001

4.6 4.6 out of 5 stars 809 ratings

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The definitive behind-the-scenes history of the dawn of video games and their rise into a multibillion-dollar business
 
“For industry insiders and game players alike, this book is a must-have.”—Mark Turmell, designer for Midway Games and creator of NBA Jam, NFL Blitz, and WrestleMania
 
With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of
The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning.
 
The Ultimate History: Volume 1 tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, Kent chronicles firsthand accounts of how yesterday’s games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today’s empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you’ll discover
 
• the video game that saved Nintendo from bankruptcy
• the serendipitous story of
Pac-Man’s design
• the misstep that helped topple Atari’s $2-billion-a-year empire
• the coin shortage caused by
Space Invaders
• the fascinating reasons behind the rise, fall, and rebirth of Sega
• and much more!
 
Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who’s ever touched a joystick.

From Publishers Weekly

In this rollicking, mammoth history of video games from pinball to Pong to Playstation II Kent, a technology journalist and self-professed video game addict, covers almost every conceivable aspect of the industry, from the technological leaps that made the games possible to the corporate power struggles that won (and lost) billions of dollars. Anecdotes are legion. Readers learn that early Atari, for example, had the corporate climate of a dot-com startup, with rampant drug use and meetings staged in outdoor hot tubs. The original name for Pac-Man turns out to be Puck-Man; its creators changed the name after worrying that vandals in arcades would replace the P with an F. In 1978, there were so many people playing Space Invaders in Japan that the game caused a national coin shortage. Kent meticulously documents the rise of home video games and the console wars of the past decade, when Sega, Nintendo, Sony and others raced to produce the fastest, most powerful game system. Also addressed is the public backlash of the '80s, when video games were thought to distract students from homework, and the '90s, when Doom and other violent games were linked to the massacre at Columbine High School. Along the way, Kent interviews virtually every key player in the industry. At times, Kent's comprehensiveness is exhausting 500-plus pages on video games may be a bit much, even for their most ardent admirers. But most often Kent's infectious enthusiasm is enough to carry the reader along. Equal parts oral history, engineering study, business memoir, game catalogue and Gen-X nostalgia trip, Kent's book is a loving tribute to one of the most dynamic (and profitable) industries in the world today.

Copyright 2001 Cahners Business Information, Inc.

From the Back Cover

Inside the Games You Grew Up with but Never Forgot
With all the whiz, bang, pop, and shimmer of a glowing arcade. "The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. From the arcade to television and from the PC to the handheld device, video games have entraced kids at heart for nearly 30 years. And author and gaming historian Steven L. Kent has been there to record the craze from the very beginning.
This engrossing book tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, you'll read firsthand accounts of how yesterday's games like "Space Invaders, Centipede, and "Pac-Man helped create an arcade culture that defined a generation, and how today's empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you'll discover:
-The video game that saved Nintendo from bankruptcy
-The serendipitous story of Pac-Man's design
-The misstep that helped topple Atari's $2 billion-a-year empire
-The coin shortage caused by "Space Invaders
-The fascinating reasons behind the rise, fall, and rebirth of Sega
-And much more!
Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who's ever touched a joystick.

About the Author

Steven L. Kent turned a lifelong joystick addiction into a fifteen-year gig writing for outlets like Microsoft News, Boys’ Life, USA Today, the Chicago Tribune, and The Japan Times. In addition to his two-volume account The Ultimate History of Video Games, Kent wrote The Making of Final Fantasy: The Spirits Within and The Making of Doom 3. Also a novelist, he authored the Clone Republic series and co-authored 100 Fathoms Below with Nicholas Kaufmann. He lives in Seattle, Washington.

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Product details

  • Publisher ‏ : ‎ Crown; 1st edition (September 6, 2001)
  • Language ‏ : ‎ English
  • Paperback ‏ : ‎ 624 pages
  • ISBN-10 ‏ : ‎ 0761536434
  • ISBN-13 ‏ : ‎ 978-0761536437
  • Item Weight ‏ : ‎ 2.2 pounds
  • Dimensions ‏ : ‎ 7.34 x 1.24 x 9.05 inches
  • Customer Reviews:
    4.6 4.6 out of 5 stars 809 ratings

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Steven L. Kent has published several books dealing with video and computer games as well as a series of military science fiction novels about a Marine named Wayson Harris.

Born in California and raised in Hawaii, Kent served as a missionary for the LDS Church between the years of 1979 and 1981. During that time, he worked as a Spanish-speaking missionary serving migrant farm workers in southern Idaho.

While Kent earned a Bachelor's degree in journalism and a master's degree in communications from Brigham Young University, he claims that his most important education came from life.

Many of the lessons he learned from the Mexican field workers in Idaho have appeared in his stories. Later, from 1986 through 1988, Kent worked as a telemarketer selling TV Guide and Inc. Magazine. His years on the phone helped him develop an ear for speech patterns that has been well-reflected in dialog in his stories.

As a boy growing up in Honolulu in the 1960s, Kent developed a unique perspective. He spent hours torch fishing and skin diving.

In 1987, Kent reviewed the Stephen King novels Misery and The Eyes of the Dragon for the Seattle Times. A diehard Stephen King fan, Kent later admitted that he pitched the reviews to the Times so that he could afford to buy the books.

In 1993, upon returning to Seattle after a five-year absence, Kent pitched a review of 'virtual haunted houses' for the Halloween issue of the Seattle Times. He reviewed the games The Seventh Guest, Alone in the Dark, and Legacy. Not only did this review land Kent three free PC games, it started him on a new career path.

By the middle of 1994, when Kent found himself laid off from his job at a PR agency, he became a full-time freelance journalist. He wrote monthly pieces for the Seattle Times along with regular features and reviews for Electronic Games, CD Rom Today, ComputerLife, and NautilusCD. In later years, he would write for American Heritage, Parade, USA Today, the Chicago Tribune and many other publications. He wrote regular columns for MSNBC, Next Generation, the Japan Times, and the Los Angeles Times Syndicate.

In 2000, Kent self-published The First Quarter: A 25-year History of Video Games. That book was later purchased and re-published as The Ultimate History of Video Games by the Prima, Three River Press, and Crown divisions of Random House.

During his career as a games journalist, Kent wrote the entries on video games for Encarta and the Encyclopedia Americana. At the invitation of Senator Joseph Lieberman, Kent has spoken at the annual Report Card on Video Game Violence in Washington D.C.

In 2005, Kent announced his semi-retirement from video games so that he could concentrate on writing novels. Though he still writes a monthly column for Boy's Life, he has mostly concentrated his efforts on writing novels since that time. His first efforts in science fiction, The Clone Republic and Rogue Clone were published by Ace Book in 2006.

Despite his "retirement," Kent continues to write the occasional game article or review. His sixth novel, The Clone Empire was released in October, 2010, and a seventh novel is due in 2011.

Customer reviews

4.6 out of 5 stars
4.6 out of 5
809 global ratings
All Photos
Amazing book !!! A brazilian reader...
4 Stars
Amazing book !!! A brazilian reader...
This book is really amazing, a must read for videogames fan or not. Talks its history since the first pinball machines that leads to the videogames industry, from Pong to GTA...I only don't give 5 stars because it don't have much photos...I really don't want a kid book, but adding photos in a book like this is essential because not all the people knows how the machines looked liked on the past.This problem can be solved by buying the package listed below with The Illustrated History by Russel Demaria and Johny Wilson...Thanks Steve L. Kent for this great book and I am waiting the next edition, since the Xbox is only mentioned, without a big cover...
Amazing book !!! A brazilian reader...
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