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The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World Paperback – Illustrated, September 6, 2001

4.6 out of 5 stars 870 ratings

The definitive behind-the-scenes history of the dawn of video games and their rise into a multibillion-dollar business
 
“For industry insiders and game players alike, this book is a must-have.”—Mark Turmell, designer for Midway Games and creator of NBA Jam, NFL Blitz, and WrestleMania
 
With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of
The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning.
 
The Ultimate History: Volume 1 tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, Kent chronicles firsthand accounts of how yesterday’s games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today’s empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you’ll discover
 
• the video game that saved Nintendo from bankruptcy
• the serendipitous story of
Pac-Man’s design
• the misstep that helped topple Atari’s $2-billion-a-year empire
• the coin shortage caused by
Space Invaders
• the fascinating reasons behind the rise, fall, and rebirth of Sega
• and much more!
 
Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who’s ever touched a joystick.
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From the Publisher

Dave Theurer praises Steve Kent's game history expertise

John Romero endorses comprehensive video game history book

Minoru Arakawa praises video game industry's transformative history

Editorial Reviews

From the Back Cover

Inside the Games You Grew Up with but Never Forgot
With all the whiz, bang, pop, and shimmer of a glowing arcade. "The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. From the arcade to television and from the PC to the handheld device, video games have entraced kids at heart for nearly 30 years. And author and gaming historian Steven L. Kent has been there to record the craze from the very beginning.
This engrossing book tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, you'll read firsthand accounts of how yesterday's games like "Space Invaders, Centipede, and "Pac-Man helped create an arcade culture that defined a generation, and how today's empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you'll discover:
-The video game that saved Nintendo from bankruptcy
-The serendipitous story of Pac-Man's design
-The misstep that helped topple Atari's $2 billion-a-year empire
-The coin shortage caused by "Space Invaders
-The fascinating reasons behind the rise, fall, and rebirth of Sega
-And much more!
Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who's ever touched a joystick.

About the Author

Steven L. Kent turned a lifelong joystick addiction into a fifteen-year gig writing for outlets like Microsoft News, Boys’ Life, USA Today, the Chicago Tribune, and The Japan Times. In addition to his two-volume account The Ultimate History of Video Games, Kent wrote The Making of Final Fantasy: The Spirits Within and The Making of Doom 3. Also a novelist, he authored the Clone Republic series and co-authored 100 Fathoms Below with Nicholas Kaufmann. He lives in Seattle, Washington.

Product details

  • Publisher ‏ : ‎ Crown
  • Publication date ‏ : ‎ September 6, 2001
  • Edition ‏ : ‎ 1st
  • Language ‏ : ‎ English
  • Print length ‏ : ‎ 624 pages
  • ISBN-10 ‏ : ‎ 0761536434
  • ISBN-13 ‏ : ‎ 978-0761536437
  • Item Weight ‏ : ‎ 2.25 pounds
  • Dimensions ‏ : ‎ 7.33 x 1.3 x 9.04 inches
  • Book 1 of 2 ‏ : ‎ Ultimate History of Video Games
  • Best Sellers Rank: #73,219 in Books (See Top 100 in Books)
  • Customer Reviews:
    4.6 out of 5 stars 870 ratings

About the author

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Steven L. Kent
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Steven L. Kent has published several books dealing with video and computer games as well as a series of military science fiction novels about a Marine named Wayson Harris.

Born in California and raised in Hawaii, Kent served as a missionary for the LDS Church between the years of 1979 and 1981. During that time, he worked as a Spanish-speaking missionary serving migrant farm workers in southern Idaho.

While Kent earned a Bachelor's degree in journalism and a master's degree in communications from Brigham Young University, he claims that his most important education came from life.

Many of the lessons he learned from the Mexican field workers in Idaho have appeared in his stories. Later, from 1986 through 1988, Kent worked as a telemarketer selling TV Guide and Inc. Magazine. His years on the phone helped him develop an ear for speech patterns that has been well-reflected in dialog in his stories.

As a boy growing up in Honolulu in the 1960s, Kent developed a unique perspective. He spent hours torch fishing and skin diving.

In 1987, Kent reviewed the Stephen King novels Misery and The Eyes of the Dragon for the Seattle Times. A diehard Stephen King fan, Kent later admitted that he pitched the reviews to the Times so that he could afford to buy the books.

In 1993, upon returning to Seattle after a five-year absence, Kent pitched a review of 'virtual haunted houses' for the Halloween issue of the Seattle Times. He reviewed the games The Seventh Guest, Alone in the Dark, and Legacy. Not only did this review land Kent three free PC games, it started him on a new career path.

By the middle of 1994, when Kent found himself laid off from his job at a PR agency, he became a full-time freelance journalist. He wrote monthly pieces for the Seattle Times along with regular features and reviews for Electronic Games, CD Rom Today, ComputerLife, and NautilusCD. In later years, he would write for American Heritage, Parade, USA Today, the Chicago Tribune and many other publications. He wrote regular columns for MSNBC, Next Generation, the Japan Times, and the Los Angeles Times Syndicate.

In 2000, Kent self-published The First Quarter: A 25-year History of Video Games. That book was later purchased and re-published as The Ultimate History of Video Games by the Prima, Three River Press, and Crown divisions of Random House.

During his career as a games journalist, Kent wrote the entries on video games for Encarta and the Encyclopedia Americana. At the invitation of Senator Joseph Lieberman, Kent has spoken at the annual Report Card on Video Game Violence in Washington D.C.

In 2005, Kent announced his semi-retirement from video games so that he could concentrate on writing novels. Though he still writes a monthly column for Boy's Life, he has mostly concentrated his efforts on writing novels since that time. His first efforts in science fiction, The Clone Republic and Rogue Clone were published by Ace Book in 2006.

Despite his "retirement," Kent continues to write the occasional game article or review. His sixth novel, The Clone Empire was released in October, 2010, and a seventh novel is due in 2011.

Customer reviews

4.6 out of 5 stars
870 global ratings

Customers say

Customers find this video game history book extremely detailed and thorough, packed with facts and anecdotes, making it a must-read for video game enthusiasts. The narrative is engaging, with many pages containing little stories, and customers appreciate its length, noting it's twice as long as comparable books. While customers consider it well worth the money, they express disappointment about the lack of pictures in the book.

85 customers mention "Information quality"79 positive6 negative

Customers find the book very informative, providing a detailed history of the videogaming industry and packed with facts and anecdotes.

"...as simply "From Pong to Pokemon and Beyond...The Ultimate History of Video Games: the story behind the craze that touched our lives and changed the..." Read more

"This book was very Informative, specific, well rounded and unbiased. A great read for video game enthusiasts of all kinds. :)" Read more

"Very informative read for those interested in the story behind the games...." Read more

"...The early history, though, is solid and quite intriguing, a great book for history buffs and trivia fans of all persuasions." Read more

80 customers mention "Readability"78 positive2 negative

Customers find the book highly readable and engaging, particularly for video game enthusiasts, and consider it the best history book on the subject.

"This is such a great book. It doesn't lie with a title like this. It is a complete, in depth History of the Video Game world...." Read more

"...It has amusing stories and interesting facts. A good read for anyone interested in this history." Read more

"Would recommend to any gaming fan who grew up in the 80's and 90's. Great read with many insider stories and details." Read more

"Such a good book. Wasnt what i expected but am happy none the less. A thorough Enjoyment on my behalf." Read more

41 customers mention "Enjoyment"38 positive3 negative

Customers find the book entertaining and engaging, particularly as a must-read for students of gaming history, with plenty of amazement throughout.

"...Overall, the book is informative and interesting though I believe it falls short of its lofty claim of being an "ultimate" history." Read more

"...delayed side but otherwise received it as described and it's a very enjoyable read and hard to put the blooming book down once you get started." Read more

"...Again, an interesting read and very fun, too." Read more

"This was a fun read" Read more

28 customers mention "Detail"26 positive2 negative

Customers praise the book's comprehensive approach, noting it is packed with information arranged in a thorough manner.

"This book is very detailed and well done. It is 600 pages...." Read more

"...I don't want to sound too harsh, because this is a good overview, but this section falls short compared with the high standards set by the Atari..." Read more

"...the Nintendo GameCube and Microsoft Xbox, but it is easily the most thorough book on the rich and storied history of the video game industry from..." Read more

"...improved version of Kent's self-published The First Quarter, with a full index, more photographic examples, a more attractive layout, and the..." Read more

13 customers mention "Narrative quality"13 positive0 negative

Customers enjoy the narrative of the book, with many pages containing little stories, and one customer noting that the details never bogged down the stories.

"...This book chronicles the fascinating story of the birth and evolution of the video game industry, from the pre-video arcade games to the modern high..." Read more

"...His book is full of great stories. While it's a top-down history, it's also personal and intimate (except in the later chapters)...." Read more

"...So full of compelling anecdotes and it has a strong, cohesive narrative through our modern, video game era...." Read more

"...days of arcades and the first consoles to the launch of Xbox, a great story is told...." Read more

11 customers mention "Length"9 positive2 negative

Customers appreciate the book's length, noting that it is twice as long as comparable books.

"I couldn't put this one down. It's a long book but I felt like it flew by...." Read more

"It's a great and large book. It describes either the American than the Japanese history of videogames, and with LOTS of quotes...." Read more

"...It's large, about 600 pages,but it reads more like a fast paced novel than an encyclopedia, and contains just enough information to keep the..." Read more

"...And huge too, really heavy Just not going to give 5, because the fragile paperback cover got some white in the borders." Read more

10 customers mention "Value for money"8 positive2 negative

Customers find the book well worth the money.

"This is an excellent volume of video game history and well worth the read. However, be warned: It was published in 2001...." Read more

"...Bottom line, it's worth your time and money. Especially if you are a gaming enthusiast." Read more

"My son enjoyed this book. It was a good price and it arrived quickly." Read more

"Very Sad I wasted the money on this book...." Read more

10 customers mention "Pictures"4 positive6 negative

Customers have mixed opinions about the pictures in the book, with several noting a lack of visual content.

"...I also didn't like a little bit the lack of pictures, illustrating the book sections...." Read more

"...as I love the coffee table layout, and the many beautiful and rare photographs...." Read more

"...only reason that I gave this 4 stars instead of 5 is the lack of pictures and illustrations, there are only a few pages of black and white photos in..." Read more

"Tons of info. Not a lot of pics, but a lot of info/data. 11 year old son is into retro gaming and loves this book." Read more

Amazing book !!! A brazilian reader...
4 out of 5 stars
Amazing book !!! A brazilian reader...
This book is really amazing, a must read for videogames fan or not. Talks its history since the first pinball machines that leads to the videogames industry, from Pong to GTA... I only don't give 5 stars because it don't have much photos...I really don't want a kid book, but adding photos in a book like this is essential because not all the people knows how the machines looked liked on the past. This problem can be solved by buying the package listed below with The Illustrated History by Russel Demaria and Johny Wilson... Thanks Steve L. Kent for this great book and I am waiting the next edition, since the Xbox is only mentioned, without a big cover...
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Top reviews from the United States

  • Reviewed in the United States on September 26, 2013
    Format: KindleVerified Purchase
    When I was younger, I loved playing video games especially during the 1990s and early 2000s. I can even remember how, mainly during the sixth generation of consoles, my own addiction to the history and people of the video game industry. I could not get enough of it, even if I knew that I would never get to play many of the most popular games. With a book like The Ultimate History of Video Games, from the earliest days of arcades and the first consoles to the launch of Xbox, a great story is told.

    As the title of the book implies, the entire history of the video game industry is looked at. The first half of the book is pretty heavy on Atari. Nolan Bushnell plays a big part in Atari's early success. Many details are included such as Atari's internal affairs and how the budding industry got onto its feet. This led to the so-called golden age of video and arcade games in the early 1980s.

    After the North American video game crash in 1983, it would take a company from Japan, Nintendo, to rescue home video gaming. The rise of Nintendo is detailed in the book along with its fierce competition with, and eventual dominance of, Sega. The book ends with the release of three major consoles in the early 2000s: Sony's PlayStation 2, Nintendo's GameCube, and Microsoft's Xbox.

    Throughout the book, many individuals who played key parts in video game history are looked at and even interviewed. Many gamers have probably heard of men like Ralph Baer, Nolan Bushnell, and Shigeru Miyamoto, but many others played part not only in designing games but also the executives who ran companies.

    Not only are the major points in video game history looked at but also the minor side events that marked the way. Controversy is no stranger to video games and the book looks at the two times the U.S. Senate held hearings on the matter. Companies would sue each other, or at least threaten, for a variety of reasons.

    I thought this book was an excellent history of video games for the period of time it covered. Although the previous twelve years are not covered due to when this book was published, the historical information available is invaluable. My only disappointment with the book was that I felt too much coverage was given to Atari and not enough to other companies at the time, such as Coleco. However, the sheer amount of information available more than made up for it. I would recommend this book to anyone interested in the history of video games.
    9 people found this helpful
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  • Reviewed in the United States on March 14, 2025
    Format: PaperbackVerified Purchase
    Impressive book. My son who loves gaming also loves nonfiction reading so it was a good match. Both volumes are huge and totally comprehensive. Great gift for a tech/gaming nerd who you love but want them to look at something other than a screen occasionally :)
    2 people found this helpful
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  • Reviewed in the United States on March 4, 2009
    Format: PaperbackVerified Purchase
    While I was never an arcade rat (born in 1981), I can remember playing on an Atari 2800, and the love for console gaming has never ceased. It had been a goal of mine to finally pick up video games history book, and this is the one I chose.

    Before writing this review, I read through a few others to see if anyone shared my views, and they have. Like other readers suggested, the majority of this book is fantastic and detailed. It's all you want to know about the rise and fall of Atari, and their interwoven relationships with other gaming companies (i.e. Namco, etc) and prominent figures of today (i.e. Steve Jobs, etc). Also detailed is Japan's introduction into the American arcade market, most specifically Nintendo. No detail is left out. I loved reading about the work atmosphere of early Atari, how they made more money than they knew what to do with in such a short amount of time, and the crucial decisions they made early on to advance the arcade and home video game market. It's really hard to get a feel on whether Nolan Bushnell was a genius or simply lucky. Also great were the risks that Nintendo made to break into the American market, along with their determined positioning behind the team of Arakawa and Lincoln.

    However, when you get up to around the mid-1990's, the book falters tremendously based on what came before it. The last decade of video game history up to this book's publishing isn't well represented with the behind-the-scenes info that you've become used to from early in the book. Like someone else said in their review, it felt rushed, but it also felt as if the author wasn't anywhere near as well versed about recent happenings in the industry. You'll realize quickly that when you get to the launch of the original Playstation and Saturn, you've only got 2 or 3 chapters to go.

    While I wouldn't call this the "ultimate" history because of the lack of detail in more recent times, it definitely is the ultimate history of video games from their inception up to the 16-bit era. That's why I still give it 4 stars, because it's really good reading for those interested.
    3 people found this helpful
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  • Reviewed in the United States on January 10, 2024
    Format: PaperbackVerified Purchase
    This book was previously published as simply "From Pong to Pokemon and Beyond...The Ultimate History of Video Games: the story behind the craze that touched our lives and changed the world" (without the "volume 1"), and had different cover art, and with the 2021 release of volume 2, this has been reskinned so that both books look like they belong together on a bookshelf. If you frequently buy books on the subject of video game history, you may want to make sure you don't already have the original 2001 edition before buying the "volume 1" edition.

    That said, this excellent book covers the history of video games prior to 2001 very thoroughly, and anyone with an interest in video game history will almost certainly find it to be a good read.
    3 people found this helpful
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Top reviews from other countries

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  • Amazon Customer
    5.0 out of 5 stars Five Stars
    Reviewed in Canada on September 21, 2018
    Format: PaperbackVerified Purchase
    Fun read. Delivered as described.
  • VGJFelix
    5.0 out of 5 stars Videogame's Historic Encyclopaedia
    Reviewed in the United Kingdom on February 23, 2002
    Format: PaperbackVerified Purchase
    Finally the videogame industry has a book worthy of its association. While Trigger Happy by Steven Poole is a interesting read in its own right, it is book aimed at trying to distinguish what exactly is at the heart of a computer game.
    The Ultimate History of Video Games, however, is just that. An exhaustive biography of how the industry grew from the early seventies with Nolan Bushell and Atari right through to the latest battles between Sony, Nintendo and Microsoft, virtually no stone is unturned. Kent's exploration through the twenty five years of the industry reveals so much about the companies and the people who nurtured its growth: the 'work less, think hard' mentality of early Atari, the humble beginnings of Nintendo in the U.S., the moral outrage over such games as Doom and Mortal Kombat and so on. What I didn't realise before reading this book was how self-destructive the industry has been. As you will discover, the number of law suits filed against rival companies over patent issues is phenomenal and Kent highlights a number of these. There is so much crammed into this book that it's difficult to pinpoint a highlight. The entire book is a highlight.
    It is a little unfortunate that Kent's book does not focus on the industry within Britain (such as the rise and fall of Clive Sinclair and Wipeout, the game that really launched the PlayStation in the UK). This is not a criticism though, as the author is based in the U.S., but it would have been nice to see a little more of the influence the U.K has had rather than just reading about Rare's exploits during Donkey Kong Country and silicon graphics.
    If you are a serious gamer interested in the heritage of videogame industry then this is an absolute must. Despite weighing it at a hefty 600 pages I was gripped throughout.
  • Domenico Mangieri
    5.0 out of 5 stars la storia dei videogiochi
    Reviewed in Italy on July 19, 2016
    Format: PaperbackVerified Purchase
    Il libro di Kent è consigliato per chiunque sia interessato alla parte storica dei videogames. Partendo con un capitolo (a sorpresa molto interessante) che parla del flipper (pinball) va avanti fino agli "annunci" delle console 128bit. I paragrafi si leggono benissimo ed includono le storie dietro la creazione, non tanto dell'aspetto tecnico dei giochi, quanto di fatti ed evoluzioni che hanno portato al concepimento di macchine e successi (ed insuccessi), con numerose citazioni di gente del settore. Forse mezza stellina in meno data da una specie di sensazione di disorientamento per i lettori europei (o meno "esperti"). Ma va ricordato che in effetti la storia dei videogiochi è iniziata e si è evoluta proprio in USA oltre che ovviamente in Giappone e che per alcuni anni il vecchio continente non è stato un vero e proprio protagonista della Storia dei Videogames. Tra le fonti S.Kent cita molti libri per approfondire.
    Il formato è una goduria (23x19 per quasi seicento pagine)!
    Report
  • Rodrigo
    5.0 out of 5 stars Genial
    Reviewed in Mexico on December 17, 2019
    Format: PaperbackVerified Purchase
    Este libro contiene una narrativa de la historia, es interesante el formato en el que a modo de narrativa los actores mismos de la historia te cuentan un poco sobre su paso por esta industria. Me encantó.
  • Xavier
    5.0 out of 5 stars Un excellent livre... d'histoire !
    Reviewed in France on September 15, 2014
    Format: PaperbackVerified Purchase
    Les fans de jeux vidéo veulent en savoir plus sur les origines de ce secteur en plein boom depuis 30 ans ? Qu'ils se jettent sur ce magnifique livre en anglais de Steven Kent, plein de dates, d'anecdotes, de faits historiques, qui ont bâti le Jeu vidéo tel qu'on le connaît aujourd'hui. Et dire que ce n'est qu'un début et que le meilleur reste à venir ;)

    Ce livre complète le fan intéressé par l'histoire des jeux vidéo. Plusieurs autres livres peuvent d'ailleurs être conseillés, notamment les livres de William Audureau (biographie de Shigeru Miyamoto, Histoire de Mario, Pong et la Mondialisation), et ceux de Florent Gorges (l'Histoire de Nintendo, dont on attend le tome 4 avec impatience chez Puissance Nintendo !).