I originally purchased this game just to pick up Radio Allergy; the 'lost' Gamecube game that got cancelled before its US release.
The UGS has three games; Radio Allergy(aka Radilgy), Karous, and Chaos Field.
While Chaos Field did get a Gamecube release in the US, this is the first appearance for Karous and Radilgy. The highlight of the collection is definitely Radio Allergy. Radilgy has a quirky cel-shaded atmosphere very reminiscent of Jet Set Radio, and a silly plot to match. The gameplay itself is a little chaotic, but fun enough to keep things moving.
Radilgy is definitely a 'bullet hell' shooter, but you do get a life bar, so it's not quite as punishing. You also unlock more continues as you die, so unless you're a 1CC fanatic, you'll eventually finish it with ease.
Karous is the same type of game, but with a more somber atmosphere reminiscent of Neon Genesis Evangelion. It isn't as fun to play or experience as Radio Allergy, but it's worth a look.
Chaos Field is the one that stands out. The game has no stages, only bosses. Also, when each of the three possible ships goes into Chaos Field mode, they deal extra damage, but the bosses become tougher as well.
Arguably the most 'traditional' of the three, as Chaos Field has a more common shmup style to it. Not nearly as bullet-filled as Radio Allergy or Karous.
Another plus is that it has solid trance/electronic music BGM.
Considering how cheap the game is, you could do worse for a solid shmup experience.
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Ultimate Shooting Collection - Nintendo Wii
Platform :
Nintendo Wii
|
Rated:
Everyone
- 3 Unique and Distinct Shooters in One - Each shooter in this collection has unique, never-before-seen play mechanics that separates it from the competition. This is the ultimate value and a shooter fans dream come true.
- Each title has great grapics that makes good use of the cel-shaded look, along with impressive bullet layouts that are visually stunning. The title is easy on the eyes, as there will be countless number of bullets to keep your eyes glued to the screen.
- The games are all challenging - players must perform a delicate balancing act between achieving a high score and staying alive.
- With unique gameplay mechanics specific to each title, and some that set these shooters apart from every other arcade shooter. You don't just play this shooter, you master it.
- Each title contains multiple options for the player, including 2-3 different ships which boast different weapons and special moves. If mastering one shooter takes a while, prepare a good chunk of time to perfect each one of these masterful shooters!
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Product description
She shooter's fan's Ultimate Collection has finally arrived! Packing three great titles into one disc, this collection of shoot'em ups contain some never before seen titles that are sure to please casual and hardcore fans of this genre! The Ultimate Shooting Collection is a must have for fans of the arcade shooter and brings the classic arcade feel to your living room!
Product information
| ASIN | B001BJ690E |
|---|---|
| Release date | January 20, 2009 |
| Customer Reviews |
4.1 out of 5 stars |
| Best Sellers Rank |
#82,404 in Video Games (See Top 100 in Video Games)
#1,360 in Wii Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 7.6 x 5.35 x 0.6 inches; 6.4 Ounces |
| Binding | Video Game |
| Rated | Everyone |
| Item model number | Wii-106 |
| Is Discontinued By Manufacturer | Yes |
| Item Weight | 6.4 ounces |
| Manufacturer | Tommo |
| Date First Available | July 4, 2008 |
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4.1 out of 5 stars
4.1 out of 5
30 global ratings
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To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzes reviews to verify trustworthiness.
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Reviewed in the United States on September 9, 2011
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3 people found this helpful
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Reviewed in the United States on January 3, 2019
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I never knew this came out in the Wii era. Came across this recently and decided to give it a go. Glad I did. I love this genre and the games, while not AAA quality , are fun to play and that's what counts. I'd say pick it up.
Reviewed in the United States on March 3, 2009
Verified Purchase
Overall, a sub-par port of three fantastic shoot-em-ups.
Firstly, understand that by shoot-em-up, I refer to a Galaxian/Space Invaders/etc. style game, featuring a ship that shoots seemingly-endless waves, oriented vertically (good guy on bottom, most bad guys spawning from the top). Understand this going in--this isn't a first-person shooter, a-la Half Life, or a Light-Gun shooter, a-la Virtua Cop.
The three games featured are Chaos Field, Karous, and Radirgy, all vertical shoot-em-ups created by Milestone (of Mushime fame) that originally debuted on Dreamcast and featured arcade-style 2-3 button control. This feel is maintained on the Wii, requiring either use of the Wiimote+Nunchuk, a Classic Controller, or a Gamecube-compatible controller.
Karous and Radirgy are both kind of cut from the same mold--both feature similarly-styled graphics (cel-shaded, anime-ish). Karous, the more "mature" looking and less cartoony of the two, features 3 weapons--a shield, activated on its own when not attacking; a sword, which has a very short range but does very hefty damage, and a projectile, which is your standard shoots-up-and-spreads main weapon. There's also a DFS bomb, accumulated by doing damage to both enemies and bullets. When activated, the player becomes invincible and can "eat" all on-screen bullets, resulting in high-scoring and fast re-acquisition of DFS bomb status. The main goal is to use DFS bombs when the screen is most filled with bombs/enemies, so you re-power your bomb as quickly as possible--this 'bomb chaining' is the only effective way to get through the later levels, as the screen is painted with bullets. Attacking with a given weapon levels it up, which in turn makes it stronger, necessitating use of the shield as a weapon to increase its level--the system is very complimentary and well-balanced, and encourages balanced weapon use and constant bombing.
Radirgy shares a lot in common with Karous' gameplay. The leveling mechanic of the previous game is gone, with the sword maintaining a constant strength, and the main projectile shot (which is selectable at the start of the game) gaining power as pick-ups are obtained. It also employs a similar bombing mechanic as the previous game, allowing for similar bomb-chaining when the screen is loaded with baddies/bullets. In this game, however, bombing levels up a combo-guage at the top of the screen, which in turn multiples your score as you do damage (the more filled, the closer your multiplier gets to 16x). The game also tells you that the shield, when used well, can add to the green combo bar, but I didn't seem to fill it up much unless I was bombing well. The game is significantly more challenging on its hardest difficulty setting than Karous, but is very fun. For whatever reason, I enjoyed Karous slightly better.
Finally, more its own animal is Chaos field, which saw a slightly modified/expanded release on Gamecube in 2006 (2005?) entitled Chaos Field: Expanded. This game has 3 selectable ships, each with different strengths and weaknesses: Mixed Blue is basically the ship from the other two games (upward-blue spread shot, average), while Flawed Red has lock-on laser shot and Fake Yellow shoots a strong, short-range shot. Each has a different shield ability and lock-on laser target area, and the entire game is a boss rush (5 stages, 3 bosses apiece). Almost all bullets can be attacked with the sword, and the gimmick is that by pressing the Switch button, one can heighten both one's own firepower and that of the enemies (you go into the 'Chaos field', hence the title). This Switch clears the screen of bullets for a second, which is vital when the screen is covered. Switching back to the 'order field' similarly clears the screen of bullets, and aside from a few seconds of recharge time, Switch can be used at will. While the Gamecube release was fantastic, this is by far the worst sufferer of the porting job to the Wii--there is slowdown every time the lock-on lasers are used, and the difficulty selection appears broken/ineffective. Overall, this game suffers from slowdown and issues making it less enjoyable than the other two.
Keep in mind, this whole games porting job seems a bit sub-par. The regular screen format is slightly off, releasing in clipping off the top and bottom of the screen and an inability to read the text/lifebars well, or even at all. The game does emlpoy what's referred to in the community as "Tate" mode, or the screen rotated 90 degrees, allowing the vertical-format of the game to take atvantage of a 16:9 screen, which can then itself be set up at 90 degrees so the game plays all hi-res and fantastic. Using this mode doesn't rotate the control, however, so the only use for the mode is to play the game as a horizontal shooter, which seems weird given the shape of the enmies...it just doesn't play right. Apparently there is a code you can enter to rotate the control to compliment the screen, but that shouldn't be hidden. All of the menus are set up badly. The game doesn't even autosave; the only way to maintain the earned number of credits (you gain continues as you play more) is to enter the option menu, reset one of the options (difficulty, number of lives, etc.) and then exit the options menu. The interaction is clumsy, with each game having a Quit option that simply backs the screen up, and a Return to Title option above it which lets you return to the Game-selection tool.
The games themselves are a lot of fun, with Radirgy and Karous alone warranting the purchase price (especially on Amazon--it's cheaper than retail, and is the only place where this is so) and Chaos Field still being fun despite its graphical shortcomings. Any fan of classic-style arcade shooters would do well to pick this up, if for nothing else, to support this gaming preference's future on this side of the Ocean.
Firstly, understand that by shoot-em-up, I refer to a Galaxian/Space Invaders/etc. style game, featuring a ship that shoots seemingly-endless waves, oriented vertically (good guy on bottom, most bad guys spawning from the top). Understand this going in--this isn't a first-person shooter, a-la Half Life, or a Light-Gun shooter, a-la Virtua Cop.
The three games featured are Chaos Field, Karous, and Radirgy, all vertical shoot-em-ups created by Milestone (of Mushime fame) that originally debuted on Dreamcast and featured arcade-style 2-3 button control. This feel is maintained on the Wii, requiring either use of the Wiimote+Nunchuk, a Classic Controller, or a Gamecube-compatible controller.
Karous and Radirgy are both kind of cut from the same mold--both feature similarly-styled graphics (cel-shaded, anime-ish). Karous, the more "mature" looking and less cartoony of the two, features 3 weapons--a shield, activated on its own when not attacking; a sword, which has a very short range but does very hefty damage, and a projectile, which is your standard shoots-up-and-spreads main weapon. There's also a DFS bomb, accumulated by doing damage to both enemies and bullets. When activated, the player becomes invincible and can "eat" all on-screen bullets, resulting in high-scoring and fast re-acquisition of DFS bomb status. The main goal is to use DFS bombs when the screen is most filled with bombs/enemies, so you re-power your bomb as quickly as possible--this 'bomb chaining' is the only effective way to get through the later levels, as the screen is painted with bullets. Attacking with a given weapon levels it up, which in turn makes it stronger, necessitating use of the shield as a weapon to increase its level--the system is very complimentary and well-balanced, and encourages balanced weapon use and constant bombing.
Radirgy shares a lot in common with Karous' gameplay. The leveling mechanic of the previous game is gone, with the sword maintaining a constant strength, and the main projectile shot (which is selectable at the start of the game) gaining power as pick-ups are obtained. It also employs a similar bombing mechanic as the previous game, allowing for similar bomb-chaining when the screen is loaded with baddies/bullets. In this game, however, bombing levels up a combo-guage at the top of the screen, which in turn multiples your score as you do damage (the more filled, the closer your multiplier gets to 16x). The game also tells you that the shield, when used well, can add to the green combo bar, but I didn't seem to fill it up much unless I was bombing well. The game is significantly more challenging on its hardest difficulty setting than Karous, but is very fun. For whatever reason, I enjoyed Karous slightly better.
Finally, more its own animal is Chaos field, which saw a slightly modified/expanded release on Gamecube in 2006 (2005?) entitled Chaos Field: Expanded. This game has 3 selectable ships, each with different strengths and weaknesses: Mixed Blue is basically the ship from the other two games (upward-blue spread shot, average), while Flawed Red has lock-on laser shot and Fake Yellow shoots a strong, short-range shot. Each has a different shield ability and lock-on laser target area, and the entire game is a boss rush (5 stages, 3 bosses apiece). Almost all bullets can be attacked with the sword, and the gimmick is that by pressing the Switch button, one can heighten both one's own firepower and that of the enemies (you go into the 'Chaos field', hence the title). This Switch clears the screen of bullets for a second, which is vital when the screen is covered. Switching back to the 'order field' similarly clears the screen of bullets, and aside from a few seconds of recharge time, Switch can be used at will. While the Gamecube release was fantastic, this is by far the worst sufferer of the porting job to the Wii--there is slowdown every time the lock-on lasers are used, and the difficulty selection appears broken/ineffective. Overall, this game suffers from slowdown and issues making it less enjoyable than the other two.
Keep in mind, this whole games porting job seems a bit sub-par. The regular screen format is slightly off, releasing in clipping off the top and bottom of the screen and an inability to read the text/lifebars well, or even at all. The game does emlpoy what's referred to in the community as "Tate" mode, or the screen rotated 90 degrees, allowing the vertical-format of the game to take atvantage of a 16:9 screen, which can then itself be set up at 90 degrees so the game plays all hi-res and fantastic. Using this mode doesn't rotate the control, however, so the only use for the mode is to play the game as a horizontal shooter, which seems weird given the shape of the enmies...it just doesn't play right. Apparently there is a code you can enter to rotate the control to compliment the screen, but that shouldn't be hidden. All of the menus are set up badly. The game doesn't even autosave; the only way to maintain the earned number of credits (you gain continues as you play more) is to enter the option menu, reset one of the options (difficulty, number of lives, etc.) and then exit the options menu. The interaction is clumsy, with each game having a Quit option that simply backs the screen up, and a Return to Title option above it which lets you return to the Game-selection tool.
The games themselves are a lot of fun, with Radirgy and Karous alone warranting the purchase price (especially on Amazon--it's cheaper than retail, and is the only place where this is so) and Chaos Field still being fun despite its graphical shortcomings. Any fan of classic-style arcade shooters would do well to pick this up, if for nothing else, to support this gaming preference's future on this side of the Ocean.
37 people found this helpful
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Reviewed in the United States on June 11, 2010
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I am very happy that I ended up buying USC for the Wii. While I only bought it for the inclusion of Radio Allery. A few years back I pre-ordered RA for the GC, but it got canselled. The nunchuk/wiimote setup is very unique. I like RA as a game, but I think it unlimited continus would have made the game more enjoyable.
2 people found this helpful
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Reviewed in the United States on August 30, 2017
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Great collection of classic arcade shooters!
One person found this helpful
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Reviewed in the United States on November 9, 2015
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Very good
Reviewed in the United States on January 28, 2009
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Chaos Field, Radilgy, and Karous..... All 3 of these impossible to find import shooters are presented to us on ONE disc.
Simply stated, if you love shooters, or ever did, you NEED this game now. You will not come across these titles very easily, and if you do, you'll need a converter or an import system.
Support of this genre is crucial to keeping it alive. Waiting will only convince companies that there is no money to be made in the shooting genre.
So, to sum up- Superior value, 3 incredible RARE games, and the knowledge that you're doing the right thing.
5 stars, and my absolute highest recommendation.
ps. if you are still thinking, I'll say it again: Chaos Field, Radilgy, and Karous. Thank you UFO.
Simply stated, if you love shooters, or ever did, you NEED this game now. You will not come across these titles very easily, and if you do, you'll need a converter or an import system.
Support of this genre is crucial to keeping it alive. Waiting will only convince companies that there is no money to be made in the shooting genre.
So, to sum up- Superior value, 3 incredible RARE games, and the knowledge that you're doing the right thing.
5 stars, and my absolute highest recommendation.
ps. if you are still thinking, I'll say it again: Chaos Field, Radilgy, and Karous. Thank you UFO.
10 people found this helpful
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Reviewed in the United States on August 16, 2014
Verified Purchase
Great customer service and product. thank you!
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