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About the Product
- An interactive cinematic experience that blurs the lines between games and Hollywood films.
- Nathan Drake's journey will put you through new challenges and take you to stunning locations around the world.
- Epic single player campaign with evolved signature UNCHARTED gameplay.
- A new breed of Action Adventure Multiplayer that brings the exciting cinematic elements of the single-player campaign, into the multiplayer.
- Experience the thrill of UNCHARTED in stereoscopic 3D
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Uncharted 3: Drake's Deception is a unique third-person Action-Adventure game for play exclusively on PlayStation 3 that incorporates significant Shooter and Platformer gameplay mechanics resulting in another must-have game for PS3 players. The third game in the Uncharted franchise, Uncharted 3: Drake's Deception continues the adventures of the swashbuckling treasure hunter Nathan Drake, this as he finds himself in a new variety of challenging environments. Features include: interactive cinematic experience, stereoscopic 3D, an epic single player campaign and multiplayer support online as well as offline.
In Uncharted 3: Drake's Deception a search for the fabled "Atlantis of the Sands" propels fortune hunter Nathan Drake on a trek into the heart of the Arabian Desert. When the terrible secrets of this lost city are unearthed, Drake's quest descends into a desperate bid for survival that strains the limits of his endurance and forces him to confront his deepest fears.
Key Game Features
- An interactive cinematic experience that blurs the lines between games and Hollywood films
- Nathan Drake's journey will put you through new challenges and take you to stunning locations around the world, from a derelict chateau in France, to the merciless Arabian Desert
- Epic single player campaign with evolved signature Uncharted gameplay
- A new breed of Action-Adventure multiplayer that brings the exciting cinematic elements of the single-player campaign, into the multiplayer
- Experience the thrill of Uncharted in stereoscopic 3D
Exciting Uncharted gameplay.
Unique Uncharted platforming.
Exciting story and characters.
Top Customer Reviews
>Graphics 5/5 - As always, fantastic! They have managed to improve on the sequel. While the game still looks the same overall it is the details that ND continues to add that makes each game an improvement over the previous one. This entry specifically seems to push the already present cinematic feel - as evidenced brilliantly by its opening scene and chapter as well as numerous times during the game in cutscenes and gameplay.
They show off their abilities by purposely trying to show us different settings than the previous games. The London Underground is wonderfully designed, the Colombia streets are populated and lively, a temple found in Syria has a wonderfully cinematic design, etc. They also show off their ability to render fire, sand, some excitingly trippy hallucination style sequences where everything is warped, and a fantastic (if slightly out of place in the overarching story) swaying environment on a ship. Another nice touch is some levels occurring during day and others at night.
Character acting has again improved as much between this and the last game as the last game did over the original. Faces are fuller and more expressive (Chloe's face is major evidence of this). This game looks so good family members will stop to see what I am watching and so entertaining they then wind up sitting down to watch me play.
>Gameplay 4.5/5 - Drake's Deception has everything you loved about the first two games, only more finessed and perfected. Enemies are now slightly smarter and diverge on your position quicker (though in some ways I'd argue this makes them easier to take down, no more pin downs). The weapons system has been updated and tweaked (anyone who played the beta knows aiming is more particular, but you quickly adapt). Drake now grabs weapons automatically when out of ammo, another nice added detail.
The best new feature seems to be the updated brawling system. In what reminds me of the recent Batman Arkham games, Nate can now evade, counter and take on multiple opponents. It's all great fun and plays well. The ability to dive underwater becomes well utilized in later chapters. The new ability to ride a horse is simple but works well, think of the jet ski from the first game only updated, you sort of just steer and shoot. Another nifty new detail is the ability to throw back grenades, though you have to time it well.
Having finished the game I will say objectively that any faults to be found are in gameplay pacing/mechanics. All games I've experienced have a sometimes clumsy quality to gameplay. On occasion you press a button and it doesn't do what you want, that's just part of gaming. In Uncharted this manifests itself when sometimes trying to reach for a specific ledge, it can look like Drake is doing calisthenics.
The other issue is more subjective but this game seems to have less prolonged gun fights (which I always enjoyed) and more of the game plays itself in a sense. Another reviewer said it best noting that the game holds the players hand more this go around (press square now, circle now, etc), this may please some but will definitely aggravate others looking for more challenge. Though this may be due to my having a better handle on the gameplay by this third installment it would still be nice if some new/larger challenges were added to compensate for those who have learned from the previous entries.
>The story 5/5 - I won't give anything away but well crafted stories are a key reason for the popularity of this franchise, this entry doesn't disappoint in that regard. The actors perform great as always, so many nuances brought to the characters. This game takes the world of the previous games and expands on it. If the second game was a continuation of the story from the first then this game is an opening up of the characters, their world and the story being told.
A wonderful backstory for Nate and Sully is crafted and played out and a flashback of sorts is handled in a respectful way when it could've felt cheap or forced. There is a very Indiana Jones and the Last Crusade feeling here. This game has the mix of action, humor and romance that previous games had with strong emphasis on emotion in some key scenes (and for those concerned I felt Elena and Chloe's respective returns were well handled and logical continuations).
Another possible criticism though, the villain in this entry is formidable and compelling but when you finally reach the ending I don't feel she is as well utilized a final boss as either Navaro or Lazarvic. The villains overall are also not well explained, not that they have to be, some mystery is always nice, but how this one guy appears and vanishes almost magically at several points I'll never know. Then there is no real boss showdown. There is also a character, Charlie, who is fun but severly underdeveloped and largely used only for story purposes. These don't detract from the game at large but I mention them as I hope they aren't issues that will magnify as further installments are released.
>Online Content 5/5- It was adding the online content to the sequel that propelled this series to a new status within the gaming world and here it looks like they aim to keep that status. So far it looks like all the fun of the Beta without most of the bugs or any of the restraints. Everything seems to run smoother and it feels more like playing Uncharted 2's online content, though perhaps this is because I'm more used to the updated mechanics after playing the full campaign? Anyway, you get more customization, more options, more everything.
>Conclusion > Game of the year? You better believe it. Certainly if you are new to PS3 or debating the commitment this game makes it well worth it. You don't have to have played the first two for this to be enjoyable (though I suggest both based on their own merits and to make this story even more enjoyable). While some game studios dream in the recesses of their mind only to wake and find it vanity, Naughty Dog are dreamers of the day. They act their dreams with open eyes to make it possible, and in making Drake's Deception, this they did.
The game is 22 chapters of greatness and should be a good 8-10 hours on the main story depending on player ability. Then there is the treasure hunting/trophies and acclaimed multiplayer to ensure you get well worth the $60 price tag. Overall I'd say this game could be critically rated at the worst 4.5/5 but as a fan I'll say anyone else who enjoys these games is going to rate it 5/5, no doubt.
PROS: I will say this first, however: Uncharted 3 has some awesome environments. Real works of art. From a derelict ship graveyard, to the streets of Yemen, to a chateau in France, Uncharted 3 takes you to some beautiful, well-detailed locales. The puzzles are also much improved from previous games, and some of them feel like they spent a lot of time developing.
CONS: Pretty much everything else. Let's go down this list:
Gameplay: I still can't quite figure this out. They had gameplay in Uncharted 2 that was absolutely wonderful, probably as near-perfect as can be, and for 3 they didn't even need to change it to come up with a great experience. Yet change it they did.
-Combat design: You know how in U2 enemies would flinch when you shot them? Yeah, in 3 it's all but gone: you'll shoot enemies and most of the time they wont even respond, just stand there and take it, maybe stumbling once when they near death. While it changes the gameplay quite a bit, it also removes a lot of the immersion as you don't actually feel like they are getting shot. The way guns work in U3 also feel changed from U2. I can't elaborate much more than that, however: just that they don't "feel" right. I've read somewhere that they've changed stuff like "the angle at which bullets come out of the gun" but my personal experience can only be summed up by "it doesn't feel right."
-Melee: Uncharted 3 has added some more stuff to its melee system, making for some interesting gameplay changes when you have a scene that is a melee-only brawl. The problem is, now melee is absolutely useless in a gunfight. Whereas in 2 you would only have a simple PUNCH-PUNCH-DODGE-PUNCH and that would be it, in 3 you have PUNCH-PUNCH-DODGE-PUNCH-PUNCH-PUNCH-ESCAPE FROM GRAB-ENTER BACK INTO MELEE-PUNCH-PUNCH. And all the while you are getting shot at from all the other enemies. And no, that isn't hyperbole, I actually counted those steps. So it would seem the best idea would be to avoid melee altogether in a gunfight, except some enemies absolutely insist on entering into melee with you, and if you try to use your gun they will just kick you. And so you end up in situations where you're screwed-if-ya-do, screwed-if-ya-don't.
-Enemy AI: Enemies will run right past Drake to get to "cover", which of course does them no good when you're already on the other side of that cover. I also seemed to overhear enemies throwing grenades at themselves a lot. And no, I don't mean I shot them and they dropped a grenade at their feet; I mean I'm just crouching behind cover, trying to regain health, when I hear somewhere off in the distance an enemy saying "uh oh" followed by a blast and them grunting.
-Enemy Design: It is probably a bad sign when the opening scene has the heroes stepping into an English pub and every single occupant appears to be the same balding middle-aged man with different clothing. You will also get into the same fist fights with the same Big Brit character about five times throughout the game. Where it gets annoying, however, is when the game throws a guy that looks like any other armored enemy, yet is apparently impervious to anything less than a grenade launcher. Of course, the only way you can figure this out is by dying over and over again trying to shoot at him. This goes completely out the window, though, when the Big Brit guy picks up a gun, and you have to find out the hard way that he is also near-impervious to bullets, not because he has any armor (he doesn't), but because he's just big. I swear, the only way I was able to take this guy down was a sniper rifle shot directly to the head, shots to the body didn't seem to even do anything. And that would be fine, if the game had maybe designed him with a bunch of body armor but left his head exposed, because that at least would properly inform me without having to rely on trial and error at my own expense.
Story: Oh boy. It starts off well enough, but by the end Uncharted 3 becomes the proverbial jumped-the-shark moment for the series. The characters don't even feign surprise when they find out that the McGuffin is evil and cursed and needs to be destroyed. Hell, you don't even know what the McGuffin is for most of the game, you're just after a long lost city without any idea what is in it. Hell, I still don't even know what the McGuffin does that can't be replicated by a tub full of LSD. It has reached the point that it would be novel if all it was was treasure.
The character of Elena has little more than a cameo appearance, and yet the story thinks it can shoehorn Elena-and-Drake's love story in. And while, as I mentioned, the set-pieces are great, for the most part it feels like the environments were thought up ahead of time and then shoved into the story with little reasoning. For instance, probably the best environment in the game is the derelict ship graveyard and resulting sinking ship, and yet the truth is that entire part of the game could have been cut without the story being any different.
And oh-my-goodness the plot holes. If you have played Uncharted 1, the first hole would probably become immediately apparent to you when you consider that like in Uncharted 1, Drake's ring is the initial clue to everything in Uncharted 3. This is the same ring that Nathan Drake tried to abandon in Uncharted 1, remember? And through marvelous flashbacks, it is revealed that Nathan knew about this second long-lost treasure way before Uncharted 1. Early on in the game, there is also some strange happenings revealed with the enemy, where they walk around a corner and disappear, and "appear" to get shot in the head but turn out to be fine, as well as some mysterious use of Tarot cards. This legitimately piqued my interests. Unfortunately it didn't pique that of the game's writers apparently, as it is never mentioned again, let alone explained. And I still haven't got an answer for this: what was Drake's motivation for chasing Talbot in Yemen? Why did that scene even happen? WHY? Now, we can all make excuses to fill these holes (Drake never thought he'd get back to the "Atlantis of the Sands" in Uncharted 1 because Marlowe had gone into hiding, and so was willing to abandon the ring; the bad guy was using parlor tricks, etc.) but the point is that they are still holes that need our filling.
Overall, I feel like the best word to describe Uncharted 3 is "sloppy". But is it a bad game? Despite all my above griping ... no, it still is a fine game. It may be that most of my disappointment stems from comparing it to the past games in the Uncharted series, which isn't entirely fair. Still, Naughty Dog has shown us that they are capable of better than this.