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Uncharted 4: A Thief's End - PlayStation 4
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About this item
- Several years after his last adventure, retired fortune hunter, Nathan Drake, is forced back into the world of thieves.
- With the stakes much more personal, Drake embarks on a globe-trotting journey in pursuit of a historical conspiracy behind a fabled pirate treasure.
- His greatest adventure will test his physical limits, his resolve, and ultimately what he’s willing to sacrifice to save the ones he loves.
- Entertainment Software Rating Board (ESRB) Content Description: Blood, language, use of alcohol, use of tobacco, violence
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Product information
| ASIN | B00GODZYNA |
|---|---|
| Release date | May 10, 2016 |
| Customer Reviews |
4.7 out of 5 stars |
| Best Sellers Rank | #18,147 in Video Games (See Top 100 in Video Games) #1,011 in PlayStation 4 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 0.6 x 5.6 x 6.9 inches; 3.53 Ounces |
| Type of item | Video Game |
| Rated | Teen |
| Item model number | 10007 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 3.52 ounces |
| Manufacturer | Sony Computer Entertainment |
| Date First Available | November 14, 2013 |
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Product Description
Uncharted comes to the PlayStation 4.
Uncharted 4: A Thief's End
Several years after his last adventure, retired fortune hunter, Nathan Drake, is forced back into the world of thieves. With the stakes much more personal, Drake embarks on a globe-trotting journey in pursuit of a historical conspiracy behind a fabled pirate treasure. His greatest adventure will test his physical limits, his resolve, and ultimately what he's willing to sacrifice to save the ones he loves.
From the manufacturer
Embark on Drake’s quest to find the world’s greatest treasure.
Every Treasure Has Its Price
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Nathan Drake is backSeveral years after his last adventure, retired fortune hunter, Nathan Drake, is forced back into the world of thieves. |
AdventureWith the stakes much more personal, Drake embarks on a globe-trotting journey in pursuit of a historical conspiracy behind a fabled pirate treasure. |
SacrificeHis greatest adventure will test his physical limits, his resolve, and ultimately what he's willing to sacrifice to save the ones he loves. |
New Multiplayer Features
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MysticalsHarness some of the well-known supernatural elements from the Uncharted games to aid your team in attaining victory. |
SidekicksSidekicks are another loadout option, which spawns an NPC ally, each with a unique skill to help you or your teammates along. Sidekicks will earn you cash as they fulfill their role. |
Grappling HookLeverage the environment to take out characters from above. |
Sold Separately
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| UNCHARTED 4: A Thief’s End | UNCHARTED 4: A Thief’s End Special Edition | UNCHARTED 4: A Thief’s End Libertalia Collector’s Edition | Uncharted 4: A Thief’s End Digital Deluxe Edition | |
| UNCHARTED 4: A Thief’s End PS4 Game | ✓ | ✓ | ✓ | ✓ |
| 12” Premium Drake Statue | ✓ | |||
| Collectible Steelbook Case | ✓ | ✓ | ||
| 48-Page Hardcover Art Book by Dark Horse | ✓ | ✓ | ||
| Naughty Dog & Pirate Sigil Sticker Sheet | ✓ | ✓ | ||
| Seven instant multiplayer unlocks | ✓ | |||
| Naughty Dog Points to unlock more multiplayer content. | ✓ | ✓ | ||
| Three pieces of future DLC content & 2 instant multiplayer unlocks | ✓ |
Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonReviewed in the United States on May 23, 2016
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Top reviews
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Uncharted 4 is the last of the Nathan Drake stories. The graphics are nothing short of amazing. Bear in mind that the PS4 is weaker than my 7 year old PC from the point of view of compute power, and has a GPU that's weaker than the one I bought in 2013. That's pretty weak stuff, but I never saw anything on the PC that even comes close to how pretty Uncharted 4 looks. Heck, if you compare Uncharted 4 to the latest Pixar movie, you'll see that in many ways, the Pixar movie cuts corners and goes for an art direction that favors computer animation, and requires gobs of rendering power while the game goes for a realistic (albeit gorgeously beautiful) look and yet is rendered in real time by the PS4. Just thinking about it makes me want to pick up my jaw from the floor when I think about the experience.
The thing with these "movies as game" video game experiences is that it's all about pacing. Uncharted 4 has a very different pacing than Uncharted 2, the (previous) best of the series. While only 2 chapters in Uncharted 2 had a "walking simulator" feel to the game, that sort of pacing and free roam exploring with no threats occupies huge sections of Uncharted 4. This gives the player plenty of room to breathe, but unfortunately also adds to the game as far as being sort of a "one shot". A lot of the value of the game goes away on a repeated play through.
The music, art direction and action sequences are all very well done (though the boss fight at the end is a bit of a let down). But what makes the game work is the consistent attention to story: the characters are treated with respect, and at every reveal, we're drawn further into the story. At this point, let me provide a spoiler warning so you read no further if you haven't played it and the story matters to you.
The story takes place years after Uncharted 3, when Nathan Drake has settled down to a boring job as a technical diver. Then his long lost brother Sam shows up and we go into a flash back as we finally learn how the Drake brothers got their names, and how that quest led to the current state of affairs. Note that Sam's never been mentioned in any of the previous games, so this bit of ret-conning strains any suspension of disbelief you might have had, but it's done decently such that you don't feel like it's too wrong. Sam, of course, is lying through and through, but again, it's a reflection of what's been driving Nathan Drake through the previous games. The quest takes you from Italy to Madagascar, and the flashbacks get you a view of Panama. It's all very pretty.
There are lots of references to the previous games throughout the story. If you've played through all the other stories, I think you'll get a lot more out of Uncharted 4 than someone who just started with this latest (and supposedly last) installment. I think above all, Uncharted 4 sells you on the character relationships and what they do for each other. And it doesn't do it just in dialogue and cut scenes, but also in the way the characters act. In one of the early scenes, I had Nathan Drake to a stealth take down of an enemy, and I fully expected to have to immediately turn and take out the enemy next to him. To my surprise, I saw that Sam Drake had already taken down the other enemy. I was stunned. To my mind, this is why the Uncharted series does better than even the rebooted Tomb Raider. When playing as Lara Croft, you feel as though the world is full of idiots who can't even find something that's right in front of them without you having to "quest" for it. As Nathan Drake, you're part of a team --- your wife might take out the enemy who's shooting at you, your brother might be trying to distract another one, while your old buddy Sully's scrambling to catch up to you. You're rarely alone in this game and as a result you feel much better about its milieu.
This is not to say that Uncharted 4 is perfect: it's not. As a game, the Tomb Raider series does a better job: the cover system's better, and the collectibles and upgradeable weapons all provide crunchy mechanics that force you to make full use of your skill. But none of the characters in Tomb Raider ever make you feel like you should care about them (not even Lara Croft), while that's not true in Uncharted 4.
Needless to say, Uncharted 4 comes highly recommended. While I wouldn't go so far as to say that you should buy a PS4 just for the game, I'd say that if you own a PS4, you owe it to yourself to play it. After you're done picking your jaw up from the floor, you might consider that it's not very replayable and sell it, but while you're playing it there's no question that this is a unique and satisfying experience.
Short review:
When the game is good, it's really good. But the long cinematics that cannot be skipped along with the shortness of actual gameplay made this a disappointing purchase. Despite a few incredible moments, the long cut scenes and protracted fillers make you feel like your watching an interactive movie rather than playing an action game.
Pros:
• The graphics and frame rate are consistently good, even underwater or quickly panning the camera.
• One chapter features probably the best chase scene in gaming history.
• The physics behind driving the jeep or the boat are superb.
• The enemy AI is likely the best of any game of this genre. Their reactions and movements are so realistic it's scary. For example, when you are using stealth, they change patterns as you move in to different concealment spots. An enemy some distance away can still see you if you're exposed too long. And if you have already made contact and escaped, the enemy will collaborate in order to find you.
• Reload times after dying are quite short. This compensates for some of the games arbitrary causes of death.
• You can change difficulty in the middle of the game. I played on moderate (normal) the entire game but it's nice to know that this is option is available without having to start a new game.
Cons:
• The total time actually playing the game is unbelievably short. This was the deal-breaker for me. Some players may not notice because of all of the cinematic fillers and hours spent climbing. I'm used to spending 80+ hours for any major release and this was maybe 20 hours of actual gameplay. The rest was either climbing, cut scenes, or pushing a button every few minutes to keep a recollection from the past going. This isn't good for a $59 major release that was years in the making.
• Cinematics may be up to eight minutes long and you cannot skip through them. These were not so much in addition to gameplay in order to develop the story, but instead of gameplay. Some chapters (like the recollections from Nathan's childhood) require watching for four minutes, push a button, and then watch another three minute cut scene. This made the experience excruciating. At other times, even when could see what to do next, you had to wait for someone to complete their conversation before you could jump to the next ledge.
• I recognize that the climbing is part of the Uncharted brand where each climb is itself a puzzle that must be solved. Consequently, I knew what to expect and didn't mind the climbing at first. But as the game wore on, I felt increasingly like the climbing was just filler instead of gameplay, much like the continuous cut scenes.
Smaller Annoyances:
• Of course shotgun-like weapons have a short range, but if you're within a few feet of enemies you cannot fire your weapon. The game assumes that you want to melee them and a long fist-fight ensues while the rest of the pack opens fire on you.
• All females in this game are invincible, and all males are incompetent buffoons. Perhaps since the series is locked into a male protagonist, this would make the game appealing to female gamers. But if the evil Nadine is going to whip us in every single fight, why make us go through the motions of fighting her. And not only does Nate's wife never incur so much as a scratch, she nags us the whole time about what we're doing wrong. These would annoy me even if I were a female and my daughter didn't like it either.
• Whenever any of the dozens of cut scenes end, you're never sure when you've regained control. When a mummy explodes or a grenade goes off nearby your unable to move for an undetermined time, even at moderate difficulty. There's nothing more aggravating than being killed because the game wouldn't let you move so much as an inch to get out of harm's way.
• The heights where you could fall to your death are inconsistent. You can fall 60 feet and shake it off if it's part of the story, but jumping 15 feet off a gibbet into swamp water is instant death. With so much disparity, it was hard to know what would kill you versus what was the only path available.
• Like previous Uncharted games, when running from an enemy vehicle the game assumes an isometric perspective. This means your character must run toward the camera and you cannot pan around to see where you're running to. This invariably entails making a few feet of progress between deaths until you finally escape.
Tips:
• You may miss some hidden treasures, but avoid Googling/YouTubing your way through this game. Removing all elements of surprise will spoil the great content that remains between the cut scenes and climbing.
• If you are getting repeatedly killed by the enemy, you probably need to find that magic weapon lying on the ground somewhere. The game is pretty good about having the right weapon for an especially tough enemy (like a brute or armored vehicle), you just need to find it fast enough.
• The solutions in some shooter games often require just running through an overwhelming enemy instead of slugging it out with them. I tried that a few times with this game and found that you really do need to kill all the enemy before you can proceed. If you die, you come back fairly quickly, so just change your approach a bit or look for a better weapon as previously mentioned.
• After you have cleared out the enemy, make sure you continue with whatever weapon has the most ammo lying around, usually some type of assault rifle. You will need some specialized weapons like RPGs, heavy machine guns, and grenade launchers, but those are generally single-use weapons and you're unlikely to find more ammo for them before your next enemy encounter.
• Look for things that explode to kill the enemy. If possible, scope them out in advance so you know they're an option. They are always more powerful than your own grenades and you can only carry four grenades at a time anyway.
Top reviews from other countries
Feels duped......











