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About the product
- Features -
- An interactive cinematic experience that blurs the lines between games and Hollywood films
- Nathan Drake's journey will put you through new challenges and take you to stunning locations around the world, from a derelict chateau in France, to the merciless Arabian Dessert
- Epic single player campaign with evolved signature Uncharted game play
- A new breed of Action Adventure Multiplayer that brings the exciting cinematic elements of the single-player campaign, into the multiplayer
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Nathan Drake's Blockbuster Adventure Continues
A search for the fabled "Atlantis of the Sands" propels fortune hunter Nathan Drake on a trek into the heart of the Arabian Desert. When the terrible secrets of this lost city are unearthed, Drake's quest descends into a desperate bid for survival that strains the limits of his endurance and forces him to confront his deepest fears.
- An interactive cinematic experience that blurs the lines between games and Hollywood films.
- Nathan Drake's journey will put you through new challenges and take you to stunning locations around the world, from a derelict chateau in France to the merciless Arabian Desert.
- Epic single-player campaign with evolved signature Uncharted gameplay.
- A new breed of action-adventure multiplayer that brings the exciting cinematic elements of the single-player campaign into the multiplayer.
- Experience the thrill of Uncharted in stereoscopic 3D.
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The single best part of Uncharted 3 is the improvement to use of the platforming elements. The mantra of the first two games in this series may as well have been, "Why walk through a door when you can back-track 30 feet, drop down two levels to shimmy around the side of one building to climb up four stories to swing back down three levels just to get to the other side of said door?" It was annoying, time consuming, and greatly disrupted the flow of the game. All of the platforming seems to have a purpose in Uncharted 3. It isn't just there because it can be. You also don't have the long, boring missions where it seems like all you do is jump, climb, and shimmy for 45 minutes. I can't stress enough how much I appreciate this change.
The graphics are improved over the already impressive Uncharted 2, the weapon variety is greater, and they feel even slightly better than UC 2. The combat is improved and a bigger part of this game. This is both a good and a bad. When just fighting one person, it works pretty well. When fighting a larger group, it feels pretty ridiculous. Think the combat system from the Arkham games, but instead of being Batman with his free flow combat, gadgets, and fighting animation variety, Drake has like 3 moves that you'll see over and over through the fight.
While still solid, the story for UC 3 lacks the punch of UC 2. This could just be a matter of personal preference, but I never found myself as emotionally involved in this game as I did UC 2. The Sully-Nate origin story was interesting, but I didn't feel like it carried the middle of the game very well. Also, in UC 2, I thought I was near the end when I reached the mid-point, and I couldn't believe how much game I still ended up having left. With UC3, I couldn't believe it was over. I'm not sure if this is because the game was significantly shorter, paced that much better, or just moved so much quicker when you were not swinging around like a monkey all the time.
Overall, I would call UC3 the most fun to play of the trilogy, but the story lacked the punch of UC 2. Had the UC2 story been paired with the UC 3 gameplay, this would have moved the game from great to near perfection.