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About the product
- Several years after his last adventure, retired fortune hunter, Nathan Drake, is forced back into the world of thieves.
- With the stakes much more personal, Drake embarks on a globe-trotting journey in pursuit of a historical conspiracy behind a fabled pirate treasure.
- His greatest adventure will test his physical limits, his resolve, and ultimately what he's willing to sacrifice to save the ones he loves.
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From the manufacturer
Every Treasure Has Its Price
Nathan Drake is back
Several years after his last adventure, retired fortune hunter, Nathan Drake, is forced back into the world of thieves.
With the stakes much more personal, Drake embarks on a globe-trotting journey in pursuit of a historical conspiracy behind a fabled pirate treasure.
His greatest adventure will test his physical limits, his resolve, and ultimately what he's willing to sacrifice to save the ones he loves.
New Multiplayer Features
Harness some of the well-known supernatural elements from the Uncharted games to aid your team in attaining victory.
Sidekicks are another loadout option, which spawns an NPC ally, each with a unique skill to help you or your teammates along. Sidekicks will earn you cash as they fulfill their role.
Leverage the environment to take out characters from above.
|UNCHARTED 4: A Thief’s End||UNCHARTED 4: A Thief’s End Special Edition||UNCHARTED 4: A Thief’s End Libertalia Collector’s Edition||Uncharted 4: A Thief’s End Digital Deluxe Edition|
|UNCHARTED 4: A Thief’s End PS4 Game||✓||✓||✓||✓|
|12” Premium Drake Statue||✓|
|Collectible Steelbook Case||✓||✓|
|48-Page Hardcover Art Book by Dark Horse||✓||✓|
|Naughty Dog & Pirate Sigil Sticker Sheet||✓||✓|
|Seven instant multiplayer unlocks||✓|
|Naughty Dog Points to unlock more multiplayer content.||✓||✓|
|Three pieces of future DLC content & 2 instant multiplayer unlocks||✓|
- Supported Platforms: PlayStation 4
PlayStation account required for game activation and installation
Top Customer Reviews
The storyline and characters place Uncharted 4 into a league of its own. The voice actors do a great job of bringing life to the characters, it’s easy to become attached. The writers succeeded in developing a great story line without taking away from gameplay. It’s like you’re playing through a movie. I appreciate how the game is organized like a book. There is prologue, chapters, and an epilogue. The prologue is a flash forward to the middle of the game. The first chapter is a flashback to establish Nathan’s relationship with one of the key characters (almost teared up 30 minutes into the game). The game is organized by chapters which accomplish a certain goal and end with suspense. The gameplay and controls are simple, responsive, and extremely fluid. Moves and controls were gradually introduced and never felt overwhelming.
Uncharted 4 exceeded all expectations set by its prequel and Naughty Dog’s The Last of Us. Nathan Drake may have just stolen Lara Croft’s crown for the best third-person action adventure franchise. Thank you Naughty Dog, Square Enix, step it up.
A Thief's End is the most visually stunning game I have ever played. I must have taken more than 100 photos of this game. I obsessively played until it was over, and now I can't wait to go back again and explore further. After anticipating this game for years, I just had to know how things would end for Nathan Drake. Nate is a well-loved character, and his story did not disappoint.
This is action-packed (but not annoyingly so), well-written, funny, and emotional. It's not as linear as the previous games. The fun is in exploring the beautiful scenery. The treasures seem more difficult to find this time around (but give me time, eh). It was great to finally understand Nate's past, and to meet his brother, Sam.
Some tears came out of my eyes a few times throughout the game. Must have been the onions.
Uncharted 4 is a masterpiece. 5/5 stars.
The shooting and platforming are just as good if not better than all the previous games. The cover system is the exact same as it's always been, this aspect of gameplay has not been improved, which is neither good or bad. Sometimes I roll when I want to take cover, or take cover when I want to roll. There's more emphasis on stealth, however there's no silenced weapons or ability to hide bodies so it doesn't work a well as it could. Crushing difficulty adds a significant challenge only in the sense that cover gets destroyed instantly and ammo drops are very sparse. I had an enemy drop a weapon with one bullet in it.
In my opinion, the story is well acted but poorly conceived. The mysticism from the previous games was completely absent and the humor felt neutered, especially from Sully. The story got stale after 10-hours and I was ready for it to be over. The narrative meanders all over the timeline, which becomes extremely frustrating due to its poor pacing and shallow character development. A deliberate deception of the audience plays out nonsensically and sours the final act. A Theif's End has no heroic cause, nor is there any self-reflection or affirmation of the protagonists actions. This leads to a massively disappointing ending because the conflict between one of the main villains and the protagonist is never resolved. The final narrative and ending is incomplete, that's why I think it's a step backwards.
Unfortunately, the multiplayer offers less than U2 or U3. There's no co-op mode, which seems like a huge mistake since U2 and U3 still have an active co-op community and was also something I was really looking forward to. Unlike previous games, beating the single player campaign no longer unlocks multi-player skins. I'm guessing Naughty Dog deliberately made these changes in favor of micro-transactions. And there are a ridiculous amount of micro-transactions, probably at least $500 worth. It's all optional, but it will likely take over 200 hours to earn enough in-game credits to purchases everything. Earning credits is extremely slow, as is general progression. Winning a match offers a petty reward of 10 credits, zero if you lose. Completing daily challenges can earn a few hundred credits if you don't mind changing your load-out and play style to meet the criteria. You spend in-game credits for random customization drops, most of which you won't want and will never use. The only sure way to get the items you want is to spend real money for gold coins. The disc-based game launched with a combo story and weapon pack DLC for $25. I expect Naughty Dog will also drop more weapon pack DLC in a few months just like they did with the Last of Us. The DLC and micro-transactions are not worth it and is an unfortunate indication of the direction Uncharted has taken.
Regardless of micro-transactions, there's fun to be had in the multiplayer. A variety of load-outs offer distinct strategies and play styles, which is fun to fool around with until you find the right one. Though, the fun wore off after a few weeks due to slow progression, persistent matching problems, lag, and other anomalies. Most games are unbalanced with several matches starting 5-on-4 or even 5-on-3, this was even happening in Ranked matches which completely ruins the point of playing a Ranked match. Several times I've been matched into rooms where the score is already like 15-35, that's no fun. Lag is a concern too, some players teleport all over the map or simply disappear when you shoot them. I get suspicious when a lagging player ends the match 16-0. I've even been downed by an enemy after I KO'd them. I've also experienced several unusual glitches where my team loses even though we have a solid lead, or where the match doesn't end when we have 40 KOs [I have photos/video of these anomalies I'll try to add at some point]. I've spent a lot of time playing with a party and heard several members complaining about being downed while in cover. I've experienced this too but I'm not sure if it's due to lag or the lack of dedicated servers, or if those two issues are connected.
Don't let my criticism discourage a purchase. I'm happy with the game aside from the lack of co-op. It doesn't surpass what the previous games did (except for the PS4 graphic upgrade) but it's still a really good game and I would recommend it to all PS4 owners.
***UPDATE 7/1/16: Uncharted 4 Multi-player is Pay to Win... I'm lowering the score to 3-stars! The latest update adds new weapons, mysticals, and boosters; however none can be earned through in-game progress. DLC cannot be earned through progression but can be purchased with real money. DLC upgrades cost 3,000 credits [random drops] or $5. Winning a match only earns a measly 10 credits and challenges are worth 300 credits at best... in other words win 300 matches, or 3 three challenges three days in a row, and maybe a drop... or $5 each to get the best weapons in the game. Two months after launch Uncharted 4 is pay-to-win. The update also wiped all my stats in normal and ranked matches. I predicted this, yet Still no co-op. Mediocre!
Most Recent Customer Reviews
Reviewed on: PS4
Uncharted 4 is a third-person, level-based, action adventure game set in modern times that continues the...Read more