- Paperback: 288 pages
- Publisher: O'Reilly Media; 1 edition (January 31, 2016)
- Language: English
- ISBN-10: 1491920394
- ISBN-13: 978-1491920398
- Product Dimensions: 6 x 0.6 x 9 inches
- Shipping Weight: 12.6 ounces (View shipping rates and policies)
- Average Customer Review: 11 customer reviews
- Amazon Best Sellers Rank: #440,755 in Books (See Top 100 in Books)
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Understanding Industrial Design: Principles for UX and Interaction Design 1st Edition
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From the Publisher
Who Should Read This Book?
The primary audience for this book is interaction designers and UX professionals who find themselves in the overlap between physical and digital products, or foresee their practice involving more collaboration and integration with industrial design. It is written for the thoughtful practitioner, who wants to learn from practical examples and combine those approaches into their own point of view. We hope the reader will bring an open mind, and look for fruitful connections between disciplines while avoiding territorial definitions. The examples in this book may originate primarily from industrial design, but the reader should be prepared to view them through a broad lens of user experience.
Designers who intend to focus purely on screen-based products may find that the principles in this book still provide them with new ways to frame and approach their work. At times, examples from industrial design provide the possibility of relating a principle directly to a screenbased interaction, but translation of physical design solutions to screenbased alternatives is not a primary goal of this book.
Students studying industrial design will find a jumping-off point for further exploration of particular projects and principles, but should look to other texts for instructional or 'how-to' approaches to their discipline.
Finally, anyone who simply wants to learn more about industrial design will also find value in the text. A basic familiarity with design professions in general is assumed, but no specific domain knowledge is expected or required of the reader.
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About the Author
Simon King is a Design Director at IDEO where he helps organizations launch products and services that make the world more responsive, connected, and humane. He holds a BFA in Graphic Design from Western Michigan and an MDes in Interaction Design from Carnegie Mellon. He advocates for hybrid designers that span traditional disciplines in his book Understanding Industrial Design: Principles for UX and Interaction Design, published on O’Reilly. He’s easily excited by new ways of prototyping, elegant data design, thoughtful storytelling, and nerdy debates.
Kuen Chang is a Design Director at IDEO who has helped clients such as AT&T, Bayer, Delta, Lilly, SC Johnson, and 3M, among many others, develop portfolio-level product innovations that are profitable to companies and memorable to consumers. His name can be found on over 40 design and utility patents. Kuen’s remarkable consumer product and medical device designs have earned him numerous international design awards from the IDSA, ID Magazine, Red Dot, Braun, and the Medical Device Excellence Awards competition. Two of his designs can be found in the permanent collection of the Art Institute of Chicago. He holds a bachelor’s degree in Product Design from the Illinois Institute of Technology’s Institute of Design.
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This book is no exception.
If the truth be told, I had no read idea of what UX was before reading this book. I would have thought that "industrial design" concerned with the development of items that were going to be manufactured.
Turns out that industrial design, interactive design, and UX all have to do with creating/designing useful items for consumers that might exist purely in a physical realm, might exist solely in an IT realm, or might be a clever combination of the two.
King and Chang have laid out a classic book on design that ranks with 101 Design Methods: A Structured Approach for Driving Innovation in Your Organization.
They have described the ideal industrial design as embracing seven key aspects: sensorial, simple, enduring, playful, thoughtful, sustainable, and beautiful. I largely agree with these. (Sustainable and beautiful are largely in the eyes of the beholder, but the book has a US West Coast perspective embedded in the weave of the text. Reader be aware.)
This book has earned a permanent place in my office bookshelf.
The chapters start with 1. The Revolutions (Industrial, Computing, Information, Smart Everything); 2. Sensorial (Form, Color, Material, Addictive quality, smell & taste); 3. Simple (Tiny Tweaks, Smart Combination); 4. Enduring (Worn in, Adaptable, Repairable); 5. Playful (Delight, Emotional Boost, Encourage Behavior Change); 6. Thoughtful (Observe People’s Struggles, Anticipate the Context of Use, Be All-inclusive); 7. Sustainable (Enable Recycling, Reduce Waste, Provide a Second Life); 8. Beautiful (Everyday, Dignity, Honesty); and finally 9 Conclusion.
I found so much data and information that was, apart from being educational, just plain fascinating. For instance in the chapter dealing with “Worn In” the authors talk about how a leather wallet starts to form to your body after a while; how an oft worn hat molds to your head or how you tend to pick the same comfy pair of jeans that keep getting more comfortable. Comfort in jeans has led to a company in the UK hiring 50 denim breakers to wear-in their product before it’s sold.
In the section with Encouraging Behavior Change the Fun theory experiment addressed the choice between two behaviors. A Piano Staircase was designed to encourage people to walk up a flight of stairs instead of taking the adjacent escalator. This was installed in the Stockholm subway and the entire stairway was transformed into a working piano. Each step looked like a piano key and sensors translated the people’s weight into a note. In the end 66% more people chose to go up the steps.
In the section of Comfort the book looks at airline seats and security at ATMs. I must confess that I have nothing to do with this field but my grandson has chosen industrial design as his vocation. I got this book to try to understand what he finds so fascination and found it absorbing reading for the lay person. The book is succinct, well-structured and speaks to the reader in a tone that can be understood by the professional and lay reader alike. On the other hand when I passed it along to my grandson he said it was greatly informative, enlightening and should be a must read for anyone thinking of entering this field.
Authors Simon King and Kuen Chang attempt to help those who design the user experience (UX) with the principles of industrial design (ID).
The goal according to the authors is that interaction designers, their term, “find an overlap of skills and approaches appropriate to a world where the traditional distinctions between physical and virtual are increasingly blurred”.
In about 250 pages that must be described as beautiful, with smooth-flowing text and copious, appropriate illustrations, the authors explore what they have chosen as the seven essential elements of effective design. The idea is to educate interaction designers in the principles of industrial design.
To their credit, the authors do just that – and not only for designers, but for lay people and interested observers as well.
This is both a thoughtful treatise on design principles, but a gallery of often classic functional design.
Regardless of your work, if you have an interest in what the user experience will be as move ever more deeply into the Internet of Things (IoT), you want this book. I hope tha t when you finish it, you wish it were two or three times longer, just as I do.