Understanding Video Games: The Essential Introduction 2nd Edition
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Jonas Heide Smith
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Editorial Reviews
Review
"This new edition of Understanding Video Games levels up alongside the chaotic, exciting worlds of the contemporary video game industry and game studies. It continues to be required reading for anyone interested in a thorough grounding in the history, form, culture and business of video games." ―Mia Consalvo, Canada Research Chair in Game Studies & Design, Concordia University
"From Angry Birds to Zork, Understanding Video Games is an adept introduction to the study of games." ―Jesper Juul, Visiting Assistant Arts Professor, New York University Game Center
About the Author
Jonas Heide Smith holds an MA in Media Studies from the University of Copenhagen and a PhD in video games from the IT University of Copenhagen. He has taught computer-mediated communication at The University of Copenhagen, The Copenhagen Business School, The IT University of Copenhagen and Roskilde University, and is the co-author of a critically acclaimed book in Danish on computer games.
Simon Egenfeldt-Nielsen is CEO of Serious Games interactive. He has worked as an assistant professor at the IT University of Copenhagen teaching games and learning projects for five years, and has studied, researched and worked with computer games for over a decade. He is the author of four books on video games.
Susana Pajares Tosca holds a PhD in digital literature from the Complutense University of Madrid and is an associate professor at the IT University of Copenhagen. She has taught, researched and published widely on computer games since the mid-nineties. She is a founding editor of Game Studies, the first international peer-reviewed journal on computer game studies.
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Product details
- Publisher : Routledge; 2nd edition (July 28, 2012)
- Language : English
- Paperback : 336 pages
- ISBN-10 : 0415896975
- ISBN-13 : 978-0415896979
- Item Weight : 1.3 pounds
- Dimensions : 7 x 0.75 x 9.75 inches
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Best Sellers Rank:
#2,651,355 in Books (See Top 100 in Books)
- #2,737 in Media Studies (Books)
- #7,556 in Video & Computer Games
- #9,150 in Computer & Video Game Strategy Guides
- Customer Reviews:
Customer reviews
Top reviews from the United States
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This book does ramble at points, and occasionally repeats itself; however, in such a new field with such new research, this is to be expected. The book brings up many popular and recent games, but with the next generation of consoles coming out (this book only studies up to the Wii), it may need a revised edition shortly.
Altogether, this is a good source for a class that focuses on video games and their impact on society and entertainment.
Top reviews from other countries
As expected the soft-cover has some bending going on. Unfortunately, someone thought it was a good idea to write into it with glittery gel pens (only in the beginning in the book however). I also got the original receipt so I know I made a good deal, judging from the original price, anyway.
I had no problem with the delivery whatsoever. The book came in one of these little plastic sleeves with the delivery sticker on it.

