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Unity 5.x 2D Game Development Blueprints Paperback – September 30, 2016
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About the Author
Francesco Sapio Francesco Sapio obtained his computer science and control engineering degree from Sapienza University of Rome, Italy, a couple of semesters in advance, scoring summa cum laude. Now, he is studying a master of science in engineering in artificial intelligence and robotics. He is a Unity3D and Unreal expert, a skilled game designer, and an experienced user of the major graphics programs. Recently, he authored the book Unity UI Cookbook (Packt ublishing) which teaches readers how to develop exciting and practical user interfaces for games within Unity, and a short e-guide What you need to know about Unity (Packt Publishing). Furthermore, he has also been a reviewer for the following books: Unity Game Development Scripting (Packt Publishing) and Unity 5.x by Example (Packt Publishing). Francesco is also a musician and a composer, especially of soundtracks for short films and video games. For several years, he worked as an actor and dancer. He was a guest of honor at the theater Brancaccio in Rome. In addition, he is a very active person, having volunteered as a children's entertainer at the Associazione Culturale Torraccia in Rome. He also gives private lessons in mathematics and music to high school and university students. Finally, Francesco loves math, philosophy, logic, and puzzle solving, but most of all, creating video games, thanks to his passion for game designing and programming. You can find him at www.francescosapio.com
Abdelrahman Saher Abdelrahman Saher graduated with a BSc in Computer Science in 2012. After graduation, he worked for the video game company EverylPlays, where he participated in the programming of a couple of mobile games. Later, in 2013, he moved into the challenging role of lead programmer with the video game company Appslnnovate. Apart from his full-time job, Abdelrahman recently started his own start-up video game company called Robonite.
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Top customer reviews
Despite my complaints, I did appreciate the fact that this was not an introduction to Unity book. The authors don't take time to explain things or spell things out, which was fine for me because I've read other books that walked me through the basics of Unity. If you're brand new to Unity, try a different book. I liked Unity in Action, but that's predominately 3D focused, which is why I was looking forward to this book. Unfortunately, this book didn't meet my needs, but I look forward to future 2D-focused books now that it is a standard feature in Unity.
The coding in the book does not work properly. I had to go to outside sources to 'fix' the coding so that the project would work properly. They leave out very important information many times over. They have you add a script to make the player perform an action, however, they did not make sure the assets package they include is scaled the same as the asset you use for the player character. Implementing the script they tell you makes the player run around the screen and shrink in size. It is bizarre at best. This happens with several of their scripts in the beginning of the book. In addition, there are key components of the information that are outdated, again forcing the reader to go to outside sources to be able to complete the task.
The sprites they give you to work with for your projects are sloppily made. When they 'cut' them on the spritesheet, they did not bother to make sure each image was cut straight so you get pieces of the other images in with each sprite. You cannot create a clean looking game with their materials. Trying to create a map with their assets just creates a huge mess.
There were just so many things wrong with this book and that is just the first few chapters. It was such a disappointment.
This book is not perfect, yet it is one of the best on the market to learn how to develop games using Unity. I have a limited expewrience with Unity and I found it incredibly useful, with clear examples and step-by-step instructions.
A couple of figures are too dark and some chapters are better written than others, but overall it is a must-have text.