Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.

  • Apple
  • Android
  • Windows Phone
  • Android

To get the free app, enter your mobile phone number.

  • List Price: $44.99
  • Save: $3.97 (9%)
In Stock.
Ships from and sold by Amazon.com. Gift-wrap available.
Unity 3D Game Development... has been added to your Cart
FREE Shipping on orders over $25.
Condition: Used: Very Good
Comment: Great Condition!! Clean pages, cover, and tight binding!! Some wear along book edges/tips. Fast Amazon Shipping! Tracking # with every order! Satisfaction Guaranteed!
Have one to sell? Sell on Amazon
Flip to back Flip to front
Listen Playing... Paused   You're listening to a sample of the Audible audio edition.
Learn more
See all 3 images

Unity 3D Game Development by Example Beginner's Guide Paperback – September 24, 2010

4.0 out of 5 stars 29 customer reviews

See all 2 formats and editions Hide other formats and editions
Price
New from Used from
Kindle
"Please retry"
Paperback
"Please retry"
$41.02
$37.46 $6.11

Security
ITPro.TV Video Training
Take advantage of IT courses online anywhere, anytime with ITPro.TV. Learn more.
$41.02 FREE Shipping. In Stock. Ships from and sold by Amazon.com. Gift-wrap available.
click to open popover

Frequently Bought Together

  • Unity 3D Game Development by Example Beginner's Guide
  • +
  • Unity Game Development Essentials
Total price: $86.91
Buy the selected items together


Editorial Reviews

About the Author

Ryan is the founder of Untold Entertainment Inc., a boutique game development studio in the heart of downtown Toronto. Ryan got his start at a Canadian television broadcaster creating small, simple games for kids and preschoolers. By the time he was through, he had built over fifty games for a wide range of clients including McDonalds, Hasbro, Lego, Proctor and Gamble, Nickelodeon, and the Canadian National Institute for the Blind. These games ran the gamut from simple slider puzzles, memory games, and contest entry mechanics to tile-based graphic adventure games and massively multiplayer virtual worlds. Ryan often leveraged his theatre background to perform on-camera in promotional spots for Microsoft and Nintendo. He spent a number of years moonlighting as a video game journalist under the cartoonish moniker "MrSock". Ryan founded Untold Entertainment Inc. in 2007 and has continued to develop great kids' content with broadcasters and independent television producers to help extend their on-air brands online. He packs the company's popular blog with tutorials, designer diaries, and insights into the world of independent game development, employing his signature biting wit and ludicrous photo captions. Through Untold Entertainment, Ryan is developing a number of original properties, which include: Interrupting Cow Trivia, an online multiplayer trivia game; Spellirium, a word puzzle/adventure game hybrid; UGAGS, the Untold Graphic Adventure Game System; and Kahoots, a fun crime-themed puzzle game modeled entirely in clay. Ryan lives and bikes around downtown Toronto with his wife Cheryl, and his two tiny daughters Cassandra and Isabel.
If you buy a new print edition of this book (or purchased one in the past), you can buy the Kindle edition for only $2.99 (Save 82%). Print edition purchase must be sold by Amazon. Learn more.
For thousands of qualifying books, your past, present, and future print-edition purchases now lets you buy the Kindle edition for $2.99 or less. (Textbooks available for $9.99 or less.)
  • Thousands of books are eligible, including current and former best sellers.
  • Look for the Kindle MatchBook icon on print and Kindle book detail pages of qualifying books. You can also see more Kindle MatchBook titles here or look up all of your Kindle MatchBook titles here.
  • Read the Kindle edition on any Kindle device or with a free Kindle Reading App.
  • Print edition must be purchased new and sold by Amazon.com.
  • Gifting of the Kindle edition at the Kindle MatchBook price is not available.
Learn more about Kindle MatchBook.


The latest book club pick from Oprah
"The Underground Railroad" by Colson Whitehead is a magnificent novel chronicling a young slave's adventures as she makes a desperate bid for freedom in the antebellum South. See more

Product Details

  • Paperback: 384 pages
  • Publisher: Packt Publishing (September 24, 2010)
  • Language: English
  • ISBN-10: 1849690545
  • ISBN-13: 978-1849690546
  • Product Dimensions: 7.5 x 0.9 x 9.2 inches
  • Shipping Weight: 1.8 pounds (View shipping rates and policies)
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (29 customer reviews)
  • Amazon Best Sellers Rank: #340,693 in Books (See Top 100 in Books)

Customer Reviews

Top Customer Reviews

Format: Paperback Verified Purchase
Let me start right off by saying that this book is excellent. If you paid attention to the title where it says "Beginner's Guide", you'll be very pleased with this book. In particular, for a beginner, the pacing of the book is perfect. The game examples that you create are nothing to get excited about, but that's not really the point. The main point is if you are a complete beginner to Unity and to writing Javascript within Unity, then as far as I know this is the best book available. Now that I have that out of the way, I'll veer slightly off topic.

I currently have two games published on the Xbox 360 in the Indie Games section. They are Acid Rain and Acid Rain Heroes. I am a huge huge Xbox 360 fan. When Microsoft announced XNA and the Indie Game marketplace I knew it was time for me to dust the cobwebs out of my brain and learn programming again after a 20+ year hiatus. I previously developed Paladin's Legacy and got it published back in 1985. I spent 2 years learning C#, XNA and numerous audio and graphics applications in order to publish my games on the 360. I even formed a company, PermaFrost Gaming. And all during my development, I watched as Microsoft fumbled and stumbled and most likely even intentionally sabotaged their own Indie Marketplace strategy. They changed the name. They changed the pricing structure (lowering it to be competitive). But ultimately as a business model, the Indie Game Marketplace on 360 is a failure. As a hobby location for creation and distribution of games, it's a massive success. Existing digital distribution models have proven that you can't put up a bunch of barriers and expect mass adoption of a marketplace. Barriers like, MS requires you to buy points in order to purchase anything on the 360.
Read more ›
2 Comments 37 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse
Format: Paperback Verified Purchase
I'm an iPhone app developer and publisher, I've been wanting to get into Unity 3D for ages for iPhone games, and this book is a brilliant start. Following this book I had a bouncing ball running in 3D on my iPhone using Unity 3 after about 1hr of reading and tinkering, and already thats about 30% the way to a game I'm planning to prototype! Humorous and easy to follow writting style, and the basic game prototypes the book works through are perfect to get you started building games in Unity - especially the casual 2D gameplay games that have been so successful on iPhone (ie Angry Doodle Pocket). Its also a good compliment to the other Unity book which is more focused on first person perspective 3D worlds. (Note that Unity for iPhone doesn't have the terrain modeling features, and the examples in this book don't need that feature :-)
Comment 14 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse
Format: Paperback
This is a darn good introduction to Unity, or even game development in general. It is very well organized, and is both easy and fun to read. I am about halfway through the book and already feel very empowered. Instead of leading you through making one big game like Will Goldstone's Unity Game Development Essentials, you make a handful of bite-sized games to keep it simple. The author is very good about not cluttering the book with unnecessary information, but fully explains important concepts when appropriate. Clarity, substance and a healthy dose of humor make this a must-have for starting Unity. It proves you don't need a CS or 3D Animation degree to get into game development.
Comment 9 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse
Format: Paperback Verified Purchase
Bought for a thirteen year old, who has a forty-something year old mentor who hasn't programmed games since the 80's - literally!
Love the writing style, may be aimed a little higher than an early teenager, but very accessible to any smart, motivated reader from about 12/13+ Good foundation material, and nice progressive way of building code - having set reasonable expectations at the front end. Excellent intro to game programming, and good guide to some of the Unity features - not all by any means, just the core functionality. Note although the title is Unity 3D Game Development - this relates to the product, not the projects! The projects are 2D (although a little time is spent around 3D concept) - this is certainly fine for a first outing trying to write games - just don't allow your prospective programmer to think they'll be writing the next Call of Duty at the end of the book!
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse
Format: Paperback Verified Purchase
IMHO this book is stuffed with filler and light on content and examples. I'd say 2/3 of the words in the book are dedicated to establishing the authors voice, and setting a friendly tone instead of creating example projects. Depending on you comfort level with interfaces, and programing that may be fine with you, but to me it felt like a waste of time and kind of condescending. Perhaps i should have gleaned this approach from the words "Beginners Guide" in the title. It is certainly a book for extreme beginners, at times it feels like it was written for someone who has never used a computer at all, instead of being written for someone new to Unity.
Comment 3 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse
Format: Paperback Verified Purchase
This book is sort of hard to classify... On the one hand, this is a TRUE beginner's guide to game development with the Unity 3D game environment. The author assumes that the reader has no programming knowledge or experience and takes great pains to explain concepts of things like object oriented method calling, global variables and other introductory javascript topics. But, ironically, the author assumes a near complete mastery of computer operations and simply glosses over other beginner topics including downloading, locations of program file folders, basic operations of programming editors and basic operations of 3D editing. It doesn't say as much but I presume the author's intended audience is a computer savvy teen-ager and not, say, a seasoned programmer trying to use this new-fangled Unity 3D-thingy.
As an introduction to the Unity 3D environment, this book is very good at explaining all of the Unity 3D core features including object editing/scripting, materials handling and basic scene handling. Several simple games are built from the ground up as topics like programming, graphics handling and even *game development* concepts like goals and motivations are discussed. The examples follow a good pattern. Concepts are laid out, the reader is given a demonstration to follow and then the book explains how what the reader just did fulfills the concept. Very hands on. By the end of the book you should be very comfortable with the basics of Unity development.

On the downside the book has several errors in the programming listings (including an inexplicable one on page 146 where card.img isn't even declared - try using "robot" instead).
Read more ›
1 Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse

Most Recent Customer Reviews

Set up an Amazon Giveaway

Unity 3D Game Development by Example Beginner's Guide
Amazon Giveaway allows you to run promotional giveaways in order to create buzz, reward your audience, and attract new followers and customers. Learn more about Amazon Giveaway
This item: Unity 3D Game Development by Example Beginner's Guide