Enter your mobile number below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.
Getting the download link through email is temporarily not available. Please check back later.
To get the free app, enter your mobile phone number.
Unity 3D Game Development by Example Beginner's Guide Paperback – September 24, 2010
|New from||Used from|
ITPro.TV Video Training
Take advantage of IT courses online anywhere, anytime with ITPro.TV. Learn more.
Frequently Bought Together
Customers Who Bought This Item Also Bought
If you buy a new print edition of this book (or purchased one in the past), you can buy the Kindle edition for only $2.99 (Save 82%). Print edition purchase must be sold by Amazon. Learn more.
For thousands of qualifying books, your past, present, and future print-edition purchases now lets you buy the Kindle edition for $2.99 or less. (Textbooks available for $9.99 or less.)
Top Customer Reviews
I currently have two games published on the Xbox 360 in the Indie Games section. They are Acid Rain and Acid Rain Heroes. I am a huge huge Xbox 360 fan. When Microsoft announced XNA and the Indie Game marketplace I knew it was time for me to dust the cobwebs out of my brain and learn programming again after a 20+ year hiatus. I previously developed Paladin's Legacy and got it published back in 1985. I spent 2 years learning C#, XNA and numerous audio and graphics applications in order to publish my games on the 360. I even formed a company, PermaFrost Gaming. And all during my development, I watched as Microsoft fumbled and stumbled and most likely even intentionally sabotaged their own Indie Marketplace strategy. They changed the name. They changed the pricing structure (lowering it to be competitive). But ultimately as a business model, the Indie Game Marketplace on 360 is a failure. As a hobby location for creation and distribution of games, it's a massive success. Existing digital distribution models have proven that you can't put up a bunch of barriers and expect mass adoption of a marketplace. Barriers like, MS requires you to buy points in order to purchase anything on the 360.Read more ›
Love the writing style, may be aimed a little higher than an early teenager, but very accessible to any smart, motivated reader from about 12/13+ Good foundation material, and nice progressive way of building code - having set reasonable expectations at the front end. Excellent intro to game programming, and good guide to some of the Unity features - not all by any means, just the core functionality. Note although the title is Unity 3D Game Development - this relates to the product, not the projects! The projects are 2D (although a little time is spent around 3D concept) - this is certainly fine for a first outing trying to write games - just don't allow your prospective programmer to think they'll be writing the next Call of Duty at the end of the book!
As an introduction to the Unity 3D environment, this book is very good at explaining all of the Unity 3D core features including object editing/scripting, materials handling and basic scene handling. Several simple games are built from the ground up as topics like programming, graphics handling and even *game development* concepts like goals and motivations are discussed. The examples follow a good pattern. Concepts are laid out, the reader is given a demonstration to follow and then the book explains how what the reader just did fulfills the concept. Very hands on. By the end of the book you should be very comfortable with the basics of Unity development.
On the downside the book has several errors in the programming listings (including an inexplicable one on page 146 where card.img isn't even declared - try using "robot" instead).Read more ›
Most Recent Customer Reviews
Very in-depth with everything you do, written in a way that is easy to understand and digest, with a few laughs along the way too, and with a handful of examples to build out of... Read morePublished 9 months ago by GrrMoo
This is a horrible book. The writer spends too much time trying to be funny and ‘look good’ to the students. Read morePublished on May 18, 2014 by sarah
I'll echo the sentiment about the table of contents: With all the 'cute ' pop culture references replacing actual task oriented headings, It's absolutely useless for trying to look... Read morePublished on January 16, 2014 by Logan Bender
I rarely write book reviews, but I read a LOT of tech books. This has to be one of the best I have ever read with regard to explaining everything you need to get up and running... Read morePublished on March 21, 2013 by W. W. Martin
it's great thanks, blah, blah. it's great thanks, blah, blah. it's great thanks, blah, blah.it's great thanks, blah, blah
I am very happy with this book. You can actually read it from start to finish. The author takes a lot of time to actually explain things fully. it is a true beginners book. Read morePublished on June 8, 2012 by Michael
I'm very pleased with the book. I have not made it all the way through, but I'm far enough in to write a review. Read morePublished on January 19, 2012 by TJ
This book did take me from being a novice unity 3 developer to understanding the real basics of the engine. Read morePublished on January 1, 2012 by crazyzero