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Unity Game Development in 24 Hours, Sams Teach Yourself (Sams Teach Yourself -- Hours) Paperback – December 6, 2013
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About the Author
Mike Geig is both an experienced teacher and game developer, with a foot firmly in both camps. He is currently teaches game design and development at Stark State College and the Cleveland Institute of Art. Mike also works as a screencaster for Unity Technologies and is a member of Unity’s Learn department. His Pearson video, Game Development Essentials with Unity 4 LiveLessons, is a key title on Unity. Mike was once set on fire and has over a million “likes” on Facebook.
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Top customer reviews
The chapters broken into easily digestible concepts and the instructions are easy to understand and implement. The first six chapters of the book concentrate on designing your 3D world in Unity. You learn about coordinate systems (XYZ axes), how to create objects and color, texture, and shade them. A few chapters are devoted to creating the game's terrain or landscape. You learn how to sculpt them, how to texture and color them, how to add things like trees, grass and a sky, water, how to add lighting effects. Actually my only criticism of the book it that too much time was spent on terrains too early in the book. I kept thinking - lets create a game....
But in Chapter 7 we did create a game using the cool terrain created in chapters 4-6. And the Amazing Racer game was pretty amazing. Amazing that I could create some that intricate looking in just a few minutes.
In the next part of the book you learn about scripting. C# scripting in particular. I spent a few years programing GIS systems in Java so I found the scripting part pretty straight-forward. But if you have never programmed in an object-orientated language, the next few chapters might get confusing. Complex concepts like Classes, Methods, Functions, Inheritance, Instantiating are touched on, but because of the scope of the book the author is not able to cover them in detail. But all of the C# code is documented in the book, or you can download the files from the website.
By the end of the book you setup three more games and cover a lot more gaming topics. When I finished the final chapter I actually felt ready to create a Unity game of my own design. I know there are a million other things that I have to learn, but this book taught me the basics and gave me the confidence to dive into the world of Unity.
PS: The games were created using Unity engine version 4.1 and 4.2, but the current Unity version is 4.3. For the most part everything is the same, but I did have a few problems copying things like complete Scenes and Animations directly from the author's downloadable examples into my 4.3 Unity folders (the animations just wouldn't run). I found it best to copy the complete 4.1/4.2 games to my computer and then allow Unity to upgrade them from 4.1/4.2 to 4.3. Once I did that I could copy the Scenes and Animations from the author's folders to my folders without any glitches.
So thanks Mr. Geig, I learned a lot from the book, and now I am ready to take on Unity.
Short of a few grammar errors, the book is well laid out and pretty easy to follow. Additionally, some topics could use a bit more explanation. With that said, there is just a lot of content to cover and I understand they were trying to keep each chapter(hour) relatively short. Many of these instances are given alternative places to research, such as the Mecanim animation system, with links to various webpages.
The end of the hour exercises also help individuals learn more about the topics covered in each hour. I fully recommend doing each of these.
I plan to use this book to help others learn about Unity3d in the future.
Unity integrates with mechanim and lots of other cool stuff and the book teaches how to import and use assets as effectively possible in a 3D environment, The book is broken into logical units and the source code for examples is easily downloadable, I recommend the Kindle version as it can be with you at all times as a guide and reference,
Talvez algunos hispano-lectores acudan a materiales en inglés. He podido estudiar la gran mayoría de materiales en Unity. La pedagogía de este es la mejor de todos los materiales ofertados; incluso cada capítulo puede estudiarse como una unidad temática con resultados observables casi inmediatamente. Este debería ser el primer material de estudio para todos aquellos que incursionan en el desarrollo de videojuegos en Unity. Los scripts están en C#. Conceptos frescos, contundente, sin mas palabrería de lo necesario, con varias prácticas por cada ítem/contenido, muy claro y entendible. Excelente material.