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Unity Game Development Cookbook: Essentials for Every Game 1st Edition
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Discover how to use the Unity game engine to its full potential for both 3D and 2D game development—from the basics of scripting to useful tricks in gameplay, behavior, and animation. With this problem-solving cookbook, you’ll get started in two ways:
First, you’ll learn about the Unity game engine through brief recipes that teach specific features of the software and scripting systems.
Second, you’ll apply a collection of snippets to address common gameplay scenarios, such as properly keeping score.
Using our cookbook format, we pinpoint the problem, set out the solution, and discuss how to solve your problem in the best and most straightforward way possible. This book is ideal for beginning to intermediate Unity developers.
You’ll find solutions for:
- 2D and 3D graphics
- Math, physics, and character control
- Animation and movement
- Behavior and AI
- Sound and music
- Input and gameplay
- Scripting and user interface
- ISBN-101491999152
- ISBN-13978-1491999158
- Edition1st
- PublisherO'Reilly Media
- Publication dateApril 16, 2019
- LanguageEnglish
- Dimensions7 x 0.8 x 9.1 inches
- Print length408 pages
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From the Publisher

From the Preface
Welcome to the Unity Game Development Cookbook! We’re incredibly excited about this book, and really proud of our work on it. We hope you find it a useful companion to your game development using the Unity engine.
Unity is an amazing platform, and the more you use it the more you’ll come up with new ideas on how you can use it, why you could use it, and so on! It’s all very exciting. Trust us, we’ve been there.
As Secret Lab, we use Unity to build most of our video games. We’re best known for building children’s games in Australia, as well as our contributions to the BAFTA- and IGF-winning Night in the Woods. We discovered Unity more than a decade ago, and we haven’t stopped using it since.
In this book, we’ve assembled a selection of recipes to solve common problems that we found ourselves solving over and over as we build video games using Unity. This book won’t cover every single tiny thing you want to know about Unity, but it hopefully covers the majority of things you’d be doing day-to-day in video game development.
These recipes are about things we wish we had someone to ask about back when we were first building our own games. We really hope they help you!
It’s a really exciting time to be using Unity. The game development world is getting bigger and more interesting every day, and the tools and technologies we use are better than ever.
Go out and build great games!

Audience and Approach
This book assumes that you know a little of the C# programming language, or a similar language like C++, Java, Go, Swift, Python, or other common languages, but don’t know anything about Unity. This book is intended to be a companion to get your games up and running faster.
Editorial Reviews
About the Author
Paris Buttfield-Addison is co-founder of Secret Lab, an indie game and app development studio in Hobart, Australia. He spends his time designing video and board games, and mobile apps, and is also co-author of more than a dozen technical books, mostly for O’Reilly — recently Learning Swift and a book on the Kerbal Space Program video game.
Jon Manning is co-founder of Secret Lab, and is a software engineering expert in Swift, C#, and Objective-C. Jon builds games and apps at Secret Lab for clients from around the world, including the Australian Broadcasting Corporation, Qantas, and Meebo (acquired by Google). Jon has co-authored more than a dozen technical books, and has a PhD in Computing.
Tim Nugent pretends to be a mobile app developer, game designer, PhD student, and now he even pretends to be an author. When he isn't busy avoiding being found out as a fraud, he spends most of his time designing and creating little apps and games he won't let anyone see. Tim spent a disproportionately long time writing this tiny little bio, most of which was spent trying to stick a witty sci-fi reference in, before he simply gave up. Tim can be found as @The_McJones on Twitter.
Product details
- Publisher : O'Reilly Media; 1st edition (April 16, 2019)
- Language : English
- Paperback : 408 pages
- ISBN-10 : 1491999152
- ISBN-13 : 978-1491999158
- Item Weight : 1.42 pounds
- Dimensions : 7 x 0.8 x 9.1 inches
- Best Sellers Rank: #263,809 in Books (See Top 100 in Books)
- #49 in Computer & Video Game Design
- #62 in Mobile App Development & Programming
- #126 in Game Programming
- Customer Reviews:
About the author

Dr Paris Buttfield-Addison is co-founder of Secret Lab, a game development studio based in beautiful Hobart, Tasmania, Australia.Secret Lab builds games and game development tools, including the award-winning ABC Play School iPad games, BAFTA- and IGF-winning Night in the Woods, and the Qantas Joey Playbox, and the popular open source YarnSpinner narrative game framework.
Paris formerly worked as a software engineer, and product manager for Meebo, which was acquired by Google in 2012.
He has a degree in medieval history, a PhD in Computing, and writes technical books on machine learning, programming, and game development for O’Reilly Media.
He can be found on Twitter @parisba and online at http://paris.id.au
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The "cookbook" title is definitely accurate: at its core, this book has an enormous number of working, immediately usable, easily readable, cleanly written, well-commented code samples that are built to be incorporated into your code. They cover a wide range of topics, including controller input, physics, animation, artificial intelligence, audio, building user interfaces, and more. The code is constructed really well: it's very easy to read, and built to be easily incorporated into your Unity projects immediately.
But I feel like the "cookbook" title doesn't quite do justice to this book, because it's so much more than "just" an enormous number of ready-to-use, easily understood samples. There are a TON of easily followed, well-paced tutorial-style guides to many Unity features. I especially like their thorough coverage of the animation system, including the ins and outs of humanoid animation. Looking to unravel the mysteries of Shader Graph? Having trouble getting your character's hand to realistically reach for an object? Feeling like you need to learn just enough math, but don't want to take a course on it? Trying to understand why your game has gotten a little slow, and want to learn more about memory management? This book covers all of that, and more. It's amazing how much knowledge the authors have crammed into this book—and even they did it in a way that's easy to read, understand, and learn from.
Unity Game Development Cookbook is one of the best technical books I've read. If you're a beginner, it will help you ramp up really quickly. It will teach you things you don't know about Unity even if you're already an expert. It deserves to be on your shelf.
Top reviews from other countries

long story short I recommend this once you've got past the basics as it does contain really good info.


