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About the product
- The refined rapidly unfolding Free Scenario System creates the most open-ended adventure possible. Non-linear options allow the world and its characters to constantly evolve.
- Innovative map movement system pushes the frontiers of the genre, added by adventures that never unfold the same way.
- The newly developed Reel battle system relies on a slot machine-like interface in which players stop several spinning reels that result in different actions. The Reel will appear after the player has assigned Hold or Go to each attack.
- The Sketch Motion system conveys detailed graphics in ways never before seen. UNLIMITED:SaGa is neither a 2D or 3D game, it is a completely new technique of animation based on technology developed with Adobe Systems
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Unlimited Saga - PlayStation 2
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I have mixed feelings because on one hand, I believe this game should have more animation; yet on the other I feel that what it lacks in "eye-candy" it compensates for in strategical depth. The main reason I gave it a three for overall is because I think that beyond my own opinion (4) many gamers who enjoy the graphics of other Square games will be disappointed, and will see the disparity of effort between the development of a Final Fantasy game and this one.
Basically the game is very two-dimensional graphically. You control a figure who you move around in the dungeon one room at a time with the Analog stick. The only real animation (moving drawings and sequences) are in battle and very few and far between otherwise.
Developing a character involves choosing a "development path" for them. Do you want a person who can disarm traps and unlock treasure chests? How about an expert axe user? Or you could go with magic; however, you typically pick which skills define each character, much like in the other "Saga" games.
I do think Square could have done better graphically on this in some places. Also I dislike the idea of equipped weapons breaking. Square kept some of the things in Saga 2 that I disliked, and I still enjoy the original "Saga Frontier" the most.
If you want a good RPG that has a lot of free-roaming, more animation, and a unique battle system, check out the first "Saga Frontier."
First of all, I thought the music was gorgeous and the watercolor type graphics were amazing. I couldn't help but drop my jaw when I saw some of the movie sequences when the bright colors filled the screen. Character expressions were grand and the voices were done quite well. However, most of the game was not done like this. You saw only a picture, (still beautiful) of the towns and characters. You got little to no choices of where to move. When you entered the a town, you never explored it, talked to random NPCs, instead you looked at a picture of the place and selected areas of the town to enter.
The battles were quite fun, but I wish I could've been able to cure myself. The monsters and battle animations were done well also. However, you can't escape from battle which makes me almost irrate at times when I get into too many battles.
You get to choose which character you are, and the story is different for each. This is a great quality.
When you move around a dungeon, your character looks like a silver chest piece and you lift the piece to move onward on a single colored maze. In the corner of the screen is a drawn picture of what the place "would look like"
I say that it seemed to be cut short, because every intention of the game was wonderful. The ability to choose your hero, the graphics, music, and even some aspects of the battle system were good. However, I felt trapped in the game world, (not in a good way) because I was unable to explore the world more, and save myself from battles by escaping or curing. I don't want this to sound too harsh, but it was like being in a large prison. You couldn't explore beyond the maze of prison bars, despite how nice it seemed inside. I wanted so much more from this game, but it just didn't have it.
I do respect the attempt, and what it really does have to offer. Rent before buying. But still, give it a look.
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