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The Unofficial Tourists' Guide to Second Life Paperback – April 17, 2007
| Paul Carr (Author) Find all the books, read about the author, and more. See search results for this author |
| Price | New from | Used from |
Enhance your purchase
- The Essentials. What to wear and how to behave.
- The People. Finding likeminded souls—or soulmates.
- The Major Destinations. Must-see tourist hotspots, shops, and shows.
- Shopping and Nightlife. A guide to the lively virtual shopping scene, and all manner of debauchery.
- For Entrepreneurs. How to buy land or start a Second Life business.
- Print length224 pages
- LanguageEnglish
- PublisherSt. Martin's Griffin
- Publication dateApril 17, 2007
- Dimensions4.89 x 0.64 x 7.88 inches
- ISBN-100312376480
- ISBN-13978-0312376482
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Editorial Reviews
Review
"This book is the only guide you'll need to get past the Second Life hype and find out what all the buzz is about."—Mark Frauenfelder, co-founder of Boing Boing, the world's most popular blog
About Second Life
"A startlingly lifelike 3-D virtual world...Second Life [is] about building things, meeting people, and expressing yourself."—Time
"If you want to stay abreast of what's happening in tech, you need to get inside Second Life."—Fortune
"Second Life...is riding a real-world wave of new users and publicity that suggests the blossoming of an Internet superstar."—U.S. News & World Report
About the Author
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Product details
- Publisher : St. Martin's Griffin; 1st edition (April 17, 2007)
- Language : English
- Paperback : 224 pages
- ISBN-10 : 0312376480
- ISBN-13 : 978-0312376482
- Item Weight : 4 ounces
- Dimensions : 4.89 x 0.64 x 7.88 inches
- Customer Reviews:
About the author

Paul Bradley Carr is author of The Upgrade, Bringing Nothing To The Party, Sober Is My New Drunk. He lives in San Francisco and Palm Springs, California.
Customer reviews
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This might be useful to Second Life History buffs, and there is some information about virtual sex I haven't seen elsewhere, but the book is worthless as a tourist guide to Second Life as it is today or even was five years ago.
The burned spot on the bottom of the cupcake* is that the books claims that there is a website, [...], which will offer updated information. This site is dead.
I would recommend "The Second Life Official Guide" by Michael Ryneszewsi and Wagner James Au instead of this.
*that's the opposite of "The frosting on the cake."
I also appreciate that the authors have taken some time to bring readers up to speed on the culture of Second Life's residents. In any online community--well, any community really, online or off--there is always a subtext that new people struggle to understand, consisting of previous events and interpersonal struggles. The authors have shed light on this history for us in a most amusing way. In short, I'm grateful to have read this book at the beginning of my Second Life experience; it was very, very helpful and has increased my enjoyment of Second Life considerably.
After receiving the book last night I understand and appreciate Jerry Saperstein's earlier review on this page. I feel fortunate to have at least tried Second Life before seeing this book, and I still have hope that Second Life is more than what is described in this book.
There is some useful information here, but the stuff I really want to know (like, if I buy "new land" can I choose the location?) I guess I'll just have to find out on my own. Thanks to this book, I now know that Amsterdam Second Life is a really good place to get my Second Life genitals, an aspect of the game that had not occurred to me, and frankly really doesn't interest me. If the book is right, and cybersex is really what Second Life is all about, then maybe the $10 I spent on this book has saved me a lot of time wasted in this game.
It doesn't.
The book isn't bad. It is quite informative, in fact. But it leaves me with the impression that Second Life is just another roleplaying game of the kind that interested me a couple of decades ago but long ago lost their appeal.
The authors make it clear that Second Life is the same old thing in new dress. People looking for cybersex; people looking to control; people looking to escape reality, but dragging their real-life problems with them. In short, Second Life is just another online game with great hype.
Granted, there are many people who enjoy frittering away hours in roleplaying environments. I am not one of them. To that end, this book has served me well: it convinced me that Second Life was not worth trying.
The authors do provide a thorough overview of Second Life and its "attractions" and venues. For people who enjoy this kind of thing, it would be a good introductory guide. To the authors' credit, they don't try to make Second Life appear to be a musn't miss experience; in fact, they take pains to acknowledge that it is just a game and that some people appear to take it far too seriously.
Jerry
