Unreal Engine VR Cookbook: Developing Virtual Reality with UE4 (Game Design) 1st Edition, Kindle Edition
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The first chapter covers the different systems and provides a few tables that discuss the key difference in the APIs. There are a few pages in chapter 2 that talk about gear VR setup, since it does have a few extra steps when compared to the other systems. Once that is done however the text gets right to the heart of VR development
Topics include creating interfaces for your objects, tracing, creating interactive objects, teleportation along with other movement options, Unreal Motion Graphics (UMG)., Kinematics and that is only the first 40% or so of the book. Later own you will learn about optimization, working with motion controllers, even go into the render pipeline and different shader options. Appendix chapters cover using the editor in VR mode and online resources for more information
I am happy with the book overall, but keep in mind this is a cookbook, so you are not building a game like most books. Here each chapter will teach you the key elements; tracking, rending menu interaction ect that go into making a game. The nice thing about this text is that you are also told why/how something works were many text simple say do this then this.
(dont know why video is upside down)
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