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About the product
- Make the impossible choices where every decision could mean the difference between life and death, but for whom?
- Until Dawn will shock you with realistic graphics and terrify you with edge-of-your seat gameplay
- Carve your path to survival with branching story lines that promise no two experiences will be the same.
- Immerse yourself in a spine-tingling story written in collaboration with famed cult writer/directors Larry Fessenden & Graham Reznick.
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Eight friends trapped together on a remote mountain retreat, and they aren't alone. Gripped by dread, with tensions running high, they must fight through their fear if they all hope to make through the night in one piece. Play as each of the eight characters and experience fear like you never have before. Every decision you make in your terrifying search for answers could mean the difference between life and death, but for whom? Your actions alone will decide who survives Until Dawn.
From the manufacturer
Only Your Choices Determine Who Survives
Choice & Consequence
Make the impossible choices, where every decision in your terrifying search for answers could mean the difference between life and death, but for who?
Harnessing the power of an evolved Killzone Shadow Fall engine, Until Dawn will shock you with realistic graphics and terrify you edge-of-your seat gameplay.
Carve your path to survival with branching story lines that promise no two experiences will be the same. The choices you make may ripple unseen into moments of grave peril, or they may very well save a life.
Immerse yourself in a truly spine-tingling story written in collaboration with famed cult writer/directors Larry Fessenden & Graham Reznick.
Special In-Game Features
- Broadcast Your Gameplay
- Community Votes on Decisions
- Play Out Your Story Together
Use game context to capture players jumping in their seats – combine this with game footage for clips easy to share with friends
(PlayStation Camera not included)
- Experience Until Dawn the way it was meant to be heard with a bespoke audio profile for the game.
- Support for Silver, Gold and Pulse headsets.
(PlayStation Headsets not included)
- History of the Game’s Setting.
- Phone Calls/ Text Messages to the Player.
- Clue Line Pinboard
- In-game Item Viewer
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Top customer reviews
The first few minutes really gets you emotionally involved in the plot, and while the plot setup is a bit forced, it works in terms of the scary movie genre that the game is paying homage to. The introduction is slow-paced (not for those with a short attention span), but for the rest of us, the tension starts right away, and it does not let up for a moment. The game really gets the atmosphere right. Also, you care for each character, and while it's true that some of them are not wholly likeable (in horror movie tradition, some are immature and they can be unkind, self-centered or unthinking), you really feel as if you want to get them all through the horror that is about to overtake them.
The game controls are simple, intuitive and effective, and movement is smooth. The graphics are amazing, from the facial textures to the snowfall, lighting and shadows, this game really takes advantage of this latest generation of consoles to bring out detail and atmosphere. Music is very atmospheric and extremely well integrated into the action. The clues and collectibles in the game are very effective, and the in-game menus work well to help the player assess how well he is doing. During the action sequences, the player needs to make split-second decisions and controller inputs, and in my opinion (speaking as an older but experienced gamer) these are perfectly balanced to appeal to players of most abilities.
Replay value is wholly focused on survival, not on a branching plot. This is not a bad thing: while the overarching plot remains fixed, the fate of each character is very much decided by your actions and choices: any character or all of them can die. Conversely, any or all can be saved, but saving everyone is very hard: I only saved two of the eight characters the first time around (Sam and Emily). I'm looking forward to restarting in the hope that I can somehow get at least a few more people through "until dawn".
The most innovative aspect of the game is "The Butterfly Effect": a build-up of small, seemingly insignificant changes that may have devastating consequences down the line. This feature shows itself even in the first play through, as an in-game menu screen tells you which decisions you've made and gives subtle hints as to how you're doing. It's not just the illusion of choice - if you mess up too often, friends may become enemies, making it harder for characters to survive. Sometimes, a small mistake will be recoverable, but the mistakes do mount up, and sometimes the choices made leave no way out. At the game's end the sun rises, but who will be there to see it is up to you.
My only criticisms so far (all but the first one are very minor nitpicks):
1: It's a PS4 exclusive. I know, it's just business, but I think everyone should be able to play it on whatever platform they happen to own. Sony's sales of their console should be based on how good their hardware is, not on how many games they can offer as exclusives.
2: The camera sometimes doesn't feel as if it's showing enough of the scenes, and it can make movement tricky in darker areas, but then again, that may be a conscious decision because of the need for a survival horror game to be claustrophobic.
3: The voices are sometimes out of sync with the characters' mouth movements (happens a lot when replaying chapters).
4: The characters' heads seem kinda wobbly at some points (it's obvious during the map scene in the basement). It's very subtle, but it is noticeable.
5. There is no way to adjust the screen size in the game - on my TV it's still playable, but some items on the screen edges are clipped.
6. The pre-order DLC is just a small inconsequential scene tacked on to the end of chapter 2. It's almost like a deleted scene in a movie and it kinda messes with the pacing. I was kind of expecting a little more.
7. Each character's menu screen shows how that character is getting along with the others, but while this is nice, it isn't really clear how this is factored into game play or how (or if) you can rebuild a faltering relationship. On the other hand, maybe making it too clear would make the game too easy.
Common criticisms I've seen:
1. It's "just" an interactive movie. Okay, even if that were the case, so what? It's a great experience and a lot of fun. But the criticism has no merit - unlike most interactive movies, this one keeps the player fully engaged. At no time did I feel like I could sit back, uninvolved, and just watch the drama play out.
2. Two of the characters are predestined to get to the final scene. The developers sometimes mask this with quick time events that focus on saving other characters. Is this a flaw? I'm not sure. However, I think it's a better solution than the alternative, which is a game that would end very quickly for less skilled players.
Pre-release hype for this game was unaccountably low. At a guess, Sony's marketing team just didn't know how to sell the game, so it received the minimum pre-release advertising. I'm guessing some marketing executives are being slowly tortured to death in Sony's secret underground lair.
Altogether, I had a blast with this game, and I think a lot of other players will too, even if this type of game is not their usual fare. For me, this is not just one of the best survival horror games I've ever played, but if it were a movie, I'd say it would be the best horror movie since The Cabin in the Woods. Yeah, it's that good. I will be very surprised if this game doesn't gather a few of the most prestigious Game of the Year awards.
This is the new kind of category for the sophisticated gamer. The cinematic interactive era has arrived. It’s nice to have a break from all the shooter stuff, and play a real video game that allows you to think, reason and figure things out, and face the consequences of your choices and actions. This game has cutting edge graphics and detail like no other. Shocking realism and detail for characters, monsters, creatures, props, sets, structures, the weather, snow, animals, plants, trees, water, all sounds and general surroundings and landscaping as a result of cutting edge graphics. The sound quality and lighting contrast are excellent. The bar has truly been set high in this game. This game is a horror game which centers on the survival of (8) characters. All characters must survive until dawn, based on your decisions or choices. This game has the best character development in any game I have ever played. You can become emotionally attached to each of the characters in this game; this is what truly makes it so amazing. Some areas of the game are reminiscent of the movie “Saw”. A chilling plot, this game is brutal, emotional, intense, graphic, scary, gory, bloody, and downright hardcore. For the trophy getters, this game will be very hard and intense, furthermore, you better (pass) all of your (QTE) or quick time event sequences, or people could die. However, for the novice gamer this will be a fun and amazing experience for you. I have played this game multiple times, backwards and forwards. I have enjoyed every square inch of it. This is the kind of game you never get tired of playing. This game is money well spent. I can’t wait to see what they put out next, because this style of gaming has limitless possibilities, the sky is truly the limit; they can put out, a western style game, criminal, mobster, space, military, zombie, or murder mystery. This game has 18 hidden trophies, plus Platinum. This is a beautifully crafted (adult) game, for the adult gamer, that sets the benchmark high! If you play this game be prepared to get rocked! This game is a brilliant masterpiece, hands down!
The gameplay consists of limited dialogue trees (only two choices), action decisions (again, two choices), and QTEs. The autosave is a MAJOR NARRATIVE FEATURE - in this game, as soon as you make a decision, it autosaves. Because there is only one save file per account, that means no save scumming. No take-backsies if you don't like the outcome. You have to accept it and move on. This is also the case if you fail a QTE. In my first playthrough, characters died because I couldn't hold my controller still enough! (Tip - put the controller on the table.)
The voice acting is excellent. The graphics can be uncanny valley because the characters are all mo-capped. The actors are recognizable, which can enhance the experience, or possibly make it too intense as they get dispatched in spectacularly gory fashion.
I recommend playing the game unspoiled, without a walkthrough, to maximize surprises. What is going on is not immediately obvious, and it is not always apparent which actions will lead to a character's death. Play with headphones!