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Until Dawn - PlayStation 4
| Price: | $19.50
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- Make the impossible choices where every decision could mean the difference between life and death, but for whom?
- Until Dawn will shock you with realistic graphics and terrify you with edge-of-your seat gameplay
- Carve your path to survival with branching story lines that promise no two experiences will be the same.
- Immerse yourself in a spine-tingling story written in collaboration with famed cult writer/directors Larry Fessenden & Graham Reznick.
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Product information
| ASIN | B00MV7KVP4 |
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| Release date | August 25, 2015 |
| Customer Reviews |
4.7 out of 5 stars |
| Best Sellers Rank | #7,587 in Video Games (See Top 100 in Video Games) #1,180 in PlayStation 4 Games, Consoles & Accessories |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 0.57 x 5.27 x 6.8 inches; 2.88 Ounces |
| Binding | Video Game |
| Rated | Mature |
| Item model number | 3000059 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 2.88 ounces |
| Manufacturer | Sony Computer Entertainment |
| Date First Available | June 8, 2014 |
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Product Description
Eight friends trapped together on a remote mountain retreat, and they aren't alone. Gripped by dread, with tensions running high, they must fight through their fear if they all hope to make through the night in one piece. Play as each of the eight characters and experience fear like you never have before. Every decision you make in your terrifying search for answers could mean the difference between life and death, but for whom? Your actions alone will decide who survives Until Dawn.
From the manufacturer
Only Your Choices Determine Who Survives
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Choice & ConsequenceMake the impossible choices, where every decision in your terrifying search for answers could mean the difference between life and death, but for who? |
Next-Gen HorrorHarnessing the power of an evolved Killzone Shadow Fall engine, Until Dawn will shock you with realistic graphics and terrify you edge-of-your seat gameplay. |
Butterfly EffectCarve your path to survival with branching story lines that promise no two experiences will be the same. The choices you make may ripple unseen into moments of grave peril, or they may very well save a life. |
Gripping StoryImmerse yourself in a truly spine-tingling story written in collaboration with famed cult writer/directors Larry Fessenden & Graham Reznick. |
Special In-Game Features
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Community Input- Broadcast Your Gameplay - Community Votes on Decisions - Play Out Your Story Together |
Camera FeaturesUse game context to capture players jumping in their seats – combine this with game footage for clips easy to share with friends (PlayStation Camera not included) |
Headset Profiles- Experience Until Dawn the way it was meant to be heard with a bespoke audio profile for the game. - Support for Silver, Gold and Pulse headsets. (PlayStation Headsets not included) |
Companion App- History of the Game’s Setting. - Phone Calls/ Text Messages to the Player. - Clue Line Pinboard - In-game Item Viewer |
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Until Dawn - PlayStation 4
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonReviewed in the United States on September 28, 2015
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The first few minutes really gets you emotionally involved in the plot, and while the plot setup is a bit forced, it works in terms of the scary movie genre that the game is paying homage to. The introduction is slow-paced (not for those with a short attention span), but for the rest of us, the tension starts right away, and it does not let up for a moment. The game really gets the atmosphere right. Also, you care for each character, and while it's true that some of them are not wholly likeable (in horror movie tradition, some are immature and they can be unkind, self-centered or unthinking), you really feel as if you want to get them all through the horror that is about to overtake them.
The game controls are simple, intuitive and effective, and movement is smooth. The graphics are amazing, from the facial textures to the snowfall, lighting and shadows, this game really takes advantage of this latest generation of consoles to bring out detail and atmosphere. Music is very atmospheric and extremely well integrated into the action. The clues and collectibles in the game are very effective, and the in-game menus work well to help the player assess how well he is doing. During the action sequences, the player needs to make split-second decisions and controller inputs, and in my opinion (speaking as an older but experienced gamer) these are perfectly balanced to appeal to players of most abilities.
Replay value is wholly focused on survival, not on a branching plot. This is not a bad thing: while the overarching plot remains fixed, the fate of each character is very much decided by your actions and choices: any character or all of them can die. Conversely, any or all can be saved, but saving everyone is very hard: I only saved two of the eight characters the first time around (Sam and Emily). I'm looking forward to restarting in the hope that I can somehow get at least a few more people through "until dawn".
The most innovative aspect of the game is "The Butterfly Effect": a build-up of small, seemingly insignificant changes that may have devastating consequences down the line. This feature shows itself even in the first play through, as an in-game menu screen tells you which decisions you've made and gives subtle hints as to how you're doing. It's not just the illusion of choice - if you mess up too often, friends may become enemies, making it harder for characters to survive. Sometimes, a small mistake will be recoverable, but the mistakes do mount up, and sometimes the choices made leave no way out. At the game's end the sun rises, but who will be there to see it is up to you.
My only criticisms so far (all but the first one are very minor nitpicks):
1: It's a PS4 exclusive. I know, it's just business, but I think everyone should be able to play it on whatever platform they happen to own. Sony's sales of their console should be based on how good their hardware is, not on how many games they can offer as exclusives.
2: The camera sometimes doesn't feel as if it's showing enough of the scenes, and it can make movement tricky in darker areas, but then again, that may be a conscious decision because of the need for a survival horror game to be claustrophobic.
3: The voices are sometimes out of sync with the characters' mouth movements (happens a lot when replaying chapters).
4: The characters' heads seem kinda wobbly at some points (it's obvious during the map scene in the basement). It's very subtle, but it is noticeable.
5. There is no way to adjust the screen size in the game - on my TV it's still playable, but some items on the screen edges are clipped.
6. The pre-order DLC is just a small inconsequential scene tacked on to the end of chapter 2. It's almost like a deleted scene in a movie and it kinda messes with the pacing. I was kind of expecting a little more.
7. Each character's menu screen shows how that character is getting along with the others, but while this is nice, it isn't really clear how this is factored into game play or how (or if) you can rebuild a faltering relationship. On the other hand, maybe making it too clear would make the game too easy.
Common criticisms I've seen:
1. It's "just" an interactive movie. Okay, even if that were the case, so what? It's a great experience and a lot of fun. But the criticism has no merit - unlike most interactive movies, this one keeps the player fully engaged. At no time did I feel like I could sit back, uninvolved, and just watch the drama play out.
2. Two of the characters are predestined to get to the final scene. The developers sometimes mask this with quick time events that focus on saving other characters. Is this a flaw? I'm not sure. However, I think it's a better solution than the alternative, which is a game that would end very quickly for less skilled players.
Pre-release hype for this game was unaccountably low. At a guess, Sony's marketing team just didn't know how to sell the game, so it received the minimum pre-release advertising. I'm guessing some marketing executives are being slowly tortured to death in Sony's secret underground lair.
Altogether, I had a blast with this game, and I think a lot of other players will too, even if this type of game is not their usual fare. For me, this is not just one of the best survival horror games I've ever played, but if it were a movie, I'd say it would be the best horror movie since The Cabin in the Woods. Yeah, it's that good. I will be very surprised if this game doesn't gather a few of the most prestigious Game of the Year awards.
I think the best thing about this particular game that I liked the most, was the fact that it made me play it again. I'm one that when I play a game, I take my time, explore every inch, complete it, and I'm done. While playing this game, I couldn't help but wonder what would of happened if I had made a different choice. Sometimes this question would burn throughout the whole experience and once the end credits began to roll...I was ready to start it again just to see. That is definitely a different experience for me. I'd also have to say that my wife, who isn't really into video games, would come in and watch me playing the game and even stayed because she got interested in what was going on. She even contributed her own thoughts about what was probably going on and began telling me to "choose that response" and "go that way" etc. I think it was the first time we have ever played a video game together!
The gameplay is slow at times and the long walks through corridors, woods, and other various locales did get a little tedious at times. The house, where the story first takes place in, can be one of the most confusing places to navigate in as well. As your moving a character along, the camera will shift to another position and I found myself choosing to go in the same direction that I just came from because it looked like a place that I'd never been. All in all, however, the negatives about the game were far fewer than the positives that I experienced. There are some bonus features within the game like interviews with the cast members...and they really do look like themselves in the game. "Mr. Robot" fans will notice that Rami Malek plays a significant role in this game as well (although he was one of the more annoying characters in the story for me).
Obviously it won't be a game for everyone. First person shooter adrenaline junkies will probably chew their own arms off playing this because it is a slower paced game. The game sends you down predetermined pathways where you'll make decisions at key moments. The decisions you make can be based upon the clues that you discover along the way. Also, the clues will determine your understanding of the events that are unfolding before the characters begin to realize it at times. A few times, a plot twist might change your thinking completely. Jason Graves provides the atmospheric and moody score for the game and some might recognize him for great scores like "Deadspace", "Tomb Raider", and "Far Cry - Primal Instincts". The sound effects and music do a great job of pulling you within the story for sure. I thought the game was a great experience and if your looking for something a bit different, I recommend giving this one a try.
Top reviews from other countries
Until Dawn cuenta la historia de 8 personas que se encuentran en una cabaña, donde tienen que sobrevivir una noche de las circunstancias que rodean a los personajes.
Las decisiones que se generan en el juego son de gran importancia la mayoría de ellas, algunos Quick Time Events son muy importantes para la sobrevivencia , otros sirven para tener mejor relación con los personajes, algunos otros no tienen algo relevante.
Los Gráficos es uno de los mejores títulos que se ven en el Playstation 4. Los detalles de los rostros, la ambientación y los lugares son excelentes.
Cuenta con un gran doblaje latino que es hecho en México, te adentrara mucho en la trama y es una muy buena opción de disfrutarlo tanto en ingles como en español latino, mas recomendable este ultimo.
La jugabilidad se centra mucho en los Quick Time events, hay que oprimir los botones en el momento exacto para continuar.
Cuenta con Múltiples finales, lo cual es una gran proeza del titulo, ya que a pesar de tener una duracion de 8 a 9 horas, es rejugable.
El sonido se recomienda mucho la utilizacion de auriculares, la música y los efectos sonoros te haran recordar como si se tratara de una cinematografía de alto presupuesto, se nota mucho el empeño que se ha realizado en este apartado.
La trama es interesante y en mi opinión no decae mucho, ni incluso en los tramos finales del juego. Aunque muchos analistas han criticado que al final de juego cambia rápidamente la trama, es solo una opinión muy personal, yo considero que la historia es buena.
Es un titulo altamente recomendable.
Packaging and delivery was good.














