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Upper Deck Legendary: A Marvel Deck Building Game
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- Easy to learn, with fast-paced gameplay
- Features incredible original artwork of Marvel heroes and villains
- Game consists of nearly 600 cards, Full color Game board & Color Rule Book
- Designed by award-winning game designer Devin Low, former Head Developer of Magic: The Gathering
- Legendary is a deck-building game set in the Marvel Comics universe
- Players choose a number of hero decks from the likes of Spider-man, Hulk, Cyclops or Wolverine
- Players then choose a mastermind villain (Magneto, Loki, Dr. Doom, etc.) and stack that particular villain's attack cards underneath it
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In Legendary, players take on the roles of Marvel heroes, including the Avengers and X-Men, and team up to defeat an evil Mastermind. The players have to defeat the likes of Magneto, Loki, Dr. Doom, or Red Skull to win the game - if they do, the players are ranked by the most Victory Points accumulated during play. Because of this, Legendary has a cooperative feel.
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This item Upper Deck Legendary: A Marvel Deck Building Game
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|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||3.5 x 10 x 10 in||12 x 9 x 4 in||12 x 13 x 3.5 in||3.2 x 8 x 11.2 in||3.1 x 11.6 x 7.75 in||1.5 x 4 x 6.5 in|
|Item Weight||4.5 lbs||3 lbs||3.5 lbs||2.1 lbs||2 lbs||6.4 ounces|
Top Customer Reviews
- Replay value
- Very engaging. Great teamwork and communication required based on number of players and co-op level
- Adjustable competitive co-op options
- Game box organizer design. Pre-expansion room allows for pre-configuring deck options and set-up to allow for quick play as long as you know number of players before hand.
- Very few entertaining 'single player' board games
- Lack of clearly defined / explained 'Initial set-up' explanation in the instructions (as in opening and sorting the game for the first time). Initial decks' organization is not explained well at all... Took me 2 hrs to finally figure out what was what and sort everything for efficient management of pre-game set-up.
- Expansions eat up organizing room and some expansions do not come with additional dividers requiring inventive methods to fabricate your own method or purchase more on your own.
Know going in
- This game is well worth it even when considering the below considerations.
- Deck building game. Seems obvious but know that 'cards' are the pieces of the game (they are cards... not to difficult to damage) so it is a rather fragile game. Keep away from gamers that aren't considerate or are 'benders,' 'folders,' etc of playing cards. I have not had to, but I imagine replacing single cards won't be cheap...
- This game, if you want to reduce prep time as much as possible, requires some TLC before and after playing the game. Sort cards back into their relative piles. Otherwise, the time 'not spent' after play will dramatically increase the prep time and frustration for future pre-game set-up.
(please excuse the vagueness or inaccuracies, I purchased this game for my nephew and I no longer have it with me to reference for the review)
- Search for online videos--there are many. Below are concepts that tripped me up and tied up most of my initial 2 hrs in attempting to organize the cards:
1) Key in on specific phraseology of the cards' titles: Henchmen specifically reference 'henchmen' groups that are not 'minions.' Minions will have like phraseology in their title even though they will have varied suffix or prefix names to said titles. Masterminds are another group (but I don't remember as to whether or not the cards state as such or if they just expect 'brand' familiarity to identify them) separate them among themselves.
2) Everything should have its own mini-deck and most will have a group of mini-decks they are associated with (Henchmen, Masterminds, Heroes, etc) and then placed within the box organizer with the dividers for efficient pre-game set-up.
3) Once the mini-decks are formed, I suggest to further sub-divide 'categories' of cards into larger like groups with a broader association. Put Minions & Henchman mini-decks within the same group due to them being villain related, Masterminds, Scheme Twists, Master Strikes, etc. together since there are few of each and are also related to the villains group--tho the leaders versus support. Heroes together within their segregated area.
4) The reasoning behind all of this is that game-play is based on 2-5 mini decks from relative groups forming the play decks--leaving a majority of the cards unused. This is what provides the replay ability of the game due to numerous play configurations that are available. An oversimplified example: 2 - 5 of the 9+ available heroes, 1 - 4 of the 8+ available minions, 1 of 4 or 5 available Masterminds, etc. are used for game play which leaves other games the capability of swapping minions, heroes and masterminds alike for varied play experiences and difficulties.
Maybe I made it more difficult than it needed to be... but I hope this helps either way.
I greatly prefer this superhero deck builder game over the DC Superhero deck-builder. They are rather different in execution; whereas the DC game requires defeating a succession of heroes, this Marvel game combines a single mastermind villain with one of several possible schemes (which serve to theme each game) and several lower-tier villain cards. The scheme cards are a great innovation, and serve to alter the game to match the scheme in interesting ways.
Unlike many other games, Legendary comes with a one-player mode, which boils down to keeping score when playing against specific combinations of masterminds and villain support using various heroes. Its a bit simplistic, and would require significant record-keeping over the long term.
I did not like that the cards did not come sorted (ugh), and the initial setup instructions for the first game were not as straightforward as I would have liked. The game box is not as useful as the Dominion box, which has slots for each type of card, but instead comes with oversized separator cards. This makes it easier to add expansions to the same box, but I would prefer individually labeled slots (a la Dominion). I contemplated dropping a star for these design decisions, but in the long run they do not affect gameplay (but they do increase setup time, slightly).
My only gripe is the setup time, which almost feels as long as the game itself. If you don't put it away in an organized manner, or if it's been a while since your last play, it can really be a pain to put together a game.