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About the product
- All-new ad hoc wireless 2-4 player multiplayer modes include: a co-op mode enabling battles for up to four friends and versus mode for fun challenges for friends on-the-go
- Revamped, turn-based Blitz battle system allows you to control units from an overhead view and then zoom in to control each individual character in battle from a third-person perspective
- Customize your weapons, tanks and characters with over three times the options as before
- Prep 30 new military units extend your options on the battlefield
- Explore through 200+ missions tailor-made for play on the PSP
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Be the hero in a dramatic fight to save your country alongside fellow cadets from Gallia’s Lancir Military Academy. Two years after the great battle against the Imperial Army, Gallia and its plentiful mineral resources are under attack again – this time from the rebel Gallian Revolutionary Army that aims to conquer Gallia’s new regime. Now with a completely revamped BLiTZ battle system, you have more customization options, more military units and hundreds of new missions for the most in-depth Valkyria Chronicles experience ever.
Valkyria Chronicles 2 is a tactical role-playing game (RPG) for PlayStation Portable (PSP) set in a fictional European country where players find themselves in the shoes of a band of cadets honor-bound to defend their nation against rebellion. Sequel to the PlayStation 3 hit Valkyria Chronicles, this next chapter in the franchise features a revamped battle system, customizable weapons, 200+ missions, new unit types and 4-player wireless multiplayer options, including co-op.
Join Together to Defeat the Rebel Forces
In Valkyria Chronicles 2 players get to be the hero in a dramatic fight to save your country alongside fellow cadets from Gallia’s Lancir Military Academy. Two years after the great battle against the Imperial Army, Gallia and its plentiful mineral resources are under attack again – this time from the rebel Gallian Revolutionary Army that aims to conquer Gallia's new regime.
Improved BLiTZ Battle System
The completely revamped Blitz (Battle of Live Tactical Zones) battle system built into Valkyria Chronicles 2 allows players access to more customization options, more military units and hundreds of new missions. Split between an overhead Command Mode and third-person Action Mode, and utilizing command points to direct unit activity, this updated Blitz system provides for the most in-depth Valkyria Chronicles battle experience ever.
The breathtaking watercolor look created by the CANVAS graphics engine has been redesigned specifically for this PSP system-exclusive. Venture deep into 30 all-new beautifully rendered battlefield maps and 10 unique environments.
Key Game Features
- With the revamped, turn-based Blitz (Battle of Live Tactical Zones) battle system, maneuver units from an overhead view and then zoom in to control each individual character in battle from a third-person perspective
- Customize your weapons, tanks and characters with over three times the options as before
- Prep 30 new military units for battle
- Explore through 200+ missions
- All-new ad hoc wireless 2-4 player multiplayer modes include:
- Co-op mode - battles for up to four friends
- Versus mode - fun challenges for friends on-the-go
30 new units to command.
Top customer reviews
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First the bad- the story is as thin and threadbare as can be. It is told in short anime snippets and stills, paired with short voice clips. The artwork is beautiful, even as a downgrade from the absolutely artful and gorgeous watercolored first entry. The voice acting is probably as annoying as morning Saturday cartoon dubwork. It's pretty bad. Given that the story is not good to begin with, the flat voice acting didn't really stand out as a con, in my opinion.
The gameplay is what has kept me grinding over and over this sweet little gem. As a portable, this genre as a whole really shines. The first Valkyria Chronicles was limited, in my case anyway, by the fact that I had to sit down for hours at a time to complete one fight, and sometimes have it be a wash. While that could be infuriating, the fact that it had to be an uninterrupted bout made it a bit unappealing at times to play VC, so I would instead play sometime more action oriented that I could drop in a moment's notice. On handhelds, most RPGs can be paused and picked right back up later in the day. Valkyria Chronicle and it's deliberately paced strategy action benefits greatly from this feature.
The gameplay has not changed from the first entry: you still see a general map which shows enemies in your vicinity and your own units, allows you to deploy new units into the field, with certain limitations. You choose one of your units and you can move in 3d spaces and choose an action. Fairly simple, and again, the same as it was in Valkyria Chronicles on PS3. This time around though, the class system was revamped, and there are special classes you can work your basic units into. I had heard, and had been working my way towards this, that leveling up your units in the first entry would grant you special weapons, such as flamethrowers and other class-wide perks. This time around, you can level the class, but to move up to a more specific class, you need to complete and acquire certain requirements. Shocktroopers for example, can move up to shocktrooper vets or gunners (think of a trooper with a BAR kind of machine gun) and each specification has its own requirements. It calls for insane amounts of grinding, but oh-so-fun. And like any well designed RPG, when you move up a level, or class in this case, it pays off. And how! Why bring a lancer who can easily miss a solitary target many yards away, when you can bring a mortarer, who can zero in on a sniper or a lancer(oh irony!) out in the distance in one fell, explosive swoop? Or better yet, why not take that annoying shocktrooper out with a sword-wielding fencer(I didn't know why we had guys with swords in a faux WWII game, but believe me, taking a claymore to a gun battle is kind of hilarious and effective)
All in all, that small revamp in the way of a class system gave this game a depth I did not expect the original could even lack to begin with.
You should check this game out if you liked the original, as the gameplay at least remains intact, or if you are a fan of the SRPG genre. As a comparison point, this game made me stop playing Tactics Ogre LuCT. And that was an excellent game all around. I would have to advise against novices to SRPGs to try this out as their first, it's a bit of an odd duck, although the game does make an excellent point of teaching you the ropes without being too harsh or too lax. And you still get graded, so you can win, but to win with enough style to get an A, that's something else.
The combat is very much the same the same as the first game. You get command points that lets you move your pawns -- five CP, five moves. Action points are associated with CP, with the first move, your pawn will have full motion, after each CP is spent on the same pawn, they will have less AP/mobility. By pawns, I mean soldiers.
It is turn-by-turn in a sense, but a single turn can end the battle. If waiting for the AI to move is painful, you can change the enemy's turn speed to NORMAL or FAST or INSTANT. I recommend FAST, it will shave hours off your game time. INSTANT provides very little enemy detail and will keep you on your toes.
Units have few (cover) options -- being out in the open, up in the rarely found guard towers, hiding in grass, taking cover behind sandbags, or moving the armored vehicle around as a shield.
The combat is based off range, weaponry, perks/potentials, cover, and (weather) conditions. You shoot the enemy, if they're still standing, then they'll shoot back. Sometimes you'll duck or they'll duck. Usually only ACES or ELITES duck, and that's if you're facing them head-on. Explosives will not induce return fire, but any movement afterward the attack will.
Moving in the enemy's weapon range and view will get you caught in suppressive fire, this rule applies to the enemy as well if they're caught in your unit's vision/weapon range on their turn to move.
You can adjust just about anything, here's a list
Main character's class (Scout, Shock Trooper, Engineer, Lancer, Armored Technician)
Soldier development, like Scout to Sniper to Anti-Tank Sniper.
Units that will go out (Groups/Deployment)
The only problem is, when doing escort missions, you get an APC suited to the difficulty level. So the millions of dollars you've spent on that super-duper-devastating APC will be moot.
The story didn't wow me. It's pretty easy to figure out since I've played VC I and I'm accustomed to Japanese genericnism. Punks to heroes. Twists and turns. Nothing mind blowing.
But, the character scenes are fun to watch and each character has a back story and special mission that'll unlock new potentials/perks and bring the unit to be more friendly with AVAN, your main character.
Sadly Notable Things:
Shock Troopers are extremely devastating if you're using them. The maps are smaller in VC II than the first one, so the limited AP isn't so limited anymore. With a COMMANDO, a high-end Shock Trooper, you can easily capture a enemy base camp with a few CP. The flamethrower is devastating, it'll go right through cover and roast doggy-guarding units covering a camp. Sometimes the AI will stack five scouts to defend a camp, a flamethrower will kill them all, allowing you to take the camp with ease.
Gunners are quite useless. Their range is far too wide and when the enemy uses them it's a miracle if a bullet hits you. Strangely enough, after switching the AI turn speed to FAST, their gunners became much more effective when attacking. The redeeming point of gunners is to defend camps/POI, they have a 50-shot clip and their range is condensed into heavily suppressive fire.
Engineers are a joke. Spend enough on your tank's armor and you won't need them. Later in the game, the only units capable of damaging an upgraded tank are the same units that can easily-EASILY kill an engineer within moments. Then, if you do use engineers enough, they can play musical instruments or medics. But. They're still so weak/worthless that anyone can take them out.
Armored Techs are quite worthless, but when at their peak... They're devastating. I have one that's at the end of the upgrade chain. Apparently it has 600-something damage for its attacks. Yeah. Insane.
Scouts are... okay. I never really used them until I got them juiced up with gear, but they're weak in attack/defense. But great in mobility. Doesn't matter if they die so easily though.