Valkyria Chronicles 4: Launch Edition - PlayStation 4
- The part overhead turn-based strategy, part RPG, and part real-time 3rd person shooter "Blitz" battle system returns to the field.
- New features include an explosive new class called the Grenadier, numerous offensive/defensive battleship support options, chances for a unit to have a "Last Stand" action before death, and more.
- The series' signature hand-drawn visual style is back and overhauled for the newest generation.
- Inspired by watercolor compositions, the canvas graphics engine blends visual elements of reality and imagination to create an expressive world filled with colorful emotions.
- The illustrious Hitoshi Sakimoto, original composer of the Valkyria Chronicles series and countless other emotional epics, returns to provide a sweeping orchestral score for the game.
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From the manufacturer
This is a tale of a bittersweet adolescence: the failures and triumphs of young hearts struggling to find themselves amidst the chaos of the battlefield.
Valkyria Chronicles 4: Launch Edition - PlayStation 4
A Chilling Gaze into the Flames of War.
Hundreds of miles awayfrom Gallia lies a battlefieldwith tales of sacrifice hidden beyondthe snow, waiting to be uncovered.
In the year 1935 EC, the continent of Europa is split between the Federation and the Empire. As the Imperial army dominates the Eastern Theater, the Federate forces launch Operation Northern Cross, a last-ditch effort to tip the scales. The commander of Squad E tests his will against the bonds of his allies, the weight of their trust, and the sacrifices they all must make.
A Continent Engulfed in the Bitter Flames of War!
Valkyria Chronicles 4 takes place in the same timeframe as the original Valkyria Chronicles, but focuses on Squad E of the Federation. Commander Claude Wallace and his childhood friends set out to fight for freedom in this desperate war, but bone-chilling blizzards, waves of imperial soldiers, and the godlike powers of the Valkyria stand between them and victory.
The return of the BLiTZ Battle System and the CANVAS Graphic Engine!
A Coming-of-Age Story in a Time of War - Valkyria Chronicles 4 takes place in the same timeframe as the original Valkyria Chronicles, but focuses on a whole new cast of main characters. Players will take command of the eager, young Commander Claude Wallace, engineer/heavy weapons extraordinaire Riley Miller, hotheaded Darcsen Raz, ice-cold ace sniper Kai Schulen, and more. Together, they will experience the painful realities of war--but will the bonds of Squad E's friendships survive the frozen battlefield?
The Next Generation "BLiTZ" Battle System - The part overhead turn-based strategy, part RPG, and part real-time 3rd person shooter "BLiTZ" battle system returns to the field. New features include an explosive new class called the Grenadier, numerous offensive/defensive battleship support options, chances for a unit to have a "Last Stand" action before death, and more. Plus, fight the imperial threat with more units on larger-scale maps than ever before.
CANVAS Aesthetics - The series' signature hand-drawn visual style is back and overhauled for the newest generation. Inspired by watercolor compositions, the CANVAS Graphics Engine blends visual elements of reality and imagination to create an expressive world filled with colorful emotions. Watch the journey of Squad E unfold like an interactive painting!
The Return of a Legendary Composer - The illustrious Hitoshi Sakimoto, original composer of the Valkyria Chronicles series and countless other emotional epics, returns to provide a sweeping orchestral score for the game.
Top reviews from the United States
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There are endless possibilities with the VC world as far as sequels & prequels go. For example, there could be scenarios pertaining to the first Europan war. Or even perhaps our familiar characters involved in a future war. Im currently making my way through both VC1 and VC4 simultaneously at this time predominately being the control scheme is essentially the same. Also, wishful thinking hopefully Sega realizes its never too late to remake or rerelease VC3 being it never really had that full worldwide launch.
It's a neat mix of fps and tactical rpg, the characters are likeable, and the gameplay is an interesting challenge except for a single problem.
You won't win missions the first time you play them.
This doesn't manifest until you're a few hours into the game, but by your sixth or so mission, you'll start running into situations where you had to know the enemy's unit placement and scripted events before you started. If you didn't, I'm sorry. You'll get partway in, abruptly discover you made the wrong choices based on no information, and lose.
A mortar from a unit you had no reason to know existed will come out of the sky and one-shot your lead character, or enemies will spawn and immediately get a turn as part of a scripted event, and they'll just walk through your army three-tapping people.
VC 4 is *extremely* attacker-friendly. Unless the defender has been buffed, and as long as the attacker doesn't miss, if they're using the right weapon, they'll kill. Doubling down on this, turns are a string of actions taken by a single side. So you can spam the same character a bunch of times (with fewer movement points each time) and fire on things until your ammo and actions run out.
The AI is frankly less abusive with this than they could be, but that doesn't matter too much when you're running by a patch of grass for the first time and an enemy unit materializes out of it and melts you instantly, or when a group of tanks and soldiers spawns, uses a command ability you had no reason to believe existed, and marches their army through a wall of fire to flank and one-shot half your named soldiers.
On top of this, you'll sort of need to research some of the game mechanics to figure out how and why they're behaving the way they do. For example, when you go to shoot, the game has you manually aim your shot and gives you bonus damage (that you need if you want to kill) for hitting critical locations. Unknown to you, it *also* rolls a die to see if your shot goes where you put it or scatters. And its calculation of how many shots are needed to kill (which it displays instead of showing your miss chance) is sometimes wrong. And none of this takes into account obstacles in the environment when sometimes intercept your shots with their bounding boxes in a way that doesn't make a whole lot of sense visually.
Basically, play with a guide. It'll ruin the challenge and immersion, but you won't have to constantly repeat missions. VC 4's a good game, but playing it correctly requires you to know what's going to happen on each story map before you encounter it.
Great strategy, and a good story (although sitting through all the talking gets a bit tedious...they could have gone a little lighter on some of the dialogue between battles). I am absolutely loving this game and have put many hours into it so far, and I'm only on chapter 13 (I guess there are 18 chapters + post game stuff), so you are getting great bang for your buck as well.
Highly recommended to turned-based strategy fans, and fans of Japanese animation & storytelling.
If you played and enjoyed the original on PS3, you'll enjoy this one as well.
Top reviews from other countries
Nota.- El servicio de Amazon estuvo todo excelente, la calificación es solo para el juego.