FREE Shipping on orders over $25. Details
Trade in. Get paid. Go shopping.
Ship it to us for free.
We are unable to process your trade-in order.
About the product
- CANVAS Graphics Engine, created exclusively for the Playstation 3, brings a never-before-seen style to life. Breathe life into stunningly unique visuals similar to hand-drawn illustrations, and immerse yourself in real-time battles in environments resembling a watercolor painting in motion
- BLiTZ (Battle of Live Tactical Zone) System - Combining turn-based RPG gameplay with 3rd person action games, the BLiTZ battle system lets you battle with direct control in action sequences just as in action games, while also maneuvering through the vast world with strategic moves typical of tactical RPGs. The battle is turn-based between the Player Phase and the Enemy Phase
- Epic storyline - the struggle for freedom, as the fate of the world lies in the hands of Welkin and members of the 7th platoon
- Customization - Over 100 customizable characters let you create a variety of platoons to suit each battle's needs
- Beautifully rendered battlefields - explore 30 different environments, using each terrain to gain advantage in battle
What other items do customers buy after viewing this item?
Customers who viewed this item also viewed
Customers who bought this item also bought
Have a question?
Find answers in product info, Q&As, reviews
Please make sure that you are posting in the form of a question.
Valkyria Chronicles is set in a fictitious continent reminiscent of 1930s, Europe divided in two and ruled by the Empire and the Federation. The Empire has set its sights on invading a small neutral country called Gallia, which is situated in the middle of the two great empires. The game follows a hero named Welkin and his fellow soldiers of the Federation's 7th Platoon that are fighting against the Empire, who is intent on unifying the continent under its power. The Federation discovers that the Empire possesses a secret weapon, known as the ¿Valkyria¿- an ancient race with special powers thought to exist only in legends. With this new discovery, the fate of the Federation¿s ability to win the war and a hope for a better future hangs in the balance.
Top customer reviews
There was a problem filtering reviews right now. Please try again later.
WHAT THE GAME DOES NOT DO SO WELL:
- Designed to Grind: This is, by far, my strongest criticism. If you stick to the main campaign, eventually, you will encounter an enemy elite trooper, and you will realize that you are hitting a stone wall - both figuratively and literally. At this time, the only course of action in order to move forward is to turn to the skirmish battles to grind ... and grind some more... to get the XP to train your troops and to upgrade their equipments and weapons to meet new challenge. Granted, this is generally the normal situation for virtually any game, but the difficulty level here just spike up too steep and too fast. What this game needs are either more campaigns or more skirmish maps (so you don have to play the same ones over and over) - preferably both - to balance the difficulty surge.
- Time Flies ... In good and bad way. Sure, time flies when you are having fun. However, without the ability to save game in the middle of a campaign, time turns into dead flies should you need to break from the game for an important task. Yes, I realize that not having manual save can make the game more challenging and perhaps even more tactical as intended by the developer, but for an adult with a full time job with long commute and limited game time, it's always a drawback.
WHAT THE GAME DOES REALLY WELL:
- Cel Shade in Spade: Admittedly, this is a personal preference, but I just love cel shaded graphics. For those who are not familiar, cel-shaded graphics look like a water color painting, with the Borderlands series being the most recognizable examples. Furthermore, beside the personal aesthetics appeal, being a relatively low level graphics requirement, cel shaded graphics compels the developer to scale back focus on photographic eye-popping candy vision and to concentrate on graphic design/details, story development, and the gameplay instead. In addition, the cel-shaded graphics perfectly matches the story book style presentation of the game.
- Ace of Turn-Base: This is turn base done right and done extremely well; that is, the most common - and accurate - criticism of turn-based combat is that 'the enemies - or you - just stand there while being attacked...Well, not so in this game. With the exception of the sniper or lancer (anti-tank and heavy weapon specialist) classes, running around aimlessly within the enemies' firing range is simply a very bad idea -- You really have to plan your approach and engagement. Likewise, placing your own troops in strategic location will repel oncoming enemy charges even when it is not your turn to move.
-Story and History: It's not really much more than a re-imagination, or an alternate history, of World War 2 (IE. what if Nazi Germany had attacked a neutral Switzerland) with some ancient mythology thrown in for good measure; however, it is very well told in a comic book format where each panel unfolds into either a campaign or a cut scene that propels the story forward . But more than that, it's a compelling story of young men and women finding themselves involved in a cataclysmic event where youthful exuberance and aspiration are tempered by harsh wartime realities.
- Characters Development and Interaction: In conjunction with the story as it unfolds, over the course of time, you grow to care for the main characters and all of the supporting characters. In addition, as a CO (Commanding Officer) in charge of the platoon, you'll get the chance to play a subtle but complex mini-game of putting together the best possible fighting unit while taking into account each individual's strengths and weaknesses - and there are many of those to deal with.
In conclusion, I may have seemed harsh on my criticism of the game, but that is mainly due to the fact that I am a long time and hard core gamer on many gaming platforms and like to over-analyze video game (thank you for reading, BTW) rather than the game's shortcoming. As is, my only lament is that there are not enough RTS games like Valkyria Chronicles these days - especially on consoles.
The gorgeous cel art and animation, coupled with the fact that all members of Squad 7 have names and backgrounds, will have you rooting for your spunky little units. The sweeping score accompanies you as you maneuver your people around the field. You can use sandbags for cover, stand close to building walls, or hide behind a tank. The only thing I wish this game had was the ability to lean against a wall and peek around the corner. I mean, c'mon, Syphon Filter, Splinter Cell, and Metal Gear Solid came out before or around the same time, and they had that feature! Still, Valkyria Chronicles works on a bigger scale than those games, so I can see why the developers chose not to have that in there.
The glowing blue lady on the top of the game cover is Selvaria Bles, easily one of the most terrifying yet sympathetic villains in video games. She's a pretty effective cautionary tale against nuclear weapons (note: she is the nuclear weapon in the game). The rest of the named antagonists are barely sketched out compared to her, even the Imperial commander Maximilian, whose every non-expression and grandiose speech screamed, "Daddy issues!!!"
I could go on, but I'll stop here. I highly, highly recommend Valkyria Chronicles. It's close to a perfect game.
"Squad 7, move out!"
Most recent customer reviews
im glad they are reviving the studio.