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Vampire Chroniclers Guide (Vampire: The Requiem) Hardcover – February 13, 2006

4.3 out of 5 stars 4 customer reviews

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Product Details

  • Series: Vampire: The Requiem
  • Hardcover: 192 pages
  • Publisher: White Wolf Publishing (February 13, 2006)
  • Language: English
  • ISBN-10: 1588462617
  • ISBN-13: 978-1588462619
  • Product Dimensions: 8.5 x 0.7 x 11.1 inches
  • Shipping Weight: 11.2 ounces
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Best Sellers Rank: #2,067,331 in Books (See Top 100 in Books)

Customer Reviews

Top Customer Reviews

Format: Hardcover
The Requiem Chronicler's Guide adds a large number of new game options and suggestions for playing Vampire. Far from being a book of powers, this product is a collection of essays on how to alter the core game in order to meet a variety of different concepts. From playing vampire kings to solo play, the Chronicler's Guide offers a wealth of new roleplay opportunities.

The only downside I can think of is that most Storytellers will only use a small percentage of the product. If you want new powers (Devotions, Bloodlines, etc) you wont find any here. If you're just playing Vampire this book is useless, as it's entirely about how the Storyteller can tell more compelling stories and modify the core rules and concepts to shake things up and present Vampire in a different light. If you like Vampire but would prefer to tinker with it and try out something new then this is an excellent buy.
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Format: Hardcover
The title is Requiem Chronicler's Guide, and as such, it differs from the Storyteller's companions of the old World of Darkness. There are no high-level powers, storyteller secrets, or new social groupings of vampires on offer in this volume. Instead you get two fairly helpful chapters on designing chronicles and antagonists, respectively. As mentioned by another reviewer, odds are that much of this material will go unused by any given storyteller (see below), but something in it will surely appeal to everyone.

The second chapter (the bulk of the book) is long and sub-sectioned, presenting many variations on Vampire stories, each of which may be suited to its own chronicle. Perhaps you'd like to run a chronicle where the characters are imprisoned? There are suggestions and considerations for that. Maybe politics and social maneuvering is your theme; there's a section for that too. There are similar tips for all sorts of chronicles, from romance and operatic themes to espionage and procedural narratives that take on the tone of detective stories. Personally, I found the section on elder chronicles interesting, as it presents a system for adding dots at character creation. This is helpful even in building ancillae, and must have been well-received by fans, as I'm told it was reprinted in modified form in the elder sourcebook Ancient Mysteries. The Chronicler's Guide also includes Monster Garage, a system for making characters stripped down to their most basic, monstrous nature and playing with slightly altered mechanics; this too seems to be popular from what I see in the online communities.
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Format: Hardcover
Here is a great book for helping Storytellers (ST or like the Dungeon master for World of Darkness games). Lots of really helpful hints on story/plot development, character development, running episodic or long term chronicles, and how to make your NPC's/Villains/Antagonists really come to life for your players. Even if you dont run Vampire the Requiem this book is really useful for all the World of Darkness game lines (like Mage/Werewolf/Changeling/Promethian).

I use it often and has really come in handy for me and my games.
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Format: Hardcover
There is a lot of interesting information here, just most of it is out side the box so to speak.
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