- Hardcover: 312 pages
- Publisher: White Wolf Publishing; Revised edition (August 12, 1998)
- Language: English
- ISBN-10: 1565042492
- ISBN-13: 978-1565042490
- Product Dimensions: 8.7 x 1 x 11.2 inches
- Shipping Weight: 2.7 pounds
- Average Customer Review: 4.4 out of 5 stars See all reviews (129 customer reviews)
- Amazon Best Sellers Rank: #180,773 in Books (See Top 100 in Books)
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Vampire: The Masquerade Hardcover – August 12, 1998
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Top Customer Reviews
If you have read this far, DO NOT TAKE THE SOFTCOVER VERSION. The �softcover edition� that Amazon.com advertises is a GURPS adaptation (GURPS stands for Generic Universal RolePlaying System). It tells you how to turn Vampire characters into GURPS characters, and how to run a GURPS campaign with Vampires engaged in the Masquerade. It is loosely a rulebook for the game, but its rules make much less sense if you�ve never played GURPS.
Now, on to the rest of the game�
The storyteller has the best time with the game. She runs the chronicle with the pride of a playwright, knowing that she touches her audience. She has all the power; she also has all he responsibility. The storyteller has to invent the chronicle, plotting out each week�s saga for the rest of you to endure. While the most rewarding, it�s also the hardest job in V:tM. And somebody has to do it.
You�ll probably notice the oddness of the feminine pronoun (She runs, she has, etc.). The writers of this manual have distributed the pronouns in the book to be roughly 51% female and 49% male, to accompany the national division of the sexes. If you�re a male, it�s a reminder of the alienation that female scholastics must endure. This book pulls that off flawlessly.
I have two complaints. The first is dice.Read more ›
This game is a modern game in the Modern World, not a D&D type of Fantasy. Vampires are real in this game, they live in all the major cities, they pull the strings of politics. They hide from Humanity though, because they fear discovery. Yet they have to interact with humans, because as Vampires they eternally need blood to survive and even more to power their dark powers.
Vampires are arranged into clans, 13 to be exact all created by Ancient founders. These clans are divided into three groups. The first is the Camarilla, most obsessed with secrecy and having 7 of the Vampire clans. The next is the Sabbat, a group of Vampires who believe they should rule humanity and arch-Rivals of the Camarilla. They only consist of two clans but their are other clan members who have decided to join. Finally their are 4 Independent clans who try to avoid keeping any alligence to anyone.
The Rules of this game are simple as well. All a person needs is a copy of the sheets, a pencil and maybe ten 10-sided dice. The rule system is rather simple and the game doesn't revolve around pointless hours of combat but story purposes. This adds more enjoyment to the game, if your interested in weaving a story.
The Vampire game is a good introduction to White-Wolf RPG's and it is not only an interesting play, it is an interesting read as well. I have bought many books just to read them, and even if you don't have a group, their is a huge online community.
Most Recent Customer Reviews
This is an older edition of VTM. The game is really well designed. In my opinion better than D&D.Published 1 month ago by P.
The content in this book is amazing. Classic VtM. The condition of the book is awful. Arrived with a cracked spine. For what I paid for it, I was not pleased. Read morePublished 9 months ago by Mephistopheles
This is a fantastic game! There are have been 4 versions in the last 25 years. The Fist two editions included only the 7 Clans of the Camarilla in the core rule book (with other... Read morePublished 10 months ago by D. Lightman
Book is in great condition and I'm satisfied with my purchase.Published 11 months ago by Derek Thomas Outaw