Vampire: The Requiem For Dummies Paperback – October 16, 2006
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From the Back Cover
Develop your character, understand the World of Darkness, and play today!
Vampire lore has intrigued ordinary mortals for centuries. Sink your teeth into this book and find out how to slip into their mysterious, mystical world! Create the vampire of your dreams (or nightmares), choose attributes, skills, and advantages, understand the characteristics of each clan, enter the World of Darkness — and throw away the garlic.
Discover how to
- Calculate your character's advantages and Blood Potency
- Set the mood for the game
- Select a clan and a covenant for your character
- Explore sources of inspiration
- Master the art of storytelling
About the Author
Ken Cliffe has been in the game industry in one form or another for over 20 years. He was one of the first White Wolf employees, brought on as a fulltimer in 1991 after years spent helping out with the one-time White Wolf Magazine. Ken has been involved in most everything White Wolf has published, from Ars Magica to the World of Darkness. He was developer of Hunter: The Reckoning and helped shepherd the relaunch of the WoD with a new Storytelling System core rulebook and Vampire: The Requiem.
Colleen Totz Diamond is a freelance writer and editor who has been a fan of “Dummies the books” since 1993, when she was first introduced to the series. She lives in Connecticut with her husband, her cat, and her husband’s four betta fish (and about 30 . . . For Dummies books).
- Item Weight : 1.3 pounds
- Paperback : 352 pages
- ISBN-10 : 0470037458
- ISBN-13 : 978-0470037454
- Dimensions : 7.3 x 0.7 x 9.2 inches
- Publisher : For Dummies; 1st edition (October 16, 2006)
- Language: : English
- Customer Reviews:
Top reviews from the United States
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This is a great tool for STs to use when trying to explain the world to others who MAY be interested, but not sure enough to go out and buy the actual books. I use it to help me concisely explain the mechanics and general points of the world to potential players so they don't get overwhelmed by a lot of imagery and unneeded flowery writing.
I admit, the actual WW books are more interesting to read, and if you want to play, you really should spend the time. But when you have 4 people ready to play and one who is completely ignorant of WOD games, you don't always have time to wait around for the one person to learn his stuff. That is where this book comes in. (Another use I just thought of is the inevitable in game rules look-up. This book cuts down time wasted looking rules in game in most situations.)
While I would not list this book as "must have," I would recognise it's possible uses.
Top reviews from other countries
The only new material is the top 10 section. However anyone with sense would realise it themselves what the top 10 crone and dracul rituals are.
If it even had new sample charaters, sample stories or something unique then it might be justifablely bought, however it doesn't. It seems to be designed for those who arne't sure if they want to play vampire or not. However as the price new is close enough to the core game book you may as well buy it instead.
Informationen aus "World of Darkness Regelbuch" und "Vampire the Requiem Regelbuch".
Ihr werdet darin NICHTS NEUES finden.
Daher empfehle ich es nur Leuten die ihr bisheriges Wissen nochmal vertiefen wollen.
Wer sich irgendeinen neuen Kick erhofft sollte lieber die Finger davon lassen, denn es enthält