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Victoria: An Empire Under the Sun

Platform : Windows, Windows XP, Windows 2000, Windows Me
Rated: Everyone
3.3 3.3 out of 5 stars 34 ratings

$2.58
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About this item

  • Control your nation from the early 19th century to the early 20th century
  • Revolutionary simulation of the industrialization of the world
  • Build up military might, industrialization power, and national prestige
  • Send explorers to map out the inner parts of Africa and the Americas
  • Full-scenario editor and complete multiplayer support

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Victoria: An Empire Under the Sun

Victoria: An Empire Under the Sun


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Product Description

Victoria: An Empire Under the Sun From the creators of the award winning Hearts of Iron and Europa Universalis I & II Paradox Entertainment brought empire building town depths with Europa Universalis covering the years 1419 to 1820 and now history continues through the years 1836 to 1920 in Victoria - An Empire Under the Sun. Guide your nation through nearly one hundred years of History! Span the absolute monarchies of the early 1800's to the dawn of the 20th century and the Industrialized Great Powers! Gather wealth and strength to stay ahead of your enemies, gain invaluable prestige and honor - reform your nation into a Free Democracy or drive your people down the grim road of Revolution... Features: Take sides in the American Civil War, crush the Zulus, or force open the Dardanelles in the Crimean War Send explorers to map out the inner parts of Africa and the Americas, and bring home prestige to your Empire! Revolutionary simulation of the Industrialization of the World, with a full economic system including over 50 different resources Political system simulating the change from absolute monarchism to the parliamentarian democracy of the modern world Let ironclads rule the seas while you develop gatling guns and repeater rifles for your land troops Guide your nation through the grim realities of The Great War complete with Dreadnoughts, Machine Guns and World War I era Tanks Full scenario editor and complete multiplayer support for up to 32 players Developed by the team behind the award winning Hearts of Iron and Europa Universalis I and II System Requirements: Minimum configuration: Windows 98/Me/2000/XP; Pentium III 450 MHz(recommend 800MHz); 128 MB RAM (recommend 256 MB RAM); 600 MB Free Hard Drive Space; 4MB Video Card DirectX compatible (recommend 8MB); DirectX Compatible Sound Card; DirectX 9.0 or higher (included on the CD)

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Customer reviews

3.3 out of 5 stars
3.3 out of 5
34 global ratings

Customers say

Customers have different opinions on the complexity and entertainment value of the video game software.

AI-generated from the text of customer reviews

13 customers mention7 positive6 negative

Customers are mixed about the complexity of the game. Some mention that the play is fairly complex and detailed, while others say that it's bizarrely overly complicated, difficult to grasp how to play, and requires intense amount of micromanagement.

"Victoria is an interesting concept for a game because it takes into consideration many aspects that other games (Civilization) tend to barely delve..." Read more

"...Victoria, on the other hand, is exactly the ridiculously complex and open-ended strategy game I've been waiting for my whole life...." Read more

"...in EU II and Hearts of Iron -- Victoria adds a bizarre, complicated commodity trading system with workers and factories to produce these trading..." Read more

"I really liked this game, the interface is easy to use and you get used to it after a few games...." Read more

10 customers mention6 positive4 negative

Customers are mixed about the entertainment value of the video game. Some mention it's the most entertaining game they've played in their life, providing many hours of entertainment and addictiveness. However, others say it'll be time consuming and frustrating.

"...Once you "get it" it's nearly autopilot and the game is highly enjoyable...." Read more

"...But skip Victoria. It's bizarrely complicated and entirely too buggy to be enjoyable." Read more

"...The music is pretty good. I like that you can choose any, literally any, country in the world at that time...." Read more

"...Overall the game was fun and once understood can be time consuming and addictive." Read more

Top reviews from the United States

Reviewed in the United States on March 18, 2023
It's not for everyone. There are lot's of different personality types among those who love strategy and building. This is 100% for people who don't mind laboring through the mechanics to figure out how to optimize their empire. Once you "get it" it's nearly autopilot and the game is highly enjoyable.

If you don't enjoy learning how the sausage is made you'll hate this immediately because you'll do very poorly and game play will be miserable.

For what it was at the time I loved it and played for many hours. As much as I enjoyed it I could have gotten much better, but I had other fish to fry. If you run across a copy of this and know how you're wired it's still worth playing in 2023.
Reviewed in the United States on November 30, 2007
Alright, I'll admit it: I'm a Paradox fan. I have been ever since I took a leap and bought Hearts of Iron II on a lark. The game was so incredibly deep and historical and magnificent that it continues to entertain me. With that great experience, I decided to expand into other Paradox titles, and I began with Victoria: Empire Under the Sun.

So, regarding the game. If you want an easy game, this isn't it. If you want your typical real time strategy game, this isn't it. If you want to find a game you can learn quickly, this isn't it. If you are looking for a wargame, this isn't it.

The game is, at its digital little heart, a economic simulator wrapped in a package of a game. Economics will be your primary concern throughout the game. There are numerous other facets, including politics, diplomacy, imperialism, (a little) warfare, and country making, but all this pales in comparison to the amount of time you'll be spending attempting to manage your country's economy. Certainly, it could be argued that this is exactly what world leaders do, but it limits the entertainment of the game.

I'll confess, I'm a wargame buff. And that's why I loved Hearts of Iron II. This is definitely not a wargame.

And while I love depth, this game has so much depth it's smothering. When you combine this with little help manual-wise and absolutely no tutorial or learning campaign, you'd need rock climbing gear to surmount this learning curve.

In conclusion, if economics and history are your thing, have at it, otherwise, you might be better suited to some other game ... I know I am.
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Reviewed in the United States on February 9, 2004
Victoria is another game by Paradox using the same engine used for EU, EU II, and Hearts of Iron. I enjoyed EU II and Hearts of Iron, so I was looking forward to trying Victoria.
EU II and Hearts of Iron are incredibly complicated, but in a good way. It's a strategy gamers delight to tinker and play with the micromanagement of your military and economy. But Victoria adds levels of complexity that seem to have no value. In addition to managing hundreds of provences, units scattered across the globe, and relations with hundreds of countries -- all things you do in EU II and Hearts of Iron -- Victoria adds a bizarre, complicated commodity trading system with workers and factories to produce these trading goods. You can put it on computer control, which means it adds little to the game, or manage it yourself, which is incredibly unpleasant.
Although EU II and Hearts of Iron were known for being buggy and unstable, Victoria is substantially worse. With the latest patch levels, I'm still getting crashes frequently and seeing a lot of oddities that don't seem like the game is functioning properly. The bug reporting forums at Paradox are filled with complaints.
It's unfortunate, but I'm giving up on Victoria. If you want to try a game in this series, I'd recommend Hearts of Iron. For WWII history fans, it's a delight, even with it's remaining bugs. But skip Victoria. It's bizarrely complicated and entirely too buggy to be enjoyable.
10 people found this helpful
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Reviewed in the United States on December 15, 2010
I enjoy strategy games, Age of Empires, Civilization, a few others. I didn't spend a ton of time with this game for several reasons. First, it doesn't come with an instruction manual which was disturbing, especially for a game with as many intricacies as this one. Second, it's just way too complex. There's a very very steep learning curve. The menu system is very poorly designed, and in some cases doesn't even function, or at least not in a rational manner. Third, my best attempt at learning how to play made it seem as though this game requires an intense amount of micromanagement, the kind of micromanagement that makes you wonder who thinks that kind of thing should actually constitute a "game". It seems more like punishment to me.

I wanted to like this one. I love history, and I generally find things interesting that allow you to rewrite or reenact history to your liking. The themes of militarization, industrialization and diplomacy are good ones. Victoria implements it in a way that is clumsy for the user.

The music is pretty good. I like that you can choose any, literally any, country in the world at that time. Most games pigeon-hole the user into one of the countries they want you to play. Unfortunately I can't think of much else that I really enjoyed. The graphics are sub-par, but this type of game doesn't really require much in the way of graphics so that's not a big deal. Overall, just not a fun game to play so I can't recommend it.
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