I have been a professional software engineer (C++, 3D simulations) for 10+ years, but have never had a need to work with low-level CPU / GPU optimization until recently.
This is an excellent introduction that explains (refreshes) the hardware components, their interactions, and various optimization interactions and techniques. I read the book from cover to cover and am glad I did--it was worth the investment.
I expect if you have spent a year or more in a position where you need to optimize a 3D game or application, then this wouldn't be as valuable to you.
Note: I expect books to be accurate overall and worth their value and not to be perfect. This one lives up to that expectation.
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