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What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition Paperback – December 26, 2007

4.4 4.4 out of 5 stars 188 ratings

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Editorial Reviews

Review

“Gee astutely points out that for video game makers, unlike schools, failing to engage children is not an option.” ―Terrence Hackett, The Chicago Tribune

“These games succeed because, according to Gee, they gradually present information that is actually needed to perform deeds.” ―
Norman A. Lockman, USA Today

“James Paul Gee's
What Video Games Have to Teach Us About Learning and Literacy has been a transformative work. Gee might be described as the Johnny Appleseed of the serious games movement, planting seeds that are springing new growth everywhere we look. More than anyone else, he has forced educators, parents, policy makers, journalists, and foundations to question their assumptions and transform their practices. Gee combines the best contemporary scholarship in the learning scientists with a gamer's understanding of what is engaging about this emerging medium.” ―Henry Jenkins, author of Convergence Culture: Where Old and New Media Collide

About the Author

James Paul Gee has been featured in a variety of publications including Redbook, Child, Teacher, USA Today, Education Week, The Chicago Tribune, and more. He was formerly the Tashia Morgridge Professor of Reading at the University of Wisconsin-Madison and is now the Mary Lou Fulton Presidential Professor of Literacy Studies at Arizona State University.  He is a founder of the Center for Games and Impact at ASU which orchestrated a national conversation on games and learning for the White House Office of Science and Technology. Described by The Chronicle of Higher Education as "a serious scholar who is taking a lead in an emerging field," he is the author of What Video Games Have to Teach Us About Learning and Literacy.

Product details

  • Publisher ‏ : ‎ St. Martin's Griffin; 2nd edition (December 26, 2007)
  • Language ‏ : ‎ English
  • Paperback ‏ : ‎ 256 pages
  • ISBN-10 ‏ : ‎ 1403984530
  • ISBN-13 ‏ : ‎ 978-1403984531
  • Item Weight ‏ : ‎ 10 ounces
  • Dimensions ‏ : ‎ 6.1 x 0.65 x 9.2 inches
  • Customer Reviews:
    4.4 4.4 out of 5 stars 188 ratings

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James Paul Gee is the Mary Lou Fulton Presidential Professor of Literacy Studies and Regents’ Professor at Arizona State University. He is a member of the National Academy of Education. His books include: Sociolinguistics and Literacies (Fifth Edition 2015); Situated Language and Learning (2004); An Introduction to Discourse Analysis (Fourth Edition 2014); What Video Games Have to Teach Us About Learning and Literacy (Second Edition 2007); How to Do Discourse Analysis (Second Edition 2014); The Anti-Education Era: Creating Smarter Students through Digital Media (2013); and Literacy and Education (2015). Prof. Gee has published widely in journals in linguistics, psychology, the social sciences, and education.

Customer reviews

4.4 out of 5 stars
4.4 out of 5
188 global ratings

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V. Schreiber
5.0 out of 5 stars A different perspective on video games and learning
Reviewed in Germany on March 7, 2010
3 people found this helpful
Report
Maelen Moonsinger
4.0 out of 5 stars Wake-up call
Reviewed in Canada on February 22, 2016
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Maelen Moonsinger
4.0 out of 5 stars Wake-up call
Reviewed in Canada on February 22, 2016
Commonsensical in an area where a lot of teachers are suffering from severe cases of crano-rectal inversion. Helps them understand why the kid who can't finish a short story at school will then go home and show he has all the 800 written documents in Skyrim memorized.

S'cratchy the Khajiit: I'm more interesting that George Washington, teacher. That's not because Washington is boring. It's because you are.
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B. Kavan
4.0 out of 5 stars Four Stars
Reviewed in Canada on September 25, 2014
Doc Hudson
5.0 out of 5 stars A good start
Reviewed in the United Kingdom on October 3, 2014
Luisde
5.0 out of 5 stars La ideas de Gee son frescas e interesantes
Reviewed in Spain on August 6, 2014