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Video Games and Learning: Teaching and Participatory Culture in the Digital Age (Technology, Education--Connections) Paperback – May 15, 2011

4.0 out of 5 stars 7 customer reviews

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Editorial Reviews

About the Author

Kurt Squire is associate professor of Educational Communications and Technology at the University of Wisconsin, and co-director of the Games, Learning, and Society Initiative.
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Product Details

  • Series: Technology, Education--Connections
  • Paperback: 312 pages
  • Publisher: Teachers College Press; unknown edition (May 15, 2011)
  • Language: English
  • ISBN-10: 0807751987
  • ISBN-13: 978-0807751985
  • Product Dimensions: 7 x 0.6 x 9.9 inches
  • Shipping Weight: 1 pounds (View shipping rates and policies)
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (7 customer reviews)
  • Amazon Best Sellers Rank: #233,476 in Books (See Top 100 in Books)

Customer Reviews

Top Customer Reviews

Format: Paperback Verified Purchase
The book really just jumps all over the place, and a concrete theme isn't really noticeable. Kurt really loves to talk about himself, and a lot of the book simply centers around his own personal projects. Some chapters are interesting, but for the most part it just isn't a good read and is written rather poorly.
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Format: Paperback Verified Purchase
Kurt Squire does a great job at introducing why learning and video games are worth investigating. Through real scenarios and easy to follow case studies, the reader can become excited to implement games into the classroom. A great read for many.
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Format: Paperback
Kurt writes in a clear and easy to understand way about game based learning: what it's about, where it's going, what's involved and relates his own experiences with students. He includes his journey through learning about how to teach with games, learning to make games, modding, and his research in an honest, funny, and intriguing way. I read this book in a couple of days. The Appendix to this book alone is worth the price. Definitely, add this to your collection!
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Format: Paperback Verified Purchase
Kurt Squire was a teacher, a game designer, and is now an academic. These three areas of experience inform his approach to the design and implementation of digital games for learning. Additionally, his Montessori experience give him additional sensitivity and understanding of the importance of crafting a supportive environment for learning and for offering choice and voluntary engagement to students. A caution: he does focus on localized, socially-conscious, participatory games that can be difficult to generalize and scale for broader implementation. On balance, I chose this text for my grad class on "Game Design for Learning," and it's better than any of the many others I investigated.
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