Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time 1st Edition
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Bill Loguidice
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Matt Barton
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Editorial Reviews
Review
"An interesting and insightful trip down a gamer's memory lane, focusing on titles that have become benchmarks in videogame history."--Didi Cardoso, Managing Editor, Grrlgamer.com
"The video game industry has a poor track record when it comes to preserving its history. Fortunately, scholars and enthusiasts have stepped in to fill the void, and Vintage Games is an essential contribution to this effort. Loguidice and Barton are to be commended for documenting the history of gaming's greatest landmarks."--Michael Abbott, The Brainy Gamer Blog and Podcast, Professor of Theater and Film Studies, Wabash College
"Essential reading for video game fans and game studies scholars alike!"--Laurie N. Taylor, Digital Library Center, University of Florida
"A must-read for anyone even remotely interested in video gaming history - from the hardcore to the casual. A book that anyone that has ever held a joystick would enjoy."--Shane R. Monroe, Host of RetroGamer Radio/Monroeworld.com
"The book is smart and fun - much like the games it addresses."--Dr. Matthew S. S. Johnson, Southern Illinois University Edwardsville
Product details
- ASIN : 0240811461
- Publisher : Focal Press; 1st edition (March 4, 2009)
- Language : English
- Paperback : 395 pages
- ISBN-10 : 9780240811468
- ISBN-13 : 978-0240811468
- Item Weight : 2 pounds
- Dimensions : 9.28 x 7.5 x 0.86 inches
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Best Sellers Rank:
#2,513,318 in Books (See Top 100 in Books)
- #846 in Video Game Art (Books)
- #948 in Digital Art
- #1,913 in Game Programming
- Customer Reviews:
About the authors

Bill Loguidice is a full-time freelancer who is a critically acclaimed technology author and journalist. He is the co-founder and Managing Director for the online publications, Armchair Arcade and fullSTEAMahead365, and co-founder of creative services firm, Armchair Creative Services. He excels in the modern remote work environment, thriving in collaborations with today’s cross-functional, culturally diverse worldwide teams to get the job done right.
Bill has written for major publications like Physician’s Weekly, Screen Rant, Lifewire, TechRadar, PC Gamer, and Ars Technica, and was an Editorial Board Member for the lifetime of The Computer Games Journal. He is also the Director of Strategy and Content for AtGames Digital Media, a leader in interactive videogame and computer entertainment experiences.
Bill is the author of the following major books: Fortnite For Dummies (2019, Wiley), Atari Flashback: The Essential Companion (2017, Prima Games), My Xbox One (2014, Que Publishing), Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time (2014, Focal Press/Taylor & Francis Group), CoCo: The Colorful History of Tandy’s Underdog Computer (2013, CRC Press/Taylor & Francis Group), My PlayStation Vita (2012, Que Publishing), My Xbox: Xbox 360, Kinect, and Xbox LIVE (2012, Que Publishing), Motorola ATRIX For Dummies (2011, Wiley), Wii Fitness For Dummies (2010, Wiley; making use of his AFTA personal training certification), and Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario and the Most Influential Games of All Time (2009, Focal Press; which received an Italian translation).
Bill was also a writer and producer on the 2015 LUX Digital Pictures feature film documentary on the history of videogames entitled, Gameplay: The Story of the Videogame Revolution, distributed by Gravitas Ventures and PBS.

Matt Barton is a professor of English at St. Cloud State University in St. Cloud, Minnesota, where he specializes in writing and new media. He is a co-founder of the award-winning website Armchair Arcade and the author of scholarly and popular articles on games and writing. He also produces a weekly series of YouTube videos called "Matt Chat," which focus on classic games and vintage hardware.
Matt is a laidback and easy-going guy with a keen interest in computers, videogames, and gadgets. A native of Louisiana, Matt loves spicy food, Belgian ales, and exotic hot sauce. He lives in St. Cloud with his wife Elizabeth.
Customer reviews
Top reviews from the United States
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Because game developers draw from other titles for inspiration, the book will reference itself as applicable to show how these influences propagated across games over time. There are numerous examples of what did/didn't work, as well as discussion to support these claims. Additionally, several of the supplemental/external references are available over the web, so pursuing areas of interest is easy.
As the title says, the book is about influential games, which aren't always the best-selling games (though they usually inspire a best-selling game if the original work wasn't a hit in its own right). It's a collection of 'firsts', as well as cataloging those that followed (with varying degrees of success).
Ultimately it was a very enjoyable read that flowed very well from chapter to chapter. Certainly it was nostalgic thinking back to when those earlier games were released, but the combination of the discussion and additional insight made it like living those experiences for the first time.
Coverage is about equal on consoles, arcades, and home computers. That's nice too.
I do agree with the other reviewer who said they should use less exclamation points, though. But that doesn't detract from the reading.
Paper, print and image quality is absolutely gorgeous. Do yourself a favor and try to get a physical copy instead of *spittake* an e-book.
The chapter 14 / pole position was one of my fav chapters in the book.
By lineage I mean that the book tries to follow the branches that influenced more games later in time. As in biology, some branches were filled with leafs, while others whithered and died.
So each chapter deals with the games that left some heritage after them. Unfortunately some chapters are really less inspired than others. The chapter explaining the roots of the stealth games (Metal Gear and the like) are superbly written while others are less so. Sometimes it feels you're just reading a huge list of titles, with no further contextualization.
Another issue the layout of some pages. The pictures are beautiful and huge, but the text wrapping the pictures has no logical flow. You're reading a paragraph and then the rest of the text goes to the end of another page. Better pictures should be used too. The chapter on racing games really lacks the pictures from the arcade machines they described.
All in all a good work of archeology, but requires a little furnishing to be used as tool for the aspiring game designer looking for the inner workings of the great games of yore.
Really that is all I can think to say.
Top reviews from other countries
In anderen Worten: es bietet den verliebt-verträumten Rückblick auf die Spiele die ein Genre begründet oder definiert haben, ohne das man selber zur Abandonware greifen muss und sich dadurch den Technologie-Schock ersparen kann.
Man behält diese Spiele also in der Erinnerung, wie man sie liebgewonnen hat, und läuft nicht Gefahr desillusioniert zu werden. Insofern ein schönes Buch fürs "In-Erinnerungen-schwelgen".
Wer jedoch mehr Hintergrundwissen erwartet oder wünscht, z.b. wie es den Entwicklern ging, welche Entscheidungen hinter verschlossenen Türen gefällt oder vertagt wurden, welche Gelegenheiten genommen oder verpasst wurden - dem muss ich das "The Ultimate History of Video Games" näher legen, wobei Vintage Games durchaus als süffisanten Aperitif gereicht werden darf. Aber ohne entsprechende Erinnerungen hat das Buch nicht den erwarteten Tiefgang und dient z.b. dem Jugendlichen von heute vielleicht als kurzer Überblick was damals angesagt war, vielleicht um wieder Interesse am Geschichtsunterricht zu wecken? Sei es drum, dafür das man die eigene Erinnerung mitbringen muss und das Buch meines Erachtens nicht tiefgründig genug vermittelt warum diese Spiele Meilensteine waren ziehe ich einen Punkt ab. Alle über 25 und bestimmt ab 30 dürften es eher mit 5 Sternen bewerten.
Warum muss ich bei Vintage nur immer an Wein denken? Auch dafür hat das Buch eine Antwort... ;)
Ein Blick ins Menü (Inhaltsverzeichnis) sollte man sich vor dem Kauf auf jeden Fall gönnen, damit man weiss was einen erwartet. Nur falls die eigenen Lieblingsspiele nicht dabei sein sollten - aber es würde mich überraschen wenn jemand, der seit den 90ern zockt, nicht wenigstens 2-3 geliebte Titel entdeckt.
But the book offers more: Focussing the history of computer games is also looking at the revolution of our world to a digital one and an evolution of the behaviors of all of us: nearly nothing would work without some knowledge of computers that today everybody has - necessarily like reading and writing.
The first popular computer games were the beginning of all these things because they made binary codes interesting.
The history of games is the history of the fascination of technology. But first of all it's the unwritten story showing the changes in everybody's daily life - a change to the better, e.g. working places, access to knowledge for everybody from everywhere, better medical possibilities, to make a long story short: 1984 didn't become "1984".
Therefore, reading the book is an optimal possibility to reflect all these things again ... and all started with "Pong".








