- Paperback: 240 pages
- Publisher: Focal Press; 1 edition (February 20, 2009)
- Language: English
- ISBN-10: 0240811461
- ISBN-13: 978-0240811468
- Product Dimensions: 9.3 x 7.5 x 0.9 inches
- Shipping Weight: 1.4 pounds (View shipping rates and policies)
- Average Customer Review: 21 customer reviews
- Amazon Best Sellers Rank: #1,212,658 in Books (See Top 100 in Books)
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Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time 1st Edition
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"They say you can't go back again, but reading Vintage Games comes close. Open the book, and I'm back in the video arcades of my youth. Turn the page, and I'm in college again, discovering the secret joys of the early PC games. Turn the page again, and I'm back in my living room, playing Mario with my young kids. But Vintage Games is more than just a trip down memory lane, because the authors analyze each game in ways that bring fresh insights to those nostalgic memories."--Steve Meretzky, Veteran Game Designer
"An interesting and insightful trip down a gamer's memory lane, focusing on titles that have become benchmarks in videogame history."--Didi Cardoso, Managing Editor, Grrlgamer.com
"The video game industry has a poor track record when it comes to preserving its history. Fortunately, scholars and enthusiasts have stepped in to fill the void, and Vintage Games is an essential contribution to this effort. Loguidice and Barton are to be commended for documenting the history of gaming's greatest landmarks."--Michael Abbott, The Brainy Gamer Blog and Podcast, Professor of Theater and Film Studies, Wabash College
"Essential reading for video game fans and game studies scholars alike!"--Laurie N. Taylor, Digital Library Center, University of Florida
"A must-read for anyone even remotely interested in video gaming history - from the hardcore to the casual. A book that anyone that has ever held a joystick would enjoy."--Shane R. Monroe, Host of RetroGamer Radio/Monroeworld.com
"The book is smart and fun - much like the games it addresses."--Dr. Matthew S. S. Johnson, Southern Illinois University Edwardsville
Top customer reviews
Because game developers draw from other titles for inspiration, the book will reference itself as applicable to show how these influences propagated across games over time. There are numerous examples of what did/didn't work, as well as discussion to support these claims. Additionally, several of the supplemental/external references are available over the web, so pursuing areas of interest is easy.
As the title says, the book is about influential games, which aren't always the best-selling games (though they usually inspire a best-selling game if the original work wasn't a hit in its own right). It's a collection of 'firsts', as well as cataloging those that followed (with varying degrees of success).
Ultimately it was a very enjoyable read that flowed very well from chapter to chapter. Certainly it was nostalgic thinking back to when those earlier games were released, but the combination of the discussion and additional insight made it like living those experiences for the first time.
Coverage is about equal on consoles, arcades, and home computers. That's nice too.
I do agree with the other reviewer who said they should use less exclamation points, though. But that doesn't detract from the reading.
Paper, print and image quality is absolutely gorgeous. Do yourself a favor and try to get a physical copy instead of *spittake* an e-book.
The chapter 14 / pole position was one of my fav chapters in the book.
Vintage Games hace un trabajo fenomenal diferenciandose de los demás libros donde también se trata el tema, es una maravillosa pieza investigativa de 25 capítulos y casi 400 páginas repletas de información y complementada con muy bien logradas capturas de pantalla a todo color. Una de las mayores ventajas del libro es que no es necesario leerlo de manera lineal, cada capítulo se construye a partir de uno de tantos juegos populares dejando a un lado la exageración en textos y narrativa para enfocarse en sus características e historia además de sus precursores así como otros productos similares que fueron apareciendo posteriormente (es asi como, por ejemplo, en el capítulo de Doom habla acerca de como Ultima Undergrond lo influenció y menciona además como Halo y Quake aparecieron gracias a este glorioso FPS de 1993).
Los autores usan un lenguaje fácil de comprender para quienes tenemos un inglés nativo, lo recomiendo como primera opción sobre muchos otros libros existentes si quiere un texto donde se aprenda sobre la historia de los más importantes juegos de ayer y hoy contada de una manera sencilla y completa.