Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy Illustrated Edition
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"Craig Anderson, a leading investigator of the consequences of exposure to violence in the mass media, and his colleagues Douglas Gentile and Katherine Buckley, here give us an extremely scholarly and highly sophisticated explanation of both why participation in these violent games can indeed promote violence by the players and why the public at large, including many of our nations' most eminent newspapers and journals, find it difficult to accept the great amount of carefully collected evidence that now exists documenting these ill effects."--
eonard Berkowitz, Vilas Research Professor Emeritus, University of Wisconsin-Madison
"This book is a must read for scholars interested in the effects of media violence. It combines a concise summary of past research with reports of three new important studies elucidating the effects of violent video games on children, adolescents, and young adults."--L.Rowell Huesmann, Amos N. Tversky Collegiate Professor of Communication Studies and Psychology Institute for Social Research, The University of Michigan
"The studies reported in this book provide the most rigorous and compelling evidence to date about the harmful effects of violent video games. In particular, the authors' longitudinal study of video game violence effects should silence the critics who complain about the validity of short-term, experimental lab research. Policy-makers will cite this research as a cornerstone in their future efforts to address concerns about video game violence."--Dale Kunkel, Department of Communication, University of Arizona
"This is a 'must read' for anyone concerned about the effects that video games have on children and teens! Anderson and Gentile are leading researchers in the field who have done a masterful job of pulling together what we know about video game effects and presenting them so that they are accessible to those who need to understand and can make the most difference- parents, teachers, clinicians, and all who work with children."--Michael Rich, MD, MPH, Director, Center on Media and Child Health, Director, Video Intervention/Prevention Assessment (VIA), Children's Hospital Boston
"With the growing interest of researchers, public policy makers, parents, and educators on the negative effects of video games, this book is a most welcome addition to the communications literature. The authors present an excellent blend of theory and reserach, including their own studies, and numerous suggestions for public policy debates that will hopefully lead to more positive game content and a more considered use of videos. The chapter on methodology is particularly well written and is a must for anyone contemplating entering the field of video game research."--Dorothy G. Singer, Senior Research Scientist,k Department of Psychology, Yale University, and Co-Director, Yale University Family Television Research and Consultation Center
"...an indispensable tool for parents and professionals who want to have important knowledge to make wise decisions about video game use in the lives of childrens and teens."--Gloria DeGaetano, founder and CEO, The Parent Coaching Institute
"This book delivers on all accounts. The authors are widely regarded as the foremost experts on the effects of violent video games and the media, and this book is by far the most significant addition to the study of developmental psychology this year."--Doody's
"This is a shocking but necessary read for anyone working or living with children or adolescents. In fact the information contained within the book is a must read for anyone who knows anyone who plays video games, whether the games played apear to be overtly violent or not...Although this is a controversial subject, this book successfully opens the readers eyes to the psychological, sociological and political implications of violent video games for the mass population."--The Psychologist
"Anderson, Gentile, and Buckley have written a brilliant, highly accessible volume on the effects that playing violent video games have on kids and teens. Violent Video Game Effects on Children and Adolescents explains the logic, history, and science behind the domain of media effects research and introduces the emerging focus on video games in the field to a broad readership."--International Society for Research on Aggression
About the Author
Craig A. Anderson, Distinguished Professor of Psychology at Iowa State University, is widely regarded as the foremost expert on the effects of violent video games. His research on aggression, media violence, depression, and social judgment has had a profound influence on psychological theory and modern society. His tireless efforts to educate public policy-makers and the general public have earned him recognition as one of the most influential and respected social psychologists in the world.
Douglas A. Gentile is a developmental psychologist and is Assistant Professor of Psychology at Iowa State University and the Director of Research for the National Institute on Media and the Family. As one of the country's leading media effects researchers, he conducts studies on the positive and negative effects of media on children and adults, including the effects of advertising, educational television, and video games. His studies provide valuable insights to parents, educators, pediatricians, and policy-makers about how to maximize the benefits of media usage while minimizing potential harms.
Katherine E. Buckley, who is completing her Ph.D. in Psychology at Iowa State University, has been researching aggression and media violence. Katherine received her M.A. from Wake Forest University in 2001. She is a member of the American Psychological Society as well as the Society for Personality and Social Psychology and the Society for Research in Child Development.
- ASIN : 0195309839
- Publisher : Oxford University Press; Illustrated edition (January 11, 2007)
- Language : English
- Hardcover : 200 pages
- ISBN-10 : 9780195309836
- ISBN-13 : 978-0195309836
- Item Weight : 1.06 pounds
- Dimensions : 9.3 x 0.8 x 6.2 inches
- Best Sellers Rank: #2,063,077 in Books (See Top 100 in Books)
- Customer Reviews:
Top reviews from the United States
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The fact of the matter is, it's very difficult to rule one way or another. Violent behavior is a result of many factors; often genetics, parental attention, environmental stimulus, internal psychology and sometimes pathology, and an infinite number of other variables. The authors present this idea as well, and they do it better than some other politically minded "ban violent videgames" type books.
The truth is, as the authors have written, digital media is only one factor that needs to be monitored by parents, where the responsibility should ultimately lie. Certain age groups should not be exposed to certain stimulus, least of all without proper guidance, which many parents seem to ignore.
All in all, this is a decent book. Much better than several others, and better than listening to Hillary Clinton's and Jack Thomson's accusations and generalizations. My personal feelings obviously color this review, but don't let it color your opinion of the book: it is actually pretty good for a topic where there is as much misinformation as information.
Read it, do some of your own research, and form your own opinions.
And most importantly, pay attention to ratings on all media. They exist for a purpose.
After reading this book, one should also read "Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do" by Lawrence Kutner and Cheryl Olson.